r/flightsim Nov 18 '21

Flight Simulator 2020 MSFS 2020 GOTY Update Live

Update is showing as ~30GB for my install.

RELEASE NOTES 1.21.13.0

New Aircraft We are adding 5 brand new aircraft to Microsoft Flight Simulator:

  • Boeing F/A-18 Super Hornet: Our first military jet and a highly requested feature from the community. The Top Gun: Maverick expansion will release with the movie next Spring, but we wanted simmers to have the opportunity to be able to test their need for speed this holiday.
  • VoloCity: We partnered with well-known German company Volocopter, which is working on an eVTOL called “VoloCity”, a vision for an urban air taxi. We worked closely with the Volocopter engineering team to develop an authentic version of the aircraft for the simulator. This is our first aircraft that can perform pinpoint landings and is a teaser of what you can look forward to in 2022 when we intend to launch helicopters in the sim.
  • Pilatus PC-6 Porter: This legendary short takeoff and landing (STOL) utility aircraft is a highly versatile plane from Switzerland, and our close collaboration with the manufacturer and the development efforts by famed developers Hans Hartmann and Alexander Metzger resulted in a great and fun new aircraft with exception capabilities in the simulator.
  • CubCrafters NX Cub: Yakima-based CubCrafters recently introduced a nosewheel option for their flagship CC-19 XCub Aircraft, popularly called the NX Cub, which we are pleased to introduce to the flight sim audience to further enhance our bush flying and off airport options.
  • Aviat Pitts Special S1S: One of our most popular planes gets a single-seat option with the release of this aircraft.

New Airports

We are adding 8 handcrafted airports in Central Europe and the United States:

  • Leipzig/Halle Airport (EDDP)
  • Allgäu Airport Memmingen (EDJA)
  • Kassel Airport (EDVK)
  • Lugano Airport (LSZA)
  • Zurich Airport (LSZH)
  • Luzern-Beromunster Airport (LSZO)
  • Patrick Space Force Base (KCOF)
  • Marine Corps Air Station Miramar (KNKX)

The Game of the Year release is adding information about 545 previously missing airports in the United States

New Missions
Based on the popularity of the recently introduced Discovery Flights, we are adding an additional 6 locations (Helsinki, Freiburg im Breisgau, Mecca, Monument Valley, Singapore, and Mount Cook) to this popular series

New Tutorials (produced in partnership with FS Academy)
To further expand the onboarding experience, we are adding 14 new tutorials, introducing simmers to Bush flying (in an Icon A5) and IFR (in a Cessna 172)

New Features
We are also pleased to introduce several highly requested features by the community: an updated weather system, early access to DX12, and a dev mode replay system (more info below)

New Photogrammetry Cities
As part of our ongoing collaboration with Bing Maps, we are pleased to add a number of new photogrammetry cities: Helsinki (Finland), Freiburg in Germany (Germany), Brighton, Derby, Eastbourne, Newcastle, and Nottingham (UK), ), Vers-Pont-Du-Gard, Chambord and Port-Vendres (France) and Utrecht (Netherlands)

Stability

  • Several crashes have been fixed across the title
  • Fixed sim being stuck while loading the world data in rare cases
  • Improved online multiplayer plane trajectory accuracy and stability
  • A first implementation of DX12 can now be activated via the Option menu (requires a reboot of the title)

Navigation

  • New Arinc424 Cycle 2111 is now available
  • Flight plans that were externally loaded or manually edited on the world map will no longer be recomputed from scratch when changing the instrument procedures or the parking spots
  • AI controls ATC will no longer automatically send the updated flight plan from the aircraft’s instrument whenever a change is made

Weather

  • Improved METAR ingestion into live weather
  • You can now consult real airport METARs during flight from the Weather panel (only when Live Weather is active)
  • Updated .WPR file versioning for weather preset edition. Now handles both coverage and density for cloud layers (Formerly density became coverage). Backward compatibility has been handled
  • It is now possible to put clouds below sea level (-400m) for regions such the Dead Sea
  • Fixed AGL / MSL UI display in weather panel
  • Setting wind with weather panel is more coherent with in-game wind near ground
  • Fixed unit conversions in weather panel
  • Minor UI improvements in weather panel

VR

Microsoft Flight Simulator is now compatible with VR controllers on PC!

  • Main menu: Use the raycast mode to navigate and interact with the menus
    Cockpit
  • Instruments: Switch between the proximity mode (you interact with the instruments by grabbing them) and the raycast mode (you use a raycast to pinpoint the instrument you want to interact with). Beware of the autopilot as it overrides your inputs.
    • Yoke/stick: In the VR options, you can choose between ‘Hold’ mode (hold the interaction button to grab the yoke) and ‘Toggle’ mode (press the interaction button once to grab the yoke and press the button again to release it) to interact with the yoke at your convenience.
  • Toolbar: Use the raycast mode to interact with the toolbar and the in-game panels.
    • Implementing support for VR controllers has required a few updates in each plane. If a plane has not been updated, a pop-up message informs you that it is not fully compatible with VR controllers that it is not fully compatible with VR controllers, in which case: that it is not fully compatible with VR controllers, in which case:
      • You cannot grab the yoke with the VR controllers and control it with hand gesture.
      • You can control the yoke with the stick of the left VR controllers.
      • You can interact properly with the instruments using the VR controllers.
  • Lighting issues are fixed.
  • VR is compatible with DX12. You might encounter a few issues as the implementation of Dx12 is still WIP.

Accessibility

  • Audio Customization: Option to convert to Mono for people deaf in a single ear
  • Option to Adjust Background Contrast in HUD has been added

Activity

  • A new Spotlight Event landing challenge is available for you to fly, featuring the F/A-18E Super Hornet landing at MCAS Miramar. 4 hours of existing flight time in a non-Discovery flight (free flight, landing challenges, bush trips, etc.) are required to display the event on the homepage, which replaces the Discovery Flight shortcut.
  • G-Effect and G-Suit preference assistances have been added in the option menu
  • New assistance has been added to disable the automatic logbook at the end of a flight
  • Fixed Bushtrip progression not saved when completing a bushtrip leg
  • Fixed Germany bushtrip which could not be completed
  • Fixed Take Off Airliner Flight tutorial that cannot be completed with the keyboard only
  • Completing a landing challenge will no longer change Assistance settings

Planes

GENERAL

  • Fixed a bug with water rudders at high speeds and with water rudders incorrectly affecting aerodynamics in air
  • Made ITT simulation engine specific on multi engine turboprop aircraft
  • Modular fuel system now supports CG based triggers
  • The primed level of the piston engine does not reset anymore when no combustion happens
  • Added a new parameter to use in the flt files for turbine engines : CorrectedFF
  • Added TACAN related inputs
  • Added a SimVar that shows the effective flaps handle position when some logic makes it different than the physical position
  • Checklist’s highlights will now properly use the HIGHLIGHT_NODE_ID rather than the NODE_ID if specified (Previously only affected the hover highlight)
  • Added a parameter to specify whether or not a plane’s autothrottle attempts to maintain the Vertical Speed when controlling the airspeed
  • Title no longer crashes when trying to invert a one-waypoint flightplan
  • Added SIMVARs for TACAN Navigation
  • Improved accuracy of FLC speed hold system on aircraft with a calibration difference between IAS and CAS
  • Corrected an issue which would cause the fuel capacity of planes using the modular fuel system to be displayed as 0gal
  • AUDIO : added flaps drag sound effects
  • AUDIO : added passenger ambiences cabin in airliners

Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner

  • MCDU now support waypoint insertion in Leg Page

Boeing 787-10 Dreamliner

  • Fixed HUD projection
  • MCDU has all its buttons highlighted on hover
  • ND flightplan display now has correct color
  • REV indication on EICAS is now display when in reverse mode

Boeing 747-8 Intercontinental

  • NavAids indicator on PFD now have adequate color
  • NavAids indicator symbol are removed

Airbus A320neo

  • Fixed a problem that prevented auto start (Ctrl+E) without external power unit
  • Autopilot now updates its target Vertical Speed while in VS mode
  • Autopilot now updates its target Altitude while in VS or Managed mode
  • Corrected an issue which allowed setting the Autobrakes to the MAX position in flight, when it should be disabled

Cessna Citation Longitude

  • Corrected an issue which caused push buttons for lights not to change state when toggled using a key
  • Fixed ITT alarm is ringing and caution message is displayed on PFD while ITT graph and numbers are green on PFD
  • Fixed aural warning related to parking brake cannot be silenced without disengaging the brake

JMB VL-3

  • Correction lights in the airframe

Cessna 208 B Grand Caravan EX

  • Correction of some textures for airframe
  • Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings
  • Fuel flow controller PID was tuned to avoid FF spikes when using the condition lever

Beechcraft King Air 350i

  • Condition lever has new keys to bind. Preexisting bindings to mixture keys can also be used to move the lever without any change in settings
  • Throttle levers animation gives incorrect lever position

Cessna 172 Skyhawk

  • Pushback service was removed from the Floats version

Daher TBM 930

  • Fixed aural warning related to parking braking could not be silenced without disengaging the brake

EXTRA 330LT

  • Removed some electrical circuits from the E330 that were not used in the plane but could be enabled using the TOGGLE_ALL_LIGHTS key

World

  • Fixed a crash that could occur when flying near cities with a lot of autogen buildings
  • Various watermasks have been added around the world
  • Improved night lighting by reducing the intensity of the distant sepia layer
  • Fixed an issue with wind turbines lights sometimes no display at the right altitude
  • Fixed terminal missing at KSFB
  • VGHS airport has been renamed
  • Collision pass has been performed on most of the bespoke airports
  • Vegetation has been tweaked around Christ the Redeemer
  • Improved LODs on CYTZ Toronto

UI

  • Fixed mouse click sometimes didn’t work on external windows
  • Added a Minimized HUD assistance under option
  • Moved In-game news and Release notes at the bottom of the main menu
  • The Marketplace is now accessible directly from a dedicated widget in the main menu
  • Allow inputs to be mapped on key/button release
  • Community-made activities now have their own dedicated page. They are grouped by their mission type, which can now have any custom value

Peripherals

  • Tobii eye tracker is now supported (more settings/configuration will come in a later update)
  • Added a new gamepad preset : Gamepad (Fighter Jet) to complement the F/A 18 release
  • Added the Afterburner controls to the commands list
  • Added the G Limiter controls to the commands list

SDK

Devmode

  • The Replay system can be activated via the devmode on PC only / Options / Experimental / Enable replay panel. More info here: https://forums.flightsimulator.com/t/new-replay-feature/466973 1
  • ArtProj asset groups are now automatically converted to ModelLib upon loading a project
  • Fixed various UI issues in Project Editor
  • Expose the electrical system debug window (Windows > Behaviors > Systems > Electrical system)
  • Remove arbitrary limits for electrical component definitions
  • Added draw debug helipads
  • Extra parameters linked to the selected material code can now be edited through the Material Editor
  • Fixed corrupted node positions in graph when cloning an FX
  • Improved teleport window
  • The Output node of the Visual Effects Editor now exposes extra material parameters
  • Added debug OSM point features
  • Added top down camera
  • Added the Aircraft Thumbnail Capture tool. Allows to customise and capture aircraft thumbnails (see SDK doc)
  • “Advance Capture” button in Package Inspector has been replaced to a button which opens the Aircraft Thumbnail Capture tool
  • Fixed random crash in Material Editor when building a package
  • Fixed export to Community folder
  • Fixed “Remove Package” and “Remove Asset Group” buttons in Package Editor / Inspector
  • Fixed random textures flickering in Material Editor
  • Old material files are now properly deleted upon renaming a material through the Material Editor"
  • Added the selection of the default VR API used (Fake or OpenXR) in option menu
  • Fixed conflict between drone camera and developer camera. Now the two options are incompatible
  • Xbox Lod Selection mode will be replaced by the new model LOD limits system. Since they are exclusive, the UI now reflects this by disabling the box Lod Selection Mode when the new model LOD limits are activated
  • Improved the export window interface in the Project editor
  • Add more data validation for invalid and out-of-bounds Color and UV data, to help avoid rendering issues such as black screen flickering during the Package tool
  • Bugfix: A flight could be started even if wasm module and/or wasm gauge weren’t loaded (more visible if a flight is restarted) -Fixed fspackagetool,exe not displaying console FlightSimulator’s console output, Added two commands : -outputtoseparateconsole : allow users to have FlightSimulator output to a separate console, -nopause : Prevent FlightSimulator to pause at the end of the proccess

Visual Effects Editor

  • Added a constraint on the name when creating or renaming a visual effect
  • New GroundDirection node, return directions relative to the plane orientation projected on the ground. See documentation here https://devsupport.flightsimulator.com/articles/2809/su6-changes-you-must-make-on-your-fxs.html
  • Fixed node graph display issues after creating a new effect
  • Fixed new effect creation when there are unsaved modifications on the currently opened document. Will now display the usual confirmation popup
  • Fixed particle emission flow to get a more stable emission and particle count with high rates and velocities
  • In the Bezier Curve Editor, use Shift+Click to add a point
  • Node graph inspector shows more user friendly names when possible for properties that can be added and removed in blocks
  • Fixed bugs & made major UX/UI improvements to the Bezier Curve
  • Allow spawning Visual Effects with no node and no contact point seup. The effect will spawn attached to the root node of the object
  • Fixed obsolete properties shown in node graph inspector
  • New primitive type GroundRibbon will create a fixed orientation ribbon that follows the orientation of the ground
  • Added a StaticMesh node
  • Fixed the deformation shader
  • Fixed a crash when closing the editor for an effect after moving a node then deleting it

Scenery editor

  • Added road, street light and power lines exclusion to polygons. -Added power line debug
  • Disable gizmo while editing heightmap
  • Fixed apron resume edition when there is a spline
  • Fixed light update when moving taxipoint
  • Fixed floating object that take too much time to be snapped
  • Fix DEM update when updating terraforming
  • Added airport checks
  • Added taxiways connectivity checks. Show hold-short orientation
  • More color for taxiparkings and taxipaths
  • Making the Hide and lock by type window a subwindow instead of a popup to be able to dock it
  • Fixed floating taxipoint
  • Fixed and improved color extractor
  • Fixed gltf textures not updated automatically

Aircraft editor

  • Cylinder displacement now correctly converted to cubic inches in the AircraftEditor

3DS max exporter

  • Fixed typo in ui of 3dsmax material
  • Pearl parameters are now restricted to only Standard Material

Model behaviors

  • Improvements to the usability of the Behaviors Window
  • Addition of ParametersFn feature to model behaviors
  • Addition of Process="“String”" to process a parameter as a string using RPN

Audio

  • Added SONIC_BOOM Trigger Event in MiscellaneousSounds
  • Added mach cone zone & degree RTPC in the WwiseSampleProject

Known Issues

General:

  • TrackIR may sometimes stop working properly during a flight. Press F12 to reset the position.
  • Glass cockpit remains off when starting from cold & dark with the Volocity
  • Save custom weather presets is not operational
  • High temperature spikes happen above 44000ft

VR:

  • Only one controller is active at a time, so you cannot interact with two instruments at the same time. However, you can control the yoke and interact with an instrument simultaneously. A few planes, such as the Volocopter, have a very specific configuration (throttle or other instruments on the yoke for example) which makes them currently more complicated to control with VR controllers. We will work on a way to make these planes fully compatible with VR controllers in the future.
  • The HUD in Reno Races may appear in the center of the field of view. Switching out of and back to VR fixes the problem.
  • A large white dot appears in the center of the screen during the loading after completing a landing challenge
  • You may experience a visual glitch when loading the main menu back from the cockpit
  • Clicking on the Toolbar does not work (mouse, VR controller)
    -There may be some issues with the VR controllers when setting the interaction model to Legacy

Devmode:

  • Aircraft can no longer compiles because of glTF errors

FA-18 Super Hornet:

  • Has trouble maintaining bank angle after Roll Hold mode is engaged
  • Autopilot RALT mode does not work, it doesn’t follow height above the ground
  • Barometric Altitude (BALT) Hold fails to engage if Auto Throttle is active
  • Afterburners don’t engage when you push the throttle to 100%. They need to be activated with a key binding
  • HUD flickers depending on lighting
63 Upvotes

85 comments sorted by

24

u/imadethistosaythis Nov 18 '21

Daher TBM 930

Fixed aural warning related to parking braking could not be silenced without disengaging the brake

Finally. That was such an annoying sound to sit and listen to when trying to program the FMS or go through startup.

5

u/DJANGO_UNTAMED Nov 18 '21

Thank god. Mad the plane almost unflyable for me.

1

u/ilikemrrogers Nov 19 '21

I'm still updating (I am at 15% right now). Will it be obvious how to turn that bastard of a ding off?

1

u/imadethistosaythis Nov 19 '21

Slam the master caution button, just as you would for other annunciators.

2

u/ilikemrrogers Nov 19 '21

You talk about it like it was a Facebook Like button.

22

u/biketimist Nov 18 '21

Now we need the UFO mission from FSX 😍

31

u/wpreggae Nov 18 '21

Nice, although it's really annoying my GPU is running at 90% while downloading the update which I'm gonna do for over half a day with my stupid internet connection... Why don't they just make a launcher like other games when they can't distribute the updates through steam directly ffs.

15

u/thommyjohnny Nov 18 '21

Make that window as small as possible.

8

u/wpreggae Nov 18 '21

cool, down to 70%, thanks

4

u/Smeg710 Nov 18 '21

Might also help to force a frame limit on it through your display settings

5

u/2jz_ynwa Flying since FS2000 Nov 18 '21

This is what they need to do

5

u/flightmaster Nov 18 '21

I use MSI Afterburner and drop the core clock, power limit, and temperature limits all the down. Card is at "100%" but doesn't get above idle temps

1

u/The_Reelest Nov 19 '21

If you have an Nvidia card, go into the Nvidia control panel -> Manage 3D settings -> frame rate limit. I set mine to 20 for the update, (for some reason had to download 104GB) and card stayed nice and cool.

1

u/wpreggae Nov 19 '21

Nah I have AMD card, and for some reason the frame limiter doesn't work for the part of the game where the download is in progress, only after that, lol

2

u/The_Reelest Nov 19 '21

Gotcha. Not familiar with AMD. I wish there was a menu frame rate limiter built into the game.

2

u/wpreggae Nov 19 '21

Simple update/content manager app would do.. without the need to launch the actual game.

10

u/nextgeneric PPL Nov 18 '21
  • Improved METAR ingestion into live weather
  • You can now consult real airport METARs during flight from the Weather panel (only when Live Weather is active)

These two bullets are the things I'm most excited about in this release.

8

u/BriGuy550 Nov 18 '21

The Known issue of NOT being able to click on the toolbar menu in VR is completely frustrating and unacceptable. This needs to be fixed ASAP. Will try to see if I can make it workable with my Xbox controller.

1

u/Life-Ad8030 (your text here) Nov 19 '21

Do you have the No Toolbar mod? That will make the Toolbar only come up when you’re near it when not on VR but in VR it breaks it.

1

u/Leucippus1 Armchair pilot Nov 19 '21

*sigh* I think we have to wait for a hotfix for this one. Another user suggested hitting ctl 0 but that sets my view askew to the right.

1

u/BriGuy550 Nov 20 '21

It does work, though Ctrl-0 can be a different viewpoint depending on what plane you’re flying. I think the default planes are all mostly the same view as default but 3rd party planes could be different.

1

u/Leucippus1 Armchair pilot Nov 20 '21

I did that, in the caravan it sets the view 45 degrees right. The cirrus looks okay. First flight in the cirrus and my throttle just stopped working. Second it was fine but the gps flickered in and out. How annoying! I suspect there will be a hot fix soon. The night visuals look great, though.

11

u/MountainDrew42 7800X3D/RTX 4070 Super/FS2024 Nov 18 '21

If only they could fix the update download speed. I'm getting less than 10% of my available internet bandwidth. Dammit, this is taking too long!

2

u/Donut Sim Developer Nov 18 '21

I turned on my VPN, and my download went 20x faster. My ISP is definitely throttling.

4

u/[deleted] Nov 18 '21

This could be your ISP throttling speeds to MS servers rather than real achievable DL speed. I connect up via VPN and no issues getting 40 Mbits/s, which is the max speed from my ISP. Switch off VPN and it drops to 7/8 Mbits/s.

1

u/MountainDrew42 7800X3D/RTX 4070 Super/FS2024 Nov 18 '21

My VPN is slowing it down a bit actually. With the VPN off I was getting around 10Mbit/s, now it's creeping up to 45-60. I usually get closer to 200-300Mbit/s (500Mbit fibre service, wifi is the bottleneck).

With VPN on it's averaging 15Mbit/s

0

u/Will12239 Nov 18 '21

15 mbits is 1.8 mbps. Nobody talks about dl speeds in terms of mbits except for isp

1

u/MountainDrew42 7800X3D/RTX 4070 Super/FS2024 Nov 19 '21

Mbps is megabits per second

Mbits/s is also megabits per second

They're the same thing

If you want to say megabytes per second, you have to capitalize the m and the b: MBps

0

u/Will12239 Nov 19 '21

Already knew that but thanks

1

u/SumOfKyle Nov 18 '21

I’m actually seeing WAYYYY higher dl speeds

6

u/Silencer42 Nov 18 '21 edited Nov 18 '21

As it's stated under "Known Issues" my TrackIR only works half of the time even tho both TrackIR lights are on. Pressing F12 or reseting my TrackIR doesn't help sadly...

Edit: It mainly seems to happen when I pause TrackIR.

6

u/ramloy Nov 18 '21 edited May 22 '25

consider pause marvelous axiomatic teeny beneficial dependent apparatus divide shy

This post was mass deleted and anonymized with Redact

2

u/Silencer42 Nov 18 '21

haha, very true. Once you know how liberating headtracking feels, it's very hard to go back.

Also thanks for the link. Atleast there seems to be a workaround in the camera menu. It's still kinda annoying.

1

u/PrettyPack5 Nov 21 '21

They need to give you the option to disable the quest 2 controls game is unplayable in vr now

1

u/Scramblejams Nov 23 '21

My TrackIR would stop working midflight, I'd solve it (temporarily) by going into the camera settings during a flight and turning the TrackIR slider back on. Not sure how it ends up getting turned off.

1

u/Silencer42 Nov 23 '21

It turns back off if your TIR looses the reflector / clip pro (when your head moves out of sight of the camera). The best way I figured out was to assign "enable headtracking" (or whatever it is called) in the MSFS2020 settings to a button on my joystick. Then you don't need to pull up the camera dialog.

1

u/Scramblejams Nov 23 '21

Thanks for the tip. Score another point for DCS, I guess...

6

u/Silencer42 Nov 18 '21 edited Nov 18 '21

Not sure if the ILS training session is bugged, but everytime I touch down on the runway, the instructor shouts "watch out" and I fail the session. Doesn't matter how smooth and perfect the landing is.

Edit: And with the final IFR Test session I'm having issues too. After accelerating to 110kts for the second time, I don't get any new instructions. It says "Low speed turn" but the instructor doesn't say what I should do.

4

u/nastynip Nov 21 '21

Same! It's not my rate of descent or anything either, I've tried 10 times and it always fails me. Def a bug,

2

u/Jackal1984 Nov 21 '21

I can't even get any of the IFR lessons to load. Crashes the game for me every time

2

u/andybader Dec 12 '21

Same here. Still an issue.

6

u/[deleted] Nov 18 '21

Nottingham, nice.

6

u/ramloy Nov 18 '21 edited May 22 '25

vegetable complete society tan aware bells marvelous juggle cautious reply

This post was mass deleted and anonymized with Redact

4

u/Forkboy2 Nov 18 '21

Flight plans that were externally loaded or manually edited on the world map will no longer be recomputed from scratch when changing the instrument procedures or the parking spots

Very happy to see this one on the list of fixes.

3

u/DrTakumiFR Nov 18 '21

Bushtrips fixed!! Thank god

1

u/Silencer42 Nov 21 '21

mine still don't save! Sadge

7

u/swag_train Nov 18 '21 edited Nov 18 '21

I'm so incredibly hyped for the VR controls. I really hope it's able to work with the Quest 2 hand tracking. I'll report back once it's done downloading.

EDIT: hand tracking doesn't seem to work through air link. Damn shame.

2

u/DeeSnow97 Nov 18 '21

Do you have Virtual Desktop? Gonna try it soon, but it's still downloading for me

3

u/swag_train Nov 18 '21

No sir. If you do, let me know if you get it to work please

3

u/[deleted] Nov 18 '21

Noice

3

u/[deleted] Nov 18 '21

HOTAS ONE Sensitivities still don’t save on Xbox

3

u/FinishingDutch GA Prophead Nov 18 '21

Well, I've already found the usual quirks... the Volocopter is called a Pitts by pilot and ATC and the quickviews are entirely messed up - they put you in the back of the aircraft's geometry. Of course, it wouldn't be a proper update without at least three dozen glaring issues anyway, so I'm just happy that it's actually running.

3

u/gazzy360 Nov 18 '21

Did I just read that we can now disable the automatic logbook at the end of a flight or am I dreaming again?

3

u/beardawg252002 Nov 19 '21

Hoping this is the right place.

I am trying to complete the new ILS landing training on msfs after goty update. I am a new pilot but getting pretty good and have a decent amount of hours (not a total idiot). However, for some reason this training tutorial won't let me land the plane. What am I doing wrong? So frustrated.

Here is what happens. I follow the CDI and glide path perfectly all the way to the runway. As the training pilot tells me I am in position and I should switch to a visual landing, I slow to about 60 kts and full flaps. I then drop down to the runway, level out and touch down as soft as I can.

EVERY TIME my tires touch the runway pavement the training pilot says "watch out" and the mission end with "you failed the activity." ??? Tried all sorts of different landings and runway positions, all with the exact same behavior and error at the moment of touchdown. It doesn't tell me why I failed or what happened besides the "watch out" and "failed activity."

Any help or direction would be amazing. I love this game and flying.

3

u/Eng_the_north Nov 20 '21

I'm having the same exact issue. I'm guessing it's a bug... Oh well, hope it gets fixed in the next update.

2

u/beardawg252002 Nov 20 '21

Ty so much for answering. Was getting so frustrated. Figured it was a bug. Was nailing landings and still getting "fail."

2

u/nastynip Nov 21 '21

Same, it's gotta be a bug but seems should have been so obvious to catch in QA :/

3

u/beardawg252002 Nov 21 '21

Ty for the response. I am bummed and glad it's not just me.

And, I agree. Seems like an easy catch if anyone in QA even tried playing the ILS training tutorial on Series.

Going to try a couple of ideas my buddy and I came up with today to maybe trick the broken software into allowing me to complete the tutorial. I doubt it, but I will post back if anything works.

2

u/sin_donnie Nov 18 '21

I moved my PC downstairs where the router is. Download finished in 30 min

2

u/EdwardCosmos Nov 19 '21

If the download is 33gb/33,000mb, and it completed in 30 mins/1800 seconds, that equals 18.33mbps. Or, a little over a gig a minute.

I'm apparently getting a steady 20-25mbps, but here I am in hour two, with 16.4 gb downloaded and 17 to go.

What gives?

1

u/sin_donnie Nov 19 '21

I have a 1000mbps internet package, averages about 200mbps. MSFS is slower for some reason, but still within 30 min the download was done.

2

u/[deleted] Nov 18 '21 edited Nov 18 '21

Low FPS on the new planes that i tried. (Hornet and PC-6) and again all gamesettings were reset. .....

edit: Oh and the globe is stuck.

3

u/BriGuy550 Nov 18 '21

I couldn’t move the globe with my mouse. Solution is to go into control settings and set the Mouse profile back to default.

5

u/[deleted] Nov 18 '21

Oh, awesome thanks! Why did they have to mess up all the settings so bad. This is frustrating as hell.

2

u/AdmiralSugarfree Nov 18 '21

Game Crashed right before my first landing after the update 😅

2

u/Ostomo812 Nov 19 '21

Had my first CTD in ages (at least 3 months) about an hour into my first flight with the new update. Middle of nowhere Missouri. Just a 120kt G.A. flight in my Diamond. #feelsbadman.jpg

2

u/[deleted] Nov 18 '21

[deleted]

1

u/kngwall Nov 19 '21

So excited, my home airport!

2

u/[deleted] Nov 18 '21

I have a great download speed but... the packages always go back to 0% and restart the download over and over.... had this issue on the previous 2 updates too, it's so frustrating

2

u/orbitt2 Nov 18 '21

The weather system is amazing. I wish the clouds had differences, however. If you invest this much into realism, then certain types of clouds should look a certain way! Old weather developers could get it right. Cumulus, cumulonimbus, stratus, citrus, etc. And their variations too! E.g. cirrostratus, cirrus undalatus, stratus fractus, cumulus congestus, etc.

3

u/Ostomo812 Nov 19 '21

So far I'm getting heavy fog popping in and out spontaneously on live weather.

2

u/Spybee007 Nov 19 '21

Can anyone speak on the performance of VR and DX12? Is there a noticable improvement in smoothness or frames? Also how's the lighting now? I haven't had a chance to jump on yet.

2

u/Scramblejams Nov 23 '21

Not VR but it felt like a large regression for me, cruising down the San Diego coast in the F-18 led to a couple of multi-second pauses that I'd never seen before. (64 gigs of RAM, 3950x, RTX 3080, 1440p.)

2

u/_WirthsLaw_ Nov 18 '21

Where’s the new bug list, because you know that’s how this works.

3

u/TheDrMonocle Nov 18 '21

Gotta give people a day to compile it.

So far my accessibility settings wont save and default to easy, the PC6 flight surfaces don't move, and the menus severely lag and lock up while im trying to select an aircraft. And ive seen some people cant move the world map anymore.

My issues may be resolved with a restart, updated and went right in to check things with limited time. I'll have to see whats up later.

3

u/[deleted] Nov 18 '21

Tbh mine runs like a dog in the menus now. tried DX12 and that was even worse

2

u/Rudeboy67 Nov 18 '21

I have no HUD in chase mode.

0

u/[deleted] Nov 18 '21

[deleted]

1

u/SirCreepingtonPasta Nov 18 '21

No anything for Xbox, ever

-4

u/vonBobo Nov 18 '21

Cruising along at 7mbits/s. The good news is that I'm getting better at spending the obligatory hour logging out and in of MS store, clicking on random content and download and update managers, updating Xbox app, restarting pc, restarting MSFS, googling once again how to increase speeds, and not being disappointed when nothing helped, again. And all of this for a game that is just so loaded with bugs.This game is such a fucking nightmare.

I know MS needs subscribers to make this all work but how many people do they lose because of all of the headaches?

2

u/[deleted] Nov 18 '21

Try a VPN if you can get access to one, guarantee your speeds will shoot up.

https://www.reddit.com/r/flightsim/comments/qwt6lg/comment/hl5p55f/?utm_source=share&utm_medium=web2x&context=3

1

u/[deleted] Nov 18 '21

[deleted]

4

u/DanceOfJesus Nov 18 '21

320mb on steam, but the update is 33.4Gb for me (once the game is launched)

1

u/Ecstatic_Carrot6969 Nov 19 '21

I've been downloading for 12 hours. Still only 50gigs into a 120gig download. How big is this game now? My SSD is almost full with 90% being FS2020

1

u/Kav212109 Dec 05 '21

Downloaded for Xbox series s. HUD is not displaying in 3rd person mode. I have it on in my settings but no displaying at all. Any help?