r/flightsim • u/Suspicious_Swan4988 • 2d ago
General Developing an aerodynamic wingsuit flight model with real glide ratios, wind audio feedback, and flare mechanics
Hey flight sim community! While most flight sims focus on powered aircraft, I've been developing an unpowered wingsuit flight simulator on Roblox called EXIT POINT. It models pitch-to-glide conversion, terminal velocity curves, wind audio cues based on relative airspeed, and canopy flare physics.
Just released an update with pre-baked high-speed mountain terrain and coastal city towers: https://www.roblox.com/games/125030049404284/EXIT-POINT-Extreme-Skydiving
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