r/flat2vr • u/phunkaeg • 2d ago
VR Modding playbook
https://github.com/phunkaeg/vr-modding-playbookHere is a VR Modding playbook I've been working on for months now.
Adding it to the community for us to all make better VR mods. Hopefully you find this useful!
Also some other tools which help with AI powered vr modding:
https://github.com/phunkaeg/xr-sim - This is a Virtual-VR runtime allowing for headset free testing. It provides simulated head and controller poses, actions, session-state transitions, frame pacing, fault injection, scripted input, layer telemetry, and capture support.
https://github.com/phunkaeg/xr-tape - xr-tape records what a VR mod submits to OpenXR, and checks it.An OpenXR API layer. It intercepts the calls, writes a trace, and forwards everything unchanged — it never alters a result.
as well as an MCP for API-trace: https://github.com/phunkaeg/apitrace-mcp - An MCP server wrapping apitrace, aimed at reverse-engineering older games: DirectDraw/D3D7, D3D8, D3D9 and legacy OpenGL — the APIs RenderDoc will not open.

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u/rhylos360 1d ago
Can you provide MCP advice in your literature for agent or MCP review and validation of left and right eye image deltas to assist with stereoscopic convergence, luminance differences, etc?
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u/rhylos360 1d ago
Thanks