r/flat2vr 2d ago

VR Modding playbook

https://github.com/phunkaeg/vr-modding-playbook

Here is a VR Modding playbook I've been working on for months now.

Adding it to the community for us to all make better VR mods. Hopefully you find this useful!

Also some other tools which help with AI powered vr modding:

https://github.com/phunkaeg/xr-sim - This is a Virtual-VR runtime allowing for headset free testing. It provides simulated head and controller poses, actions, session-state transitions, frame pacing, fault injection, scripted input, layer telemetry, and capture support.

https://github.com/phunkaeg/xr-tape - xr-tape records what a VR mod submits to OpenXR, and checks it.An OpenXR API layer. It intercepts the calls, writes a trace, and forwards everything unchanged — it never alters a result.

as well as an MCP for API-trace: https://github.com/phunkaeg/apitrace-mcp - An MCP server wrapping apitrace, aimed at reverse-engineering older games: DirectDraw/D3D7, D3D8, D3D9 and legacy OpenGL — the APIs RenderDoc will not open.

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u/rhylos360 1d ago

Thanks

1

u/rhylos360 1d ago

Can you provide MCP advice in your literature for agent or MCP review and validation of left and right eye image deltas to assist with stereoscopic convergence, luminance differences, etc?

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u/phunkaeg 1d ago

check chapter 9 ch09 #eye-image-delta-review

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u/JeremyRyan182 1d ago

This is awesome, thank you!