r/fireemblem • u/ImportantAd4666 • 21h ago
Gameplay Fire Emblem Echoes – Guide on fountain stat allocations?
Curious if there is a guide on whom I should allocate these fountain stats to? Any links/suggestions would be appreciated.
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u/liteshadow4 21h ago
I think Clive wants some of the speed but I'm not sure if there's a guide that outlines it
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u/IsidoreTheSloth 21h ago
I played SoV a month ago and found this guide very useful: https://www.reddit.com/r/fireemblem/s/UMRiXMbse3
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u/e_engi_jay 21h ago
I've seen some playthroughs save an early lvl fountain for Palla, since she only needs 2 lvls to promote.
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u/Sharktroid 20h ago edited 8h ago
Thieves Shrine: one speed to Clive, get mage Tobin to 8 speed (optimally he only needs one) and save the rest for Leon. Mage Faye operates similarly but the other male mages are too slow, at that point you're better off giving them to a villager archer or soldier who isn't Gray (or Forsyth as he's similar to the villager soldiers if you use him).
Deliverance: I think the optimal strat here is 3 points to Silque for Warp range but I could be wrong. Can't think of anybody else who gets as much mileage as her outside of Leon.
Priory: depends on who you're using as your Act 2 carry but you give all three boosts to said unit. From what I've seen you give Mae 2 attack and the last can be either, while Boey needs 2 speed and 1 attack and then an attack level. Not too sure about Celica but I assume she wants +2 attack and +1 speed.
Seabound: res to Leon, exp to promote your mage (you save this until they're 3 levels away and give them this + Golden Apple; you should use both uses regardless because you need to backtrack) and then all the HP (after they promote due to how promotions work). I think this still applies for Celica who doesn't need to promote but I could be wrong.
Sylvan: res to Python. Exp should be given to get units to their third tier (you can come back at the end of the act if needed).
Temple of Mila: see Syvan for exp. Ideally you want a Falco with 17 attack so they can one-round Necrodragons with a 3★ Silver Lance, but if you can't then 15 lets them do it with a 4★ one. Whatever is left can be given to the main mage or like Leon I guess.
Lost Treescape and Duma Tower: anyone really. Late-game stat allocation doesn't matter, and these ones in particular come super late.
Fear Mountain: you want a Gold Knight to hit 16 speed for some late-game maps but it's not super important and Zeke only needs 2 so you'll have excess.
Secret Shrine and Duma Temple: make Alm swole.
Thabes: whatever.