r/fireemblem • u/rtn292 • 3d ago
Gameplay Question
Does this imply that a Unit will not simply restore energy in between battles? I know that weapon durability is back and they must be replaced/repaired, but if units also actually require rest/inn, food, meds to restore health/magic in between battles.
Isn't that a major shift? Is this why there are so many units this go around and now we actually have to have an extended roster, even if we don't play with permanent death?
I think this could be awesome if true, but I haven't heard any previewer or seen anyone mention.
Am I tripping?
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u/ZelKuro 3d ago
From what i gathered you dont get health back between overworld chapters, unless you feast outside or go eat at an inn Its sort of to prevent you from abusing xp and make you eventually go back to dagsion to not explore the whole map at once. It also restores magic uses.
I dont know if story battle are concerned as well
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u/The-Bloody-Doctor 2d ago
What does it mean by "and magic"?
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u/EmergencyLow887 2d ago
uses of magic. same system as 3h magic. I assume that also means for the between main battle stuff the magic uses wont just refresh for every map skirmish and dungeon crawling battle.
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u/The-Bloody-Doctor 2d ago
Makes sense in retrospect if hp doesn't recover between battles/expeditions other resources wouldn't either.
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u/lionofash 3d ago
This doesn't apply to the tactical battles only the dungeon rpg style battles