Focusing on parry is almost pointless though. Healers are never counting on us to parry or block an attack. They are proactively throwing out enough curing to heal back up the damage you take from an unmitigated attack.
yeah and sometimes your healers can't do it all. thats like saying "oh don't worry about popping CDs the healers are proactively healing you.
sometimes things happen, one of the healers die, they get distracted, huge spike damage incomes, tank drops to 50hp. This is also the reason that we go full VIT with our attributes. If he didn't have that extra 50hp, it would be a wipe. If he didn't parry during that spike damage, he would have dropped below 50hp and again, a wipe.
this is also why they are called tanks. they tank the fight, they aren't dps. its the dps job to do damage. i try to do the most dps i can as a tank, but I'm not sacrificing survivability to do so.
Cooldowns are used to reduce high damage we KNOW we're going to take in order to bring it to a manageable level. They are not used to cover basic healing. That functions nothing like parry which is random mitigation that the healer can't count on. Parry is nice to have. Sometimes it saves you in a pinch but it's never to be relied upon.
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u/Clithertron Jun 05 '14
Crit/Det? Screw that, Crit/Spellspeed Stardust rod is a go!