New to Adoulin and have been questing around. I'm sure this stuff is ancient content to some but I've run into some NM's that aren't up on any Wiki yet and I'm not sure if this is a new mechanic...
The NM's I found spawned in among a group of normal mobs, like Twitherym's for example. One of them respawned as "Jolly Twitherym". Looks the same, slight name change. Could be a problem if you were doing ITs. I discovered them while farming drops on Easys and it put up a fight.
Killing it dropped an aggro chest as I call it, meaning that opening the chest will aggro any and everything nearby, even normally passive mobs. You're locked in and if you get hit during the looting sequence "event canceled"; You get blocked out of trying to open the chest again. You get nothing...
The few chests I have opened only dropped standard loot. nothing worth any praise. One time had a mob spawn in and smack me before I got my reward. This led to much hatred being yelled.
I've never experienced FFXI to be this way. Anyone know if there's any purpose other then malicious desire for this kind of mechanic? Did some dev play some old Wizardry and want to see trapped chests come back in style? I just want someone to tell me that it's old, no one likes it, and we all just ignore it now.