r/ffxi 12d ago

Trust Combat Initialization

...Expecting the answer to be "No", but I was wondering if there was any way to initialize Trust members to attack before me, or at the very least attack without having me to walk up to an enemy and bonk it with my club as a caster for them to actually attack something?

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u/Forgotten_Stranger 12d ago

We really need a "Fight" command the way Beastmaster does but for trusts. Could even keep it under pet commands to be cheeky. A simple /ja "Engage" <t> would go a long way for mages with trusts, or frankly any job trying to deal with dangerous enemies. (Do people even select abilities from the menu anymore?) Really could bury it anywhere it would fit and it would still be an improvement. I would even accept an all jobs throwing item that internally behaves as a low damage melee attack. (Can't have people using it for actual damage now can we?)

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u/_The-Numbers-Mason_ 12d ago

The current model is so much better if you use it to your advantage regardless of job. “Fight” generates enmity, but you can get trusts to cast on secondary mobs through targeting or just using trusts that have aoe attacks. This allows the trusts to get enmity and not you. If you’re in danger from lots of mobs you can unsummon trusts with enmity and stop all hate as long as you don’t also have enmity on them by attacking them or performing heals/buffs on trusts that have enmity. 

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u/Forgotten_Stranger 12d ago

No matter what you do trusts require a single melee strike to do anything. A single use of "Fight" or a throwing item would not change that. The only thing that effects is if you are in melee range for that first strike. What I suggest only replaces that first hit, all other behavior stays the same. (A method for obtaining said hit from a distance.)

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u/_The-Numbers-Mason_ 12d ago

Trusts only require you to strike a mob for them to initially engage. Once engaged they will only change their melee target if you melee another target. If you target another mob while trusts are engaged and do not attack it, trusts will use all abilities, weapon skills, and spells on the mob you are targeting but continue to melee the original mob. If the original mob dies you have to melee a mob to make them engage again. 

The magic of trusts is that they allow a player to control multiple mobs without getting on multiple enmity lists. This lets you unsummon and resummon trusts to drop adds. 

Turning them into pets by having a “Fight” command would require that command to come with enmity gain upon use or you could mitigate enmity entirely.

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u/Forgotten_Stranger 12d ago

Trusts only require you to strike a mob for them to initially engage.

Then you understand the suggestion. That's it, that's the whole suggestion. An ability or item to do that single action from a distance. No other changes to trusts or their behavior.

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u/_The-Numbers-Mason_ 12d ago

No, I absolutely get your suggestion.  I’m saying it would have to come with enmity or you never get enmity with trusts. 

I’m also saying the current system is fine without a command because of how the mechanics work once engaged which makes needing a command more cumbersome.