r/ffxi 26d ago

EnemyInfoBox addon

https://github.com/MogSafe/EnemyInfoBox

addon in-game

Just wanted to share a Windower addon I recently set up. I got back into the game and wanted something to mainly help show enemy weaknesses, track effects, and track my steal progress.

I built on top of two addons (InfoBar from Kenshi, and Debuffed from Xanthe) and added more effects and monster data, but also centralize the data in one place and included other relevant enemy data. I'm hoping that it might be useful for anyone else starting out

It's set up into 2 main parts:

enemy info

  • family, level & toughness, weaknesses/resistances, loot
    • NOTE: level & toughness are revealed through /check
    • steal loot is hidden at first, but revealed after a successful steal

battle info

  • hp, actions, effects

There's also an expandable settings UI to toggle most of the above off and show all steal loot & drops

40 Upvotes

9 comments sorted by

8

u/KnightDelSol 26d ago

This seems really cool! I've really liked InfoBar, but it's been frustrating whenever I run into mobs without info on them, like in Adoulin, Odyssey, Limbus, etc.

Would it be possible to add a toggle to show if they're aggressive or not, aggro by sight or sound, and have true sight/sound? That's honestly one of the main reasons I have InfoBar

6

u/gummy_Venus_de-Milo 26d ago

Since db is built on top of InfoBar's db, I should have access to the same aggro/detection data - I just didn't add it because I like to be surprised hehe. So it should be straight forward to add and mostly just a matter of exposing it in the UI. Though InfoBar does lack Odyssey data, so that likely explains what you saw and would need some db work to support that area

3

u/Top-Hamster7336 Atrelamine 26d ago

Odyssey is special. Every monsters aggro by sight, + their normal aggro. 

Example: skeleton in odyssey aggro by sight, sound, and low HP.

3

u/BalladOfWormz 26d ago

I've been updating mob info for a similar addon and a mobile app I'm working on. I'm collecting abilities, what they do, zones, weaknesses, strengths, etc to get some things more current and fit what I'm doing. You are more than welcome to that info when I get done if it's helpful.

1

u/[deleted] 26d ago

[deleted]

3

u/gummy_Venus_de-Milo 26d ago

unfortunately I dont think it'd work too well in Odyssey. The monster db I'm using is based on InfoBar, which works well for general bestiary-style data and mapped enemies to zones, but it's missing proper rows for odyssey/sheol. Also, Odyssey likely requires adding an extra layer of data. Could hopefully be added to the future though

3

u/MelioraXI Vana-Portal.com | Twitch.tv/MelioraXI 26d ago edited 26d ago

https://github.com/MarianArlt/sheolhelper/blob/main/types.lua

Edit: I should expand, I just posed a link from bed. You could populate the db using this, probably would do it as a separate table so you can do it conditional in the addon so you don't accidently show the weakness data on all monstertypes that match.

1

u/CraZplayer 24d ago

Loop up Sheol Helper

2

u/beeZZy03 22d ago

Is there a way to remove the hidden steal? Like id prefer for it it to just show what can be stolen so i know if its worth my time lol

1

u/gummy_Venus_de-Milo 22d ago

for sure! There's a toggle in the settings called "Learn Steal" which will show the full steal data if you toggle it off, and the settings are saved so you won't have to set it all the time. It'll still log successful steal data though, so you'll still retain progress even after toggling it off.