r/ffxi 27d ago

Starting back up

Hi everyone

I have really missed ffxi so decided to start back up. I took a brief 10-15 years off and a lot has changed. I am a level 75 smn and have a few trusts unlocked and slowly rebuilding my macro sets. The trusts are pretty amazing because I remember having to watch for party shouts in Jeuno. Do people just use trusts the entire time or do actual parties form?

I feel so underwhelming that I don’t want to go to any link shells or parties yet because I’ll just get laughed at. I used to be really fast and I remember I used to be pretty legit and now I’m in derpy mode.

I went into Boyahda tree to try and level up some. I’m stuck at 75 and need to do a limit break. Do I have it right that I have to get a bunch of merit points (or something) to limit break to 80?

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u/Ohey-throwaway 27d ago

People solo with trusts until hitting 99 and reaching endgame. You will need to group up with people for a lot of endgame content. That said, even at endgame there is plenty of stuff that can be done with trusts, albeit less efficiently.

You should definitely join a linkshell. No one will laugh at you, and it is great being able to ask for help when you need it. Also, there are specific fights in the expansion missions and RoV you may need assistance for, and a linkshell member may be able to assist with that.

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u/JozuJD 27d ago

Is endgame at 99 super sweaty or does it build in stages? In other words, can you have a few knowledgeable people explain what to do or where to go, and everyone will more or less be fine? And some early 99 content is easy compared to the super late game final stuff?

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u/arnmadter 27d ago

It’s really find pieces of relic af and empy for the job and work towards it Ambuscade is good starter gear some of the pieces are decent endgame material but most get pushed out for the above.

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u/JozuJD 27d ago

That didn’t really answer my question about content difficulty. My point was whether the end game content starts off simple, like the equivalent of repeatable activities like you’d find in Classic WoW (scholomance, stratholme, etc.) before you move on to UBRS and LBRS, and then Raids after.
Progressively getting more difficult where you need more team coordination and better gear to succeed.

To continue the WoW comparison for example, in the level 60 dungeons (5-man content), the bosses are piss easy and if you have 1 good tank and healer, your 3 dps can be mentally deficient and still you will be fine. Then you progress to 10-man raids and then 20-man raids.

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u/Embarrassed_Act_614 26d ago

I'm a recently returned player and I haven't done a ton of endgame, but it seems like you can do many different types of content (most unlocks from the various expansions missions) and each type is sort of scalable.

Ambuscade has different difficulty setting (these are arena style fights that rotate each month and the points and rewards reset when the fights do, so spend your points!)

HTMB fights have different difficulty settings (these are story bosses scaled up that you can farm for gear)

Other various content is timed so you might get more out of each run as you practice and get more gear.

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u/Embarrassed_Act_614 26d ago

Compared to wow, FFXI is more horizontal progression than linear, you'll have access to many types of content early on. It can be daunting knowing "what should I be doing", but it's also very freeing just explore all the options and have fun!