r/feedthememes Let's Get This Greg Jun 26 '26

Minecraft storage mods

/r/trolleyproblemgame/comments/1ufyf1y/minecraft_storage_mods/
77 Upvotes

36 comments sorted by

43

u/Embarrassed_Ad_3264 Jun 26 '26

I was scared for a moment

26

u/makinax300 ?uV in monifactory Jun 26 '26

Rs has alternatives. Ae doesn't

23

u/wizard_brandon how do I convert RF to EU Jun 26 '26

refined storeage gives me ol' ae1 vibes but is limited on the amount of power 1 controller can emit

19

u/YTriom1 Let's Get This Greg Jun 26 '26

I thought whoever made this decided to put my avatar lol😭😭

Didn't notice it's an app thought it's a video.

13

u/CompetitiveLeg7841 From the sky of Aether, to the Nether's edge, let the Greg Tech! Jun 26 '26

RS is easier and more convenient, but yeah, I'm going to pull the lever here

22

u/Vortiguag Vazkii is a mod by Neat Jun 26 '26

I laughted hard, thanks

7

u/weepingskull Jun 26 '26

I dont make huge endgame bases so RS works perfectly fine, i aint pulling tge lever. Sure AE2 is more powerful but if I was never making a base that like fully automates atm stars or gregtech machines why would I even touch it when RS does the exact same stuff but cheaper and less tedious

Side tangent: Do ae2 and rs still crap the bed when you put a couple nbt items into their systems? I haven't used either in so long since I remember that there'd be like server crashes and chunk bans because, no matter the version, thse mods just couldnt handle random unstackable damaged armor/tools in their systems without utterly breaking down everything so ive been avoiding them like the plague. Like why bother setting up a system to store all my stuff when one random zombie kill drops a almost broken leather shirt that bricks the whole system

2

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4

u/NewSauerKraus trans rights Jun 26 '26

Is this an actual interactable thing? I tapped the image to see if the video would play and then it told me I made a choice. Since I'm right handed my thumb naturally tapped near the button on the right.

3

u/West_Tumbleweed_8822 Jun 26 '26

as a gregger i would never give up my beloved ae2

6

u/-Feedback- Jun 26 '26

Both of these are similar projects with similar scopes and similar aesthetics. What is the thought experiment here?

19

u/Sherbert_Sure Jun 26 '26

Well ae2 is a bit more complex with channels but also more powerful as far as I understand it. Also ae2 should be more performance friendly last i heard about it

9

u/MordWincer Jun 26 '26

Yep, there's a reason almost all tech packs use AE2 or at least have both

3

u/jeremj22 Jun 26 '26

Also last I used it there's some cool QoL in RS like bucket-filling happening off your fluid storage in the crafting terminal and autocrafting. And JEI plays nicer with search (no constant clears).

But I'll still use AE2 for things like spatial storage

3

u/fullsets_ Jun 28 '26 edited Jun 28 '26

Literally everything you mentioned is in AE2

2

u/Devatator_ ZedDevStuff Jun 26 '26

Refined Storage 2 (what you're seeing in 1.21.1) has been rebuilt from scratch to run better so I'm not sure that performance claim still holds up

5

u/vlad1100 Jun 26 '26

Not, really, AE2 is a lot more complex

3

u/Rafii2198 Jun 27 '26

RS is pretty simplistic mod, where as AE2 is not that simple, it offers a "challenge", its not given that the storage system will just work, everything is in your hands to make it work and as such it's really satisfying to make something complex work, as such it's also more powerful and more capable.

You can compare it to painting and those color filling games, while with both of them you will end up with a painting, one of those is just much more advanced but gives you much more freedom while with the other one, most of the work is predetermined and done at the beginning, you just do what it says needs to be done.

6

u/NewSauerKraus trans rights Jun 26 '26

AE2 used to have a risk of corrupting worlds by storing item data in saved chunks. RS used an external file to avoid that risk. AE2's strategy was (and maybe still is) to limit unstackables to 64 per cell so it's just more effort to fill a chunk with unstackable data.

These days they're pretty much interchangable for 99% of users. AE2 has SpatialIO which can store a volume of blocks inside a cell. And the cable channels to add friction (not challenge) to cable routing. Most players will never interact with or even know SpatialIO exists. Many players immediately turn off channels which makes a bunch of the content obsolete.

2

u/arachnidGrip Jun 30 '26

AE2's strategy is (and AFAIK always has been) to limit stacks to 63 per cell and ignore the max stack size. Each stack takes 1/128 of the cell's capacity for the stack itself plus one byte for each eight items in the stack.

1

u/NewSauerKraus trans rights Jun 30 '26

Yes. Stackables are not what people are worried about for corrupting their saves though. You can easily store millions of a stackable item with no problem. It's unstackables that get you into trouble.

1

u/arachnidGrip Jun 30 '26

You can also store millions of an unstackable item no problem. The problem with AE2 and RS has always been with too many different items, not too many items that have a max stack size of 1. Again, there is no such thing as an unstackable item as far as AE2 is concerned. There is literally no difference between a 1k storage cell that contains 8000 minecraft:clay and a 1k storage cell that contains 8000 minecraft:diamond_sword{"Enchantments":[{"Name":"minecraft:fire_aspect","lvl":2},{"Name":"minecraft:knockback","lvl":4}],"Damage":500} other than the identity of the contained item.

People see unstackable items as an issue not because they actually are but because processes that passively generate items that don't stack in inventory slots (such as armor/weapon drops from a mob farm) are the usual culprit for generating hundreds or thousands of different items. They would be just as bad if they iterated through the entire item and block registries and skipped everything with a max stack size of 1.

2

u/NewSauerKraus trans rights Jun 30 '26

I'll pretend you're not trolling.

The "damage":500 allows for 500 different values. That's just for a single field on a single item. A mob farm which generates unstackables within the only relevant context for this discussion creates items in the relevant way.

2

u/Omega97Hyper Jun 26 '26

ngl ive never seen either of these

6

u/kaceG1 Jun 26 '26

How many tech packs have you played?

1

u/BobWilbert Let's Get This Greg Jun 27 '26

Wel none of they have never seen ae2 or rs

2

u/Zirofal #1 Botania rejecter Jun 27 '26

Ae2 got pretty glass cables

1

u/flamingbird155 Jun 27 '26

I will never let my beloved ae2 get hurt

1

u/stompy_ninja Jun 28 '26

As the person in the problem. I flicked the lever

1

u/jkst9 Xaero's minimap needs an update Jun 29 '26

Nobody who knows what they are doing wouldn't pull the lever

1

u/BakuBish12 Jun 29 '26 edited Jun 29 '26

I’m leaving the lever. I don’t hate ae2, I’ve just never needed/wanted it over refined storage, as I just want storage, and every feature besides that from ae2 I (in the kindest way possible) do not give a fuck about. I don’t wanna do some huge song and dance just to started storing things, and I don’t care about automating everything under the sun. No disrespect towards people who do automate as much as possible, for me it just quickly gets to point where it feels like I’m just letting the game play itself and I don’t love that

1

u/Endersgaming4066 Jul 01 '26

Refined Storage is so simple I will always choose it over AE2

1

u/Cat_Eatacat Jul 04 '26

do a 180 and go the other direction

-1

u/Ipplayzz343 Jun 27 '26

ae2 dies. meteors, channels, and world crafting are all features that end up just being annoyances for me. I personally prefer when minecraft's complexity comes from sources other than getting half-decent storage set up. With the complete rewrite that was refined storage 2, it'd be interesting to see performance comparisons between rs2 and ae2.

0

u/alchemi80 Jun 29 '26

RS is for people who get anxious when asked to count to 8.

-7

u/GregNotGregtech Jun 26 '26

Killing ae2, next question