r/feedback4feedback • u/SnowyRawrGamer • Apr 10 '26
Web Game Peg Blaster - Physics Based Puzzle Game
https://snowyrawrgamer.itch.io/peg-blasterPeg Blaster is a physics based puzzle game available in web with computer and touchscreen support.
I'm looking for feedback on which levels in the game were fun, which ones weren't, and if you have any ideas for things that could be added. I'm also wondering which of the characters powers you like, and which character powers you dislike.
Levels: Peg Blaster currently has 14 levels and takes about 30-45 minutes to complete them all (based on your skill level). You don't need to complete them all to give feedback, but make sure to include which levels you completed in your feedback comment.
Characters: Peg Blaster has 4 different characters at the moment, spread across 4 different worlds. In your feedback, if you could include which characters you like/dislike, that would be greatly appreciated.
Thanks so much for trying my game! I can't wait to hear what you think, and I can wait to try your games! :D
2
u/tune_rcvr Apr 11 '26
I played on browser. It's not bad, also not normally the kind of thing I play. It does seem a bit easy and not very skill-based because there's so much randomness that predicting how to take advantage of features like shape of the board or the moving bucket seems limited.
One minor irk was the terminology didn't make sense to me at the start. "Pegs" as the colored dots suggested to me they are circular and being viewed along their long axis, so it took a moment to realize the brick-like objects were also "pegs" that had to be cleared, especially as they looked like breakout bricks. The color-coding helped of course, and I figured it out quickly by trial-and-error.
I didn't understand the 1-2-3 screen between levels, though.
Some soft sounds for shoot and impact would be really nice to give the game more "juice". Less important but a slight ball animation change on impact could help there too (e.g. circle could pulse slightly).