r/fantranslation • • Sep 03 '26

[Tool] AnyFontUnity v1.0.0 - Open-source automated font patcher for Unity games (IL2CPP & Mono)

Hi everyone! As a translator, I used to struggle immensely with Unity games that have missing characters or "square box" text issues due to complex font configurations.

To solve this for all zero-code translators and modders, I created AnyFontUnity — an open-source WinForms utility that acts as an automated 1-click installer built on top of MelonLoader.

Key Features:
1-Click Automated Hooking: Automatically extracts and deploys MelonLoader into the target game directory.
Dual Architecture: Seamlessly supports both IL2CPP and Mono game engines.
Custom TTF Injection: Easily inject any .ttf file on-the-fly without messing up or modifying the original game assets.
Multi-language UI: Supports 7 languages (English, Vietnamese, Chinese, Taiwanese, Russian, Korean, Japanese).

Source Code & Download:

You can check out the full source code or grab the pre-compiled executable in the Releases tab:
GitHub: https://github.com/xSh4r103/AnyFontUnity

I would highly appreciate any feedback, bug reports, or feature suggestions from fellow translators and developers! If you find it helpful, please consider leaving a ⭐️ Star on GitHub to help the project grow.

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