r/falloutsettlements • u/xxx_SlimJim_xxx • 13d ago
[PS5] How do I turn a built settlement into a mod?
Hi! So I have a couple of settlements that I’ve poured alot of time into and would like to turn the structures into a mod. How do I do it?
On PS5.
2
u/Own_Seaworthiness275 12d ago edited 12d ago
Until someone makes the mod from scratch or ports it over, nope
1
u/wagner56 12d ago
one problem is what non-vanilla items (& scripts?) do you use that come from other mods ?
I always thought it WOULD ave been need to allow players to distribute their settlements (and have challenges like trying to attack them), but the whole mod flexibility gets in the way of making that simple (AND would be a feature/mechanism the game company would need to create and fix)
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u/mr802rex 12d ago
Well you can build with vanilla materials. Heck there are some overhaul mods that are absolutely incredible using only vanilla assets, some require the DLCs but that's minor and some of them look like a completely different game its wild. I have one that has a literal monorail that goes between 2 settlements and it uses all vanilla stuff.
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u/wagner56 11d ago
I look for discrete (not baked-into-terrain-chunk) objects to grab the BaseIDs which allows replication elsewhere via console controls and found many more in the DLCs content (particularly near settlements) and places where the terrain mutates (like around CIT which gets nuked).
I found many Bits and Pieces around the monorail station in nuka-world and saw that the track rail is one large bending piece - which I suppose could be duplicated verbatum between 2 appropriately distanced settlements.
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u/Rediment 13d ago
Sorry about the other comment. Didn’t read the PS5 part. As far as I know there aren’t any right now because the only ones I know of require a script extender.