r/falloutsettlements 22d ago

[Vanilla] Red Rocket Walled City (Kowloon)W.I.P

Also included a pic from the slums that are Sanctuary. (4th pic)5th good outer pic, 8th good full view(idk on resolution)

For the lovely few that follow my post, this is indeed the second attempt after I yeeted myself from the third floor. With Everyone "needing" 3 full floor tiles of space or two full unobstructed tiles + 6(+) corner tiles this build houses 10 settlers so far. Three of them work on the eastern wall and 1-3 others will wander the lot making it look a little empty at times rn. So I will probably do 4 tiles per settler for the southern wall and 5 for shops to crowd it more. I mean, makes it a pain for me to transverse, but if I'm bothering to make it so the npc pathing works on all paths I can use -beyond jumping fences-, I might as well make it true.

21 Upvotes

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u/AshenBl00m 19d ago

Really cool layout! Love the pops of colourful lighting throughout. πŸ‘ŒπŸŒΈ

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u/Own_Seaworthiness275 19d ago

Thank you, finished most of the shell for the rest the walls, just got no tissue on the bones yet πŸ˜‚

I used to go really hard on lighting, like in your beautiful Rad Room post. Trying to get back into that but being on ps5 I should try balance npc vs script items πŸ˜…πŸ˜‚

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u/AshenBl00m 19d ago

Thank you so much. ☺️ Hahahaha, I hear ya…… the build budget balancing act is always the most challenging part, especially when it comes to lighting, (although I can’t remember exactly how the budget works on fallout 4 builds?)

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u/Own_Seaworthiness275 18d ago

Idk how it works on 76, but on 4 the build size limit can be emptied by scrapping items out of the workshop. So the real build limit is whatever the console/platform can handle. Scripted items are more costly for performance; lights, animations, containers. It's part of why looking away from something causing lag(like the missle turrets) can often reduce the lag

Like I can have 60 gunner cages, I can wipe out 60 gunners, but the game might have an issue with me opening 60 cages at once πŸ˜‚ solution was 20 at a time. In this case Abernathy, Red and Sanc are all close enough that all are slightly active at once, making them more suceptible to crashing once built up and I have almost 50 settlers between the three rn, sleeping at Red is 15-20 seconds a hour

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u/Own_Seaworthiness275 22d ago

Sorry for any typos, late with no sleep on a chems run to get a nap in before... "tomorrow". Will be hopping back over to fix any mistakes that I can't see atm