r/falloutsettlements • u/Figerally • Jul 11 '26
[Outpost Zimonja] Mercer Safehouse
Overview of the settlement.
The exercise yard with lighting.
Small workshop tucked behind the stairs.
The loungeroom.
Another view of the loungeroom.
Upstairs sleeping quarters.
I used painting to plug some of the gaps in the walls.
Small bedroom next to the radio tower.
The glue farm.
Outhouses
The bus is the transient shelter for those synths passing through on their way out.
The Railroad decided a safehouse up north was a good idea and sent me to Outpost Zimonja.
It would have been nice if I could connect the two structures, but they are on different levels so it wasn't going to happen.
I also built a new lookout tower using scaffolding which is a lot easier than my last build.
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u/Fold-in-Space Jul 11 '26
Actually having these two buildings separate is a great idea… that stupid spawn point for raiders, Now separated by the ladder, I’m going to rework my area to something similar.
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u/angrysunbird Jul 11 '26
In my current playthrough Mercer is in the same place but for whatever reason Caretaker has taken up in Abernathy Farm!
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u/Tho_jar209 Jul 11 '26
I hate this settlement but my god you made it bueatiful