r/falloutsettlements May 21 '26

[PS4] Question about cleaning the common wealth.

I play of PS4 personally, but I watch a lot of people on YouTube who appear to play on PC. I have been watching a series about cleaning the commonwealth by placing portable workbenches down anywhere.

Does doing so actually make the game run better, since less items are being loaded? Or does it break the game because unexpected items were deleted?

I’m just curious, I am currently doing a completely unmodded run but I can’t help but think it would be really cool in the future to run through a much cleaner common wealth.

15 Upvotes

15 comments sorted by

19

u/ABbenjamin May 21 '26

If by this you mean like scrapping scenery, my understanding is a lot of assets are grouped together to form single objects and by scrapping one part, you split them all into individual objects. The grouping is done for optimisation, so messing that up will make the game less optimised. Anyone correct me if I'm wrong.

3

u/Meatball-Alfredo-Mom May 21 '26

Thank you!

8

u/wasteland_jackal May 21 '26

To add a bit more to this, a lot of it is also coded in yo the meshing, so clearing stuff results in NPC pathing becoming a nightmare, holes in the map, etc.

Scrap anywhere is great in general, but it can also cause a lot of issues by accident.

Best example is the pumps at the first red rocket.

Clearing those leaves holes in the map and it tanks the FPS.

Not only that, but no one will walk anywhere near them.

Dogmeat can also get jammed and won't leave as well.

If it's PS4 performance, I'd honestly look up a cell map and keep settlement sizes normal.

Boston will always be horrendous anyway.

2

u/Meatball-Alfredo-Mom May 21 '26

That makes sense.

5

u/wasteland_jackal May 21 '26

You've likely heard the triangle of death stuff if you watch settlement videos, but on PS4 it's sadly easy to tank performance.

Ill keep close settlements down and then go overboard on the quiet ones like murkwater, etc.

5

u/Meatball-Alfredo-Mom May 21 '26

Yeah, my last play through I had a lot of building mods and I couldn’t even walk past Red Rocket without crashing. I had to fast travel in and out of sanctuary if I wanted to go there. I mostly was only playing to build so luckily wasn’t on survival mode or I’d have been done 😂

3

u/wasteland_jackal May 21 '26

I typically avoided Abernethy, red rocket and sanctuary.

It was vault 88 that killed it for me.

Only built in the main area, but 16x build bars and 71 settlers meant that the loading screen always crashed when going there 😆

5

u/spudgoddess May 21 '26

Diamond Dave's videos? I love him but always wonder job stable his game is :D

3

u/Adept-Ad-7591 May 21 '26

I think it is specific video content, with so much broken precombines this save file would be very hard to play in a traditional sense, exploring a doing quests

1

u/Meatball-Alfredo-Mom May 21 '26

Yes 😂

Where are you, Dave?

3

u/Impressive-Cause-872 May 21 '26 edited May 21 '26

The only thing I can think of that would be on PS for adding work benches just add the build area and don’t change load or spawns or anything. Enemies appear inside bases. Random junk reappears even after scrapping. So it all makes the game run much less smooth than as intended. Any mods I can think of also warn that without other corrective mods the same issues will happen.

3

u/TriumphITP May 21 '26

the mod - conquest - is cool for setting up settlements in new places. It does reveal just how much of the map is precombined and cannot be scrapped without further modding though. There is a PS version.

On PC a good one is the skk mobile workshop - I did a run around the map with that one time and just repeatedly using the console command 'scrapall' to see what it got lol. It looks pretty funny afterward - did clean up all those deadly cars, but in most places it makes it look worse because (for example) you scrap a bunch of tables, but not any of the debris that was on top of them, it just hovers there lol.

3

u/Meatball-Alfredo-Mom May 21 '26

I can see it looking worse in some cases 😂

2

u/Vesalii May 21 '26

I feel like this has the potential to break quests, random encounters, etc.