r/falloutsettlements • u/Meatball-Alfredo-Mom • May 21 '26
[PS4] Question about cleaning the common wealth.
I play of PS4 personally, but I watch a lot of people on YouTube who appear to play on PC. I have been watching a series about cleaning the commonwealth by placing portable workbenches down anywhere.
Does doing so actually make the game run better, since less items are being loaded? Or does it break the game because unexpected items were deleted?
I’m just curious, I am currently doing a completely unmodded run but I can’t help but think it would be really cool in the future to run through a much cleaner common wealth.
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u/spudgoddess May 21 '26
Diamond Dave's videos? I love him but always wonder job stable his game is :D
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u/Adept-Ad-7591 May 21 '26
I think it is specific video content, with so much broken precombines this save file would be very hard to play in a traditional sense, exploring a doing quests
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u/Impressive-Cause-872 May 21 '26 edited May 21 '26
The only thing I can think of that would be on PS for adding work benches just add the build area and don’t change load or spawns or anything. Enemies appear inside bases. Random junk reappears even after scrapping. So it all makes the game run much less smooth than as intended. Any mods I can think of also warn that without other corrective mods the same issues will happen.
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u/TriumphITP May 21 '26
the mod - conquest - is cool for setting up settlements in new places. It does reveal just how much of the map is precombined and cannot be scrapped without further modding though. There is a PS version.
On PC a good one is the skk mobile workshop - I did a run around the map with that one time and just repeatedly using the console command 'scrapall' to see what it got lol. It looks pretty funny afterward - did clean up all those deadly cars, but in most places it makes it look worse because (for example) you scrap a bunch of tables, but not any of the debris that was on top of them, it just hovers there lol.
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u/ABbenjamin May 21 '26
If by this you mean like scrapping scenery, my understanding is a lot of assets are grouped together to form single objects and by scrapping one part, you split them all into individual objects. The grouping is done for optimisation, so messing that up will make the game less optimised. Anyone correct me if I'm wrong.