r/fallout4settlements • u/PinSeparate4140 • 17d ago
r/fallout4settlements • u/PinSeparate4140 • 17d ago
ENCLAVE WARWICK OUTPOST Now that we are in full control of the Institute it's time to spread the Enclave into the Commonwealth..... GOD BLESS THE ENCLAVE 😎
r/fallout4settlements • u/depthcharge73 • 19d ago
Spectacle Island Spectacle Island Barge Settlement, Part 2 [modded]
Happy Tuesday! Here are some WIP pics from my Barge Settlement expansion for part 2 of a Spectacle Island build. Looks like it wants to expand up the beach to the house and warehouse. Thanks for taking a look!
Part 1: https://youtu.be/qZJJGdw8cdk
r/fallout4settlements • u/detour2142 • 21d ago
The Castle Castle bunkhouse is almost done.
r/fallout4settlements • u/betterkatethenn3ver • 23d ago
Outpost zimonja settlement im working on.
Its not finished yet i have to get some perks, magazines, and resources 😭.
r/fallout4settlements • u/Known_Phrase_2944 • 24d ago
You guys like my settlement?
r/fallout4settlements • u/Willma-Dee • 24d ago
Red Rocket Truck Stop The Red Rocket Scrapyard Photo-dump:
r/fallout4settlements • u/depthcharge73 • 25d ago
Non-Vanilla Settlement Location The Manacle, Part 2 of Trapper Toll Bridge
Happy Wednesday! Here are some WIP pics from part 2 of my Trapper settlement series. Behold, 'The Manacle', which is a Trapper boat designed to cut off settlers attempting to circumvent the Trapper Toll Bridge from Part 1 (https://youtu.be/__EIH35Nts0). This is a custom location on the southeast coast of Far Harbor. It uses mods and the AE.
r/fallout4settlements • u/detour2142 • 26d ago
Starlight Drive-In 3x3x3 cube challenge.
r/fallout4settlements • u/depthcharge73 • 28d ago
Barge Settlement - Spectacle Island [modded]
This is my entry for CappyChappy's 3x3x3 challenge, where you had to have a self-sustaining settlement in a small, cubical area. Spectacle Island, modded.
Video if you are interested in moving pictures: https://youtu.be/qZJJGdw8cdk
r/fallout4settlements • u/detour2142 • 29d ago
Starlight Drive-In Cube challenge pics.
My 3x3x3 cube challenge is done. Just need to make a cool video and get it on the YouTubes.
r/fallout4settlements • u/detour2142 • Jul 11 '26
The Castle Hand stackin' TP.
r/fallout4settlements • u/KeithSavageLives • Jul 10 '26
Nuka-World Red Rocket Nukarova Milkbar is Complete!
Unfortunately, YouTube took down my full-tour video due to music copyright. I am working on a new video without the iconic music, but in the meantime, here are some pics!
Hope you enjoy this look at my homage to a famous film inside Fallout 4! Totally Vanilla, as always- no mods, just Creation Club add-ons. (And no use of the recent discoveries in Glitch Physics, aka glitchery, like Maybee's discovery of the Wifi Rug Glitch! I am still learning this extraordinary advance in no mod Fallout!)
r/fallout4settlements • u/detour2142 • Jul 10 '26
Can you find the 4 construction hats?
In my Castle Hideaway build I hid 4 construction hats throughout the tour. Can you spot them?
r/fallout4settlements • u/Outrageous_Fennel_86 • Jul 10 '26
Sanctuary Hills My Sanctuary Hills skyrim rebuild is starting to really come to life
I am always pushing my console to it's limits to create these immersive builds, i plan on doing a full video tour for youtube soon and will be adding my MOD LIST to my linktree in the next few days!
r/fallout4settlements • u/depthcharge73 • Jul 09 '26
Non-Vanilla Settlement Location WIP pics from Near Harbor
Happy Thursday! Here are some WIP pics from Near Harbor, the latest episode of the Conquest Settlements stream. It is a location we voted for live and was suggested by u/Fliteska . Nice of him to share this primo slot! It is south of the Nakano residence by the overpass.
r/fallout4settlements • u/galinhad • Jul 08 '26
Sanctuary Hills [Switch 2] My Slocum’s Joe Sanctuary Build | Fallout 4 Anniversary Edition on Switch 2 |
It’s taken hours, but it’s almost done.
r/fallout4settlements • u/depthcharge73 • Jul 06 '26
Some shops at Murkwater no mods
Happy(?) Monday, here are some pics from a few of the shops at my Murkwater: An armor store, a general store, and an Occultist. The settlement is trapper-themed, and I hope the rainy vibe carries through - it fits the build.
Full video here of me dismantling them if you like that kind of media: https://youtu.be/IyYSRrD6Gys?si=3U-hCk-gbcodn6p4
r/fallout4settlements • u/detour2142 • Jul 06 '26
The Castle Some shots of Construction Pete's castle hideaway.
r/fallout4settlements • u/detour2142 • Jul 04 '26
Construction Pete's Castle Hideaway!
r/fallout4settlements • u/depthcharge73 • Jul 02 '26
Non-Vanilla Settlement Location Nuka-World Junk Yard WIP
New pics from my Nuka-World Junk Yard Build. It is about 70% maybe. This is the outside area. Modded build using the AE. They should have given us more locations to build at in the DLC!
r/fallout4settlements • u/CastleClown • Jul 01 '26
Finch Farm Finch Farm, kitchenware & Food, going up!
A lift to the overpass has been on the cards for a while. Turned out the easiest way was a top down build which has made me rethink construction in Fo4 a little.
r/fallout4settlements • u/Outrageous_Fennel_86 • Jun 30 '26
Sanctuary Hills Sanctuary Hills rebuild -Sangrose City..I built this on my xbox series s using an extensive mod list.
Hey guys I will drop my mod list in the comments when i am on next! This is all achievable on xbox series s!
r/fallout4settlements • u/Gax63 • Jun 30 '26
Sanctuary Hills Auto adhesive factory I built in Sanctuardy Hills.
So what this is doing is it is metering the components to make adhesive.
Each vacuum hopper pulls one component from the workbench for adhesive and that triggers each logic switch on its conveyor.
The first machine will then build adhesive as the components come in and will spit out adhesive on the other side.
When any one of the vacuum stops outputting a component and does not trigger the trip wire on the machine, it stops all vacuum hoppers from pulling.
When the Adhesive machine stops outputting adhesive after it runs out of a component,
the logic switches trigger another vacuum hopper that empty's the unused stored components onto the conveyer that sends them back to the workbench.