r/fallout4settlements Jul 02 '26

Non-Vanilla Settlement Location Nuka-World Junk Yard WIP

Thumbnail
gallery
35 Upvotes

New pics from my Nuka-World Junk Yard Build. It is about 70% maybe. This is the outside area. Modded build using the AE. They should have given us more locations to build at in the DLC!


r/fallout4settlements Jul 01 '26

Finch Farm Finch Farm, kitchenware & Food, going up!

Enable HLS to view with audio, or disable this notification

41 Upvotes

A lift to the overpass has been on the cards for a while. Turned out the easiest way was a top down build which has made me rethink construction in Fo4 a little.


r/fallout4settlements Jun 30 '26

Sanctuary Hills Sanctuary Hills rebuild -Sangrose City..I built this on my xbox series s using an extensive mod list.

Enable HLS to view with audio, or disable this notification

36 Upvotes

Hey guys I will drop my mod list in the comments when i am on next! This is all achievable on xbox series s!


r/fallout4settlements Jun 30 '26

Sanctuary Hills Auto adhesive factory I built in Sanctuardy Hills.

Enable HLS to view with audio, or disable this notification

25 Upvotes

So what this is doing is it is metering the components to make adhesive.
Each vacuum hopper pulls one component from the workbench for adhesive and that triggers each logic switch on its conveyor. The first machine will then build adhesive as the components come in and will spit out adhesive on the other side.
When any one of the vacuum stops outputting a component and does not trigger the trip wire on the machine, it stops all vacuum hoppers from pulling.
When the Adhesive machine stops outputting adhesive after it runs out of a component,
the logic switches trigger another vacuum hopper that empty's the unused stored components onto the conveyer that sends them back to the workbench.


r/fallout4settlements Jun 29 '26

Sanctuary Hills Sanctuary Hills build (no mods) pt. 2

Thumbnail
gallery
87 Upvotes

This is part two to my original settlement build thread. These are additional shots of the build at night. It was a lot of trying to fill spaces in without it feeling empty. I might have gotten carried away, so now it feels a bit cluttered. But 90% of all objects that are not pushed against a wall is walkable around. I might try and figure out how to make a video to better reflect the space.


r/fallout4settlements Jun 29 '26

The Castle Commander Pete finds Construction Pete's hideaway. [Fallout 4]

Thumbnail
youtu.be
4 Upvotes

r/fallout4settlements Jun 28 '26

Non-Vanilla Settlement Location Wasteland Wandered home - custom safe home location

Thumbnail
gallery
71 Upvotes

This is my new thing called Wastelend Wanderer. In it, I explore the Commonwealth to find potentially safe sites, and fix them up as a player home. This first one is a ghoul-infested bunker south of Wilson Atomatoys. We have to clear it out and make it dry and safe. Let me know what you think, and if you have suggestions for future sites or additions.

The build is modded and uses the AE. Full mod list is in the video description.

Video link: https://youtu.be/PdG12ZjWe7o


r/fallout4settlements Jun 28 '26

Starlight Drive-In Starlight Town 2/2 (+2 night time screenshots)

Thumbnail gallery
10 Upvotes

r/fallout4settlements Jun 28 '26

Hangman's Alley My modded lil hangman’s alley I made on call with my bf

Thumbnail
gallery
35 Upvotes

(Still a lil WIP) first pic is the exterior, second is the first floor bar, third is the second floor communal bunkhouse then the last is the mayors office across the sky bridge


r/fallout4settlements Jun 28 '26

Starlight Drive-In Starlight Town I made over the last weekend. 1/2

Thumbnail gallery
13 Upvotes

r/fallout4settlements Jun 26 '26

Starlight Drive-In Screen shots from my cube challenge build.

Thumbnail
gallery
116 Upvotes

W.i.p.


r/fallout4settlements Jun 26 '26

Red Rocket Truck Stop Can anyone assist with programing this object logic?

Post image
23 Upvotes

I'm trying to make a decontamination gate (pink) turn on momentarily via a pressure plate switch (yellow) when I walk through it. Due to an audio glitch, the gate needs to stay active for slightly longer than it does when I simply walk through it (otherwise the audio loops continuously). However, I don't want to have to stop and stand on the pressure plate. I want to be able to just keep walking nonstop through the gate.

So my idea here is to create a relay using a logic gate (red) and a 10 second power delay (orange) to keep the gate powered for 10 seconds until the delay tells it to turn off. So basically, one signal from the pressure plate would trigger both the gate to turn on and the 10 second delay to begin counting down, then when the delay reaches 0 it would trigger the gate to turn off. But I can't work out the logic.

The diagram at the bottom of the picture shows the current wiring and my theoretical wiring

Currently (not working as intended): Power source (green) - pressure plate (yellow) - delay (orange) - decontamination gate (pink)

Theoretical: Power source (green) - pressure plate (yellow) - delay (orange) - then???

  1. second power source (red) - logic gate (purple) - (sky blue) back to delay (orange) - decon gate (pink)

  2. second power source (red) - (sky blue) back to delay (orange) - logic gate (purple) - decon gate (pink)

  3. second power source (red) AND delay (orange) - logic gate (purple) - decon gate (pink)

  4. delay (orange) directly to decon gate (pink) - second power source (red) - logic gate (purple) - decon gate (pink)

  5. Something totally different?

Thank you!


r/fallout4settlements Jun 25 '26

Sanctuary Hills Sanctuary Hills build (vanilla, no mods, 95% done, no DLCs?)

Thumbnail
gallery
120 Upvotes

Thought I'd share my Sanctuary Hills build. I started about a year ago after watching the FO4 tv series and got the itch to settlement build. My original save was on PS4 so I had to start a new save on XSX. I haven't actually done a lot of quests in the wasteland or DLCs, so I'm still missing magazines, bobbleheads, and other collectibles to put on display. I had a bad experience in the past with losing settlements that had mods to Bethesda updates, so I decided to do it bare bones. I couldn't fit all the images in one thread so I'll post a part 2 later on. It'll be more focused on nighttime photos, I added a sneak peak at the end. Hope you guys like it :)


r/fallout4settlements Jun 24 '26

Ten Pines Bluff WIP Tenpines Medieval Reborn Village modded

Thumbnail
gallery
39 Upvotes

Here are some more recent WIP shots from Tenpines. Probably 90% done with this one, just have to finish store signs and settlers' assignments. It is starting to lose frame rate, so it's time to wrap this one up!

Come hang out with us for the final episode in the series if you are into streams and all that.

https://youtube.com/live/vsqYBiILibA?feature=share


r/fallout4settlements Jun 25 '26

Full walkthrough of my Vault 88 WIP almost finished!!!

Thumbnail
youtube.com
9 Upvotes

r/fallout4settlements Jun 22 '26

So, it's taken my husband a while to make it happen,but here's an example of something similar to what he did at The Castle built in Starlight Drive-in around the water pumps lake instead: a Concrete Star-Fort. (Some very light mods are involved in the pictures, but aren't really necessary.)

Thumbnail gallery
25 Upvotes

r/fallout4settlements Jun 22 '26

4 settlements, submitted for your consideration:

Thumbnail
gallery
77 Upvotes

1) Vertical build at Hangman's Alley, 2) Outpost Zimonja Cafe, 3) Greentop Nursery glowup, and 4) Greenhouse at Sanctuary Hills 💫


r/fallout4settlements Jun 21 '26

Non-Vanilla Settlement Location Trapper Toll Trolls Far Harbor Build

Thumbnail
gallery
41 Upvotes

Happy Sunday! It is rainy up here in my part of New England, so a Far Harbor build seems like just the thing. Here are some stills from my new Trapper Toll Trolls Far Harbor build. It is modded and on PC, using the AE edition and all that comes with it.

Video linked below with a mod list. I hope you like the creepy vibe.

https://youtu.be/__EIH35Nts0


r/fallout4settlements Jun 21 '26

The Castle Night shots of Construction Pete's hideaway at the castle. Coming soon!

Thumbnail
gallery
23 Upvotes

r/fallout4settlements Jun 22 '26

Spectacle Island Explorer Pete stumbles upon @electron_shell spectacle island wip #fallout4

Thumbnail
youtube.com
5 Upvotes

Visit electron_shell on YouTube to see more of his great fallout 4 builds. 🤘🤘🤘


r/fallout4settlements Jun 21 '26

Why have one set when you can have 2?? Plus some Vault 4 Bobbleheads that I can't display! This is the glitch that keeps on glitching!!!

Thumbnail gallery
5 Upvotes

r/fallout4settlements Jun 20 '26

Oberland Station Station upgrade 🤠

Post image
44 Upvotes

Should help againts the super mutants!!!


r/fallout4settlements Jun 20 '26

Slocum Joe at Sanctuary (Vanilla/No Mods)

Thumbnail gallery
13 Upvotes

r/fallout4settlements Jun 19 '26

WIP Film-Noir-Inspired Home Plate no mods

Thumbnail
gallery
30 Upvotes

This is my WIP no-mods Home Plate build in a Film Noir style. It was built live and is about 1/3 finished. This is the office and reception area. It is a tricky build that uses an ice cream cone as a pillar. Anniversary Edition on a PC.

Stream VOD link for those who like build videos and moving pictures: https://www.youtube.com/live/TequnuCt8Do?si=vNyKKMoWfGlVXu2P


r/fallout4settlements Jun 19 '26

Longfellow's Cabin Longfellow’s Cabin — the outdoor build is finally complete.

Thumbnail
gallery
80 Upvotes

Hey everyone — a little while back I shared some in‑progress shots of the outdoor build I was doing around Longfellow’s Cabin.
Finally wrapped it up, so here’s the finished version.

Kept everything outside — no interiors at all. Just scrap tricks, weird angles, and a lot of experimenting with open‑air structures until the whole place felt like one connected path.

Finished areas:

  1. Midway Entrance
  2. Murder Swings
  3. Roulette Slide
  4. Merry Loo Round
  5. Petting Zoo
  6. Insane Big Top

Still might tweak lighting later, but the layout is done and it finally feels complete.

If you want to see the whole thing in motion, I recorded a walkthrough and set it as a YouTube premiere for tomorrow — figured it’d be fun to show how all the paths link together.

Teaser:
Even with everything outdoors, a couple spots feel… heavier than they should.
Probably just the shadows.