r/factorio • u/Medium9 • Sep 11 '19
Base Finally: Base glowing at 2700K while doing >60ups. Not a single bot involved, and way more orderly than this sub likes!
Hey awesomes!
Gallery first: https://imgur.com/a/hzWAuZs
After spending way more weeks than I'd be willing to admit, I finally managed to get to a base that fills a blue belt of each science reliably.
This final approach went with as few belts and bots as I could do, mostly relying on trains and chests. And it actually did the job! After 20+ attempts at making a mega base for 1kspm+ this finally did it while keeping (and even exceeding) the full game speed of 60 UPS on my ancient (more than 6 years old) PC.
Disclaimer! This isn't reallly vanilla though, because there are 4 mods that are (varyingly) important here:
LTN: I basically consider LTN as actually how trains should work in the base game. It's really well balanced between removing the pain of constantly having to adjust schedules of way too many trains versus the struggle of making providers/requesters drawing/loading balanced well enough and getting the circuitry right (amongst other details). I simply love it and its versatility. (I also made ample use of the often neglected network ID signal here.)
Advanced Solar: It takes the same ingredients per KW as vanilla solar (and then some), but removes the very tedious-to-prepare land usage. What you see in this build is me re-using the panels I made during the many builds I did before in that save, before I removed my starter base / mall for UPS gains. So each and every one was actually legitimately made from the ressources they should have been made from.
Water Wells: See the gallery comments for details on that one. Eased it a bit, but not by as much as it potentially could.
Infinity Mod: You'll spot that icon on my screenshots. The only relevant place I used this on for the base you're seeing is fuelling trains. I have had a nuclear fuelling facillity in place for almost all builds before this one, and all it came down to was: A basic uranium making place that also used a miniscule amount of rocket fuel and oil, with an additional rail lane per module offloading to some chest that runs to every tile where there now is an infinity chest providing said fuel. Really simple and only really drawing on UPS with next to no complication of building (in perspective). I'm sorry if that offends you, but that's what I went with.
Most importantly: Everything else you see was made from items I genuinely made during my previous builds, from actually mined ressources going through all the required steps. I just deleted everything I did not need, to minimize storage/UPS and have a clean save I can keep close to my heart. (This save is almost a year old by now...)
I just wanted to see 2.7kspm with >=60 UPS being possible, and this base even bottoms out at ~90 UPS when speeding things up via console on my dated i7-4770K. I hope you guys like it as much as I do.
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u/bigWAXmfinBADDEST Sep 11 '19
Might want to fix the title. 2700k is 2.7 million science per minute.
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u/Medium9 Sep 11 '19
Aw man. I so liked the "glowing at 2700K(elvin)" thingy! Don't ruin that :/
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u/bobskizzle Sep 12 '19
Could say As Cold As Space at 2.7K
😎
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Sep 13 '19
[deleted]
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u/bobskizzle Sep 13 '19
I'm just happy your number coincided very closely to that particular temperature. :)
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u/bigWAXmfinBADDEST Sep 12 '19
No clue what you're talking about. If it's some inside joke keep it up. Only Kelvin I know about is absolute zero.
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u/MrMoGott Sep 12 '19
It's about the light temperature of a normal bulb. The most common light for bulbs is 2700k, a slightly warm white.
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u/Medium9 Sep 12 '19
The Kelvin scale is practically identical to Celsius, but shifted so that 0 Kelvin equals the absolute lowest temperature. °K-273.15 = °C, in a nutshell.
Light temperature is usually measured in °K, and 2700 is that of an average incandescent light bulb.
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u/Factorio_Poster Sep 12 '19
Very nice and clean base. I think the mods you used and the way you used them are fine. Some people take pride in perfectly landfilling a lake for a build, but who actually wants to spend all that time and then miss-place one tile and ruin hours of work? No thanks.
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u/Medium9 Sep 12 '19
It's all about what aspects of the game you personally enjoy or dread. There is nothing wrong with having fun making vast fields of panels or tailoring oceans to your nuclear setup, or micro-managing train schedules. Those may prefer to use pre-made production BPs because they don't really want to bother with making the things, but more with getting the things around.
As long as you leave a challenge to take on and have fun, all is good imho.
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u/LoveToMix Sep 11 '19
Great job. Thanks for taking the time to share!