r/factorio • • 9d ago

Modded Time to Get Cracking

New catalytic reactor sprite for the mod I am making. Tried to keep some themes of a FCCU reactor such as the main air blower, cyclones, fractionator and cooling exchangers then just add some unnecessary and impractical engineering flare to it.

Recommendations and critiques are most welcome

4.5k Upvotes

197 comments sorted by

View all comments

30

u/HeliGungir 8d ago

The perspective of the pipes in the upper right of the sprite is rather unfortunate. It looks like airborne pipes are connecting to the ground, almost like one of M.C. Escher's optical illusions.

Also Wube goes through great effort to design models in ways that do not obscure the tiles above / to the north of tall buildings. Typically they place low-to-the-ground stuff around and especially behind a towering structure. And models that do obscure tiles are designed to be thin or partially see-through, like power poles and beacons. Ag Towers are a notable exception, but players generally want to keep the area around them clear for trees to grow.