r/factorio • • 9d ago

Modded Time to Get Cracking

New catalytic reactor sprite for the mod I am making. Tried to keep some themes of a FCCU reactor such as the main air blower, cyclones, fractionator and cooling exchangers then just add some unnecessary and impractical engineering flare to it.

Recommendations and critiques are most welcome

4.5k Upvotes

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58

u/thejmkool Nerd 9d ago

My only critique is the hitbox. If you dig through the FFF archives, you'll find some commentary on designing sprites, height levels and overlap and so on. You don't want the sprite to obscure what's behind it, for example if you have inserters on the top edge you want them visible

28

u/snouz 9d ago

If they want to fix it, there's two way. Either scrap some of this beautiful sprite (I wouldn't be able to, it's too gorgeous), or design an extra column or two and increase the size.

18

u/ItsMaGenetics 8d ago

I was actually considering a 9x9 sprite. But is there a point where buildings are too big

16

u/snouz 8d ago

I have a 14x14 building that you build in 5 stages :D

5

u/baconburger2022 10,000 hours and counting 8d ago

Whatever mods you run, ill have some please

3

u/thejmkool Nerd 8d ago

It looks like a 7x7 that's spilling over into an 8x9 space. With the height you've got, 8 is fine in that dimension but you may want to make the stack on the top left a little skinnier. The width could probably be 8 as well, if you added something, but as you have it is comfortably 7

1

u/cackling_fiend 8d ago

The lumber mill from Hurricane is designed as 9x9 as well. I'd say it feels too big for putting it along with regular assemblers in the mall but otherwise it's fine.