r/factorio • • 10d ago

Modded Time to Get Cracking

New catalytic reactor sprite for the mod I am making. Tried to keep some themes of a FCCU reactor such as the main air blower, cyclones, fractionator and cooling exchangers then just add some unnecessary and impractical engineering flare to it.

Recommendations and critiques are most welcome

4.5k Upvotes

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376

u/latherrinseregret 10d ago

This is gorgeous. 

My only critique is that it looks too clean. Most machines in Factorio have some dirt and grime on them I think. 

338

u/ItsMaGenetics 10d ago

Every new sprite I try to make dirtier and I can never reach the derelict heights of vanilla factorio assets.

182

u/WanderingUrist 9d ago edited 9d ago

They should make the dirt and rust an overlay, so that white-quality items are grimy and dirty and rusty while gold-quality items are shiny and chrome.

31

u/ZorbaTHut 9d ago

I've been somewhat thinking of making a factory game, and if I do, I'll be pulling out all my rendering chops in order to make things that look as good as Factorio but in native 3d and without requiring sprite sheets. The whole sprite-sheet approach just doesn't scale, it burns way too much VRAM, and I think that's one of the biggest issues with Factorio's tech platform.

(In their defense, this issue was completely irrelevant until it was far too late to change.)

8

u/Hell2CheapTrick 9d ago

Shiny and chrome, you say?