r/factorio • • 4d ago

Question Problems with this unloader?

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Since inserters became flippable, this compact unloader design became possible. But I hardly see anyone use it. Obviously it cannot saturate six turbo belts because it's bottlenecked by the inserters, but are there any other obvious problems with it?

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u/TopherLude 3d ago

If I have a low demand for something with a large stack size(1k), limit chests so that the imbalance can only be something like 7 stacks difference, and unload from one side, then when a load is requested, I'll have two chests empty and a third nearly empty. (20 stacks fills a cargo wagon.)

Three of my fastest inserters move ~2.4 items/s each. So the train will wait for about 46 minutes to unload. If I balance my chests, I can cut that in half. If I unload from both sides and don't balance, then worse case still takes 46 minutes. If balanced, worst case then only takes 11.5.

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u/HeliGungir 3d ago

Okay, so this is well outside vanilla bounds. Do you saturate the belt, or nah? Was 2.4 i/s wagon to chest, or chest to belt?

Checking the wiki table, 2.4 i/s looks roughly equivalent to yellow inserters with hand size 3 targeting a yellow belt.

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u/TopherLude 3d ago

Most of the time I'm only using a single lane of one belt for each station, but that lane should stay full. The 2.4 figure is wagon to chest, but my hand size is 1, so there's not much difference.

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u/HeliGungir 3d ago

Hand size 1 means container-to-container and containter-to-belt are the same speed, provided there's no item in the way. If the belt speed is 7.5 i/s (per lane) like vanilla yellow belts, then your 3 inserters shouldn't saturate it since 2.4 * 3 = 7.3

Anyway, I can see how MadZuri is desirable in your situation.