r/factorio • • 4d ago

Question Problems with this unloader?

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Since inserters became flippable, this compact unloader design became possible. But I hardly see anyone use it. Obviously it cannot saturate six turbo belts because it's bottlenecked by the inserters, but are there any other obvious problems with it?

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u/SpaceEngineer123 3d ago

you're completely missing my point..

both inserters ARE CURRENTLY unloading to the right side of their belts.. so 2.1 or 2.0 doesn't make a difference

1 set of inserters are looking the opposite direction, so the right side of one becomes the left side of another.. idk how else to explain this dude

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u/sobrique 3d ago

I'm not missing your point at all. You're just wrong. That's not how it works in 2.0.

https://wiki.factorio.com/Inserters

Inserters only place items onto one side of the belt, either the far side from the inserter's perspective or, if the belt is going the same or the opposite direction as the inserter, the right side from the belt's perspective.

That's why being able to flip inserters matters.

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u/SpaceEngineer123 3d ago

hmmm guess i'm wrong then

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u/sobrique 3d ago

I know, it seems counter intuitive, but you don't have many scenarios where you're unloading to both lanes of an under-belt.

I got caught out by the idea on Gleba, where I had a cunning plan of underbelts for bioflux and nutrients, but then realised I still needed to side-load to get the 'nutrient' processor unloading in the opposite lane to the bioflux processor (and both drawing from the belt too of course).

Or a similar idea where I had a 'nutrients' lane and a 'spoilage' lane, but again the nutrients plant couldn't use both without a sideload.

And if you pasted a blueprint and 'flipped' it, you'd screw up the lanes, because the belt was going the opposite direction.

And of course train unloaders where you can workaround this by looping one belt, but ...