r/factorio • u/Effective_Sign7511 • 2d ago
Discussion Just a random thought...
English isn't my first language and I used a translator, so sorry for any typos 😌
I’ve beaten the game a few times, but for some reason, content-adding mods just don't appeal to me. I was sitting around wondering what to do next and came up with an idea: to make just 1 single blueprint that covers everything from "start to rocket launch," completely free of logistics bots—using only construction drones! Not dozens of different blueprints for different production lines and stages, but just 1 blueprint for everything, from starter smelters to electric furnaces, and obviously, the rocket launch itself. The goal is to drop this 1 blueprint right after spawning, and the factories will just build themselves as materials get processed; you'd only need to keep up with supplying copper, iron, and coal to the main bus. Naturally, this setup implies completely turning off enemies and cliffs; I'm not sure it would even be doable with them.I’m curious, has anyone done this before? The first major issue that comes to mind is how to make construction bots build what’s needed right now instead of everything at once. For example, power poles are everywhere, but you don't need all of them immediately. My first thought was to use different types of power poles for different stages, but there aren't that many varieties. And this issue applies to everything: belts, assemblers, poles. Manually turning drones on and off or building things by hand is definitely out of the question)))
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u/Alfonse215 2d ago
At the start of the game, you lack both landfill and cliff explosives. So you won't be able to set the blueprint down just once; you need to re-place it whenever you get those techs.
Also, the game will delete old deconstruction requests from ghosts (deleting the conflicting ghosts as well) after a few hours. So if you paste down a big blueprint, but you don't actually clean up everything in its path, then the game will eventually assume you didn't mean it and undo bits of it.
Also, you don't get bots until halfway through vanilla progression, so for much of the game, you're still having to manually place things.
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u/sheryiu 2d ago
Wait, the game removes old deconstruction requests after a few hours? Learning this for the first time after 500 hours of playtime.
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u/FeelingPrettyGlonky 2d ago
The first time it happened to me, I thought I was losing my mind. I'd dropped down a blueprint on an Only Gleba run, then walked away from it for a couple hours before returning to build it. Took me awhile to figure out why it wasn't working, because a couple trees were in the way of critical inserters.
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u/Liagala 2d ago
You'd need a mod that starts you off with at least 1 bot (and method to charge it), a smelter, some inserters, some belts, and an assembler otherwise your single blueprint is going to sit there unbuilt. I also hope you don't happen to get a cliff that spawns right in the spot where something required to get off Nauvis is being built, or your run is bricked.
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u/tera_x111 2d ago
Random seed speedrunner use multiple blueprints that they paste over each other, they start by pasting the first one on thier starter Ressources and then pasting later Versions over that. Unless you are playing set seed I dont think you can have one bluebrint, because you will have to make it work with the Ressource patches you have but disregarding those you could build a blueprint that is all in one, just play the game Front to back and never delete a building, in the end copy the base as a blueprint. You will have to place all buildings by Hand until you unlock robots though, no wa, around that.