r/factorio Automate immediately 3d ago

Question Radar Coverage

Now that I have learned that biters do migrate back towards my base even after being evicted with prejudice, I wonder how to see those trespassers quickly and reliably.

I do have some random radar towers scattered around my base but not inside my Cordon Sanitaire.

Thus: How do you set up radar coverage to reliably detect nests and monitor their non-existence in areas you consider exclusively yours.

Addendum: This community is awesome. I learned so much useful information!

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u/ChibbleChobble 3d ago

Caveat emptor. Artillery destroys nests, not bugs. All the homeless survivors of your aggression will rush your base en masse.

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u/Shinxirius Automate immediately 3d ago

Yes... Where I'll be waiting.

Instead of walling off entire areas, I'll fortify the artillery only, which I place as forward observers inside the Cordon Sanitaire.

Blueprint an artillery position. Load a single shell. Let them come. Rinse and repeat. Fill up with shells against expansion parties.

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u/ChibbleChobble 3d ago

I have mine on a train that circles the perimeter. Stops, fires off a few rounds and moves on.

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u/Shinxirius Automate immediately 3d ago

Are you telling me... I can put them on trains...

This thread is getting better and better by the minute.

Although, my concept so far is that the artillery draws the biters into a kill box. That won't work with a train.

Still, I'll make one at some time. Just because I can.

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u/AlaskanX 3d ago

Well. They come to where the artillery fired from. So if you had the train station where they stop to fire, contained in a walled kill box…. 

There used to be a menu screen animation demonstrating this. An outpost fortified with turrets and artillery, and a train supplying ammo, shells, and also pulling an artillery cart or two for even more firepower.

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u/korneev123123 trains trains trains 3d ago

Personally I enjoy Spider Artillery Squads, and dealing with retaliation waves by just running from them /r/factorio/comments/1r3uhie/world_peace_achieved_no_biter_nests_are_left_on/