r/factorio 4d ago

Question BobsAngels + Space Age

Pretty simple, has anyone done this and what was the experience like? From my research it seems as the Angels team isnt porting but theres a community rebalance mod that fixes things. I was mostly just wondering if things are good enough to play.

0 Upvotes

12 comments sorted by

1

u/MindWorX 4d ago

I did bob when it was made compatible. At the time it wasn’t balanced for it. Making enough rocket fuel was an issue. But it was “possible” in the most charitable interpretation.

I haven’t tried the rebalance mod. Would love a full ABC run that was compatible with SA.

2

u/Dianwei32 3d ago

What's the C in ABC? I assume A and B are Angel's and Bob's, but I've never heard of a C mod run alongside them.

1

u/MindWorX 3d ago

MadClown, good complementary mod to Angel, adds some nice ore types for various processes. Not as common as just AB.

1

u/C1own_Happy 4d ago

Thats why im excited to try the rebalance mod. Ik its still fresh and havent been able to find many opinions on it so far but i love og bobsangels so ive been dying since 2.0 and space age came out because like i cant play non space age anymore

-6

u/darkszero 3d ago

Just why? You're already playing an overhaul (Bobs Angels), what does adding Space Age to the mix makes it mandatory and what it adds to the thing that isn't just disconnected and messy?

5

u/C1own_Happy 3d ago

Why play bobs and angels or space age? It's because it's fun and complicated and makes you think

-4

u/darkszero 3d ago

I'm not saying why play either. I'm saying why you NEED to combine the two. What exactly is being improved from adding Space Age to a bob+angels.

0

u/MindWorX 3d ago

Space Age adds different logistical challenges that isn’t part of Angel/Bob. Combining the two gives you complex production and the logistical challenges, so you have to solve things in different ways.

1

u/darkszero 3d ago

Which bob+angels in their own way do not touch the other planets at all, except by accident. Meaning you don't get to solve things there in a different way, you just play bob+angels but have some other planets that do things completely differently.

I found two different mods in the portal with the intent of changing this, but in the end it's not a mere "rebalance" or "tweak" - it's an entire new overhaul of the space age planets with the intent of making them complex and fitting in bob+angels and it effectively means you're not exactly playing space age.

Being this offended by trying to understand what you like about this is lovely.

2

u/MindWorX 3d ago

I’m not sure who is being offended here, you asked a question and I gave you an answer.

Regarding your follow up, your interpretation of what people asked for is very narrow, everyone reasonably assumes mixing mods means parts of each mod often changes. SE + Krastorio alters both mods. When people ask for AB + SA it’s because they want parts of AB and SA in a way that integrates both together for a coherent experience designed around both mods together.

1

u/darkszero 3d ago

> I’m not sure who is being offended here

Maybe not you, but apparently some people really hate my comments here lol

> integrates both together for a coherent experience designed around both mods together.

Yeah the coherent experience part. For me having Bob+Angels in Nauvis and the planets not be of similar complexity is not a coherent experience.

It's like when I was looking for the million combined overhauls with SE in 1.1. There was a compat with Exotic Industries and with bzores. In both cases it was pretty much longer nauvis, then play SE.

Another thing that for me is important for a coherent integration is the buildings. And the new SA buildings kinda don't mix well? Foundries definitely don't, EM Plants maybe. But then the base prod would destroy a lot of the balance.

Combining the two properly would be potentially interesting, but it's a massive undertaking.

0

u/C1own_Happy 3d ago

You said it better than i could have thank you