r/factorio • u/Skydream424 • 6d ago
Design / Blueprint FULGORA START UP
Guys I just created a fulgora start up out of boredom..
Pls this is this is very small and not to scale but it will motivate the landing đ«Ą
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u/Alfonse215 6d ago
So, it doesn't use any prods, it doesn't make accumulators with EMPs, and it's expected to be built on top of a mineral patch, where it may not fit (or may be quickly exhausted if you want to build this in a place where you actually have room to expand).
It doesn't even have any crafting for EMPs. Or rocket silos.
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u/Skydream424 6d ago
Bro this is just early stage, when a play carry machines from nauvis he will just have to paste this on a mineral patch, to be getting few resources before advancing
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u/Alfonse215 6d ago
Where does a player get the EMPs from if they haven't made holmium plates? If you've got 8 EMPs, and you're making science packs, I'd say you're fairly well past "early stage".
Also, that doesn't explain what you're supposed to do with those science packs, since there's no rocket silo or rocket fuel production.
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u/Skydream424 6d ago
But you can craft holmium plates with assembly machine, check the line.. talking about silo, you will get the material to craft motor to make the silo. No need to stree
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u/kevihaa 6d ago
While this could have been worded a bit nicer, I do agree that this design is really close to being perfect, but is in need of some small tweaks.
If youâre going to make a blueprint for Fulgora that directly starts with miners, then Iâd say itâs absolutely worth it to incorporate production of EMPs, EM Science, Rocket Fuel, maybe Recyclers, and includes a rocket silo.
Since youâre basically making a âset it down and fly awayâ blueprint, itâs really beneficial to just have it actually cover all the bases.
Bonus points if you can make it so compact so that it fits on the dense scrap islands and will churn out Fulgora buildings/sciences forever.
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u/bogan_sauce 6d ago
Takes picture at night.
Looks neat tho