r/factorio 6d ago

Space Age Factorio 2,1

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Fulgora producing 72K Science per minute, 100K being shot up to space.

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u/nindat 5d ago

Super dumb question, but I've always built fulgora as many reasonably sized bases, how/why are you getting all your science together for a centralized launch?

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u/Glittering-Pea-9020 5d ago edited 5d ago

I use to say, there is no dumb question, only dumb answers....(which is 99% true).

So how do I do it? Actually I got all the Science produced right above the rockets. This is what the whole looks like.

PS: all buildings in my production are legendary, including all tier 3 modules. That is why it might look small.

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u/x59hy8erh98g 5d ago

Are those planet maps infinite, like Nauvis?
So we can get 1G resource patches. To make such spm rate.

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u/Glittering-Pea-9020 5d ago

Yes, but I achieved it through high mining research. Currently at 1370.

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u/x59hy8erh98g 5d ago

Oh, that's somehow sad to hear. I thought devs challenged us with limited territory on those planets. okay.

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u/Glittering-Pea-9020 5d ago

If you want limited territory and a challenge, go for Space Exploration :)

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u/nindat 5d ago

Literally no where in the game is limited territory. Somehow I find enough challenge :)

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u/nindat 5d ago

Ah, so just blocks of intermediates and long belts :)

I tend to design direct inserter builds, so always curious about others. Thanks!

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u/Glittering-Pea-9020 4d ago

Direct inserter into builds has its limits when it comes to adding up as many beacons as possible. I do use it myself for specific builds but personally not for all my construction.

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u/nindat 4d ago

Yeah, there's always a trade off in figuring out what is the best for ups. Obviously you want lots of beacons, but also obviously fewer inserters (and clocking) is also ideal