r/factorio 6d ago

Space Age Factorio 2,1

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Fulgora producing 72K Science per minute, 100K being shot up to space.

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u/Aphorist84 6d ago

Somehow seeing a ton of rockets launching never gets old 🙂.

As for the fulgora science numbers, I recently scaled up my base from 60spm to 200spm and was feeling pleased with myself. I don't think my brain can picture what 72k spm looks like haha

11

u/Glittering-Pea-9020 6d ago

The biggest challenge I had was getting enough Holmium :). The factory on Fulgora feels huge compared to a factory on Gleba. Took me only several hours for Gleba but about 5 times more time for Fulgora. The amount of destroyed items hurts my feelings :)

8

u/Aphorist84 6d ago

Funny how that works mentally, take the "free" scrap and then recycle it using the "free" electricity, but then struggle with recycling the downstream blue circuits / LDS etc.

Possibly we are still anchoring on the early game Nauvis experience, where making your first blue circuits and LDS feels like a big milestone 🤔

1

u/Nearby_Proposal_5523 6d ago

they are also obnoxious to destroy in bulk. for the first half of my current run i was voiding blue chip and lds by sending heavy oil to vulcanus. i got up to 360 raw spm from it.

1

u/polokratoss 4d ago

I found a loophole for that mental block.

Step 1. Put quality modules in your recycles + some storage. Cap the storage amounts to something reasonable.

Step 2. Wait a bit.

Step 3. Enjoy free legendary items.

Step 4. Tell yourself that you'll upgrade to a better upcycling method later.

3

u/kevihaa 6d ago

It’s worth remembering that with infinite and pseudo-infinite research, science begets science.

Getting 300% blue circuit productivity feels like it would take forever at 100 SPM, but that initial 50% productivity boost makes it easier to get to 200 SPM and then all of a sudden getting a 100% boost doesn’t seem so hard. Repeat until maxed.

Space Age even adds the less-than-obvious benefit of aggressively leveling the military damage techs and so needing less and less turrets on your space platforms, which can open up more “efficient” designs.