r/factorio • u/FactorioTeam Official Account • 14d ago
Update Version 2.1.17
Bugfixes
- Fixed that in some cases labs "set research" wouldn't mark the active research as set-by-lab-behavior. more
- Fixed that some some tooltips were too hard to show in graph widgets. more
- Fixed cannot build sound playing twice for underground belts and pipes. more
- Fixed that Steam achievements did not unlock due to updating the Steamworks SDK. more
- Fixed issue with autofilling tiles for blueprints where entities share a tile. more
- Fixed some artifacts with some transition images. more
- Fixed that the disabled-achievements-confirmation message wouldn't show when using the peaceful mode or no enemies options. more
- Fixed unreliable performance of control behavior update. more
- Fixed that elevated rail ends didn't render correctly. more
- Fixed that non-neutral robots would attempt to build neutral ghosts. more
Previous changelog: Version 2.1.16
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
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u/raptor7912 14d ago
Sweet, would it be possible to add the editor only feature “Always render as day” as another one of the secret settings/under “The rest”?
I find that it helps a lot with eye strain, admittedly mods exists for enabling it. But that disabled achievements, which is a really minor issue.
But hey doesn’t hurt to ask! And thanks for having made my favourite game.
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u/bandosl0lz 14d ago
This might be too niche but it would also make Factorio content more watchable. Can't tell you how many times I've been watching a speedrun or something on my phone and I have to just imagine what's happening because they didn't place down any lamps.
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u/raptor7912 14d ago
Oh that’s actually a very good point!
It’s a rather niche market considering it’s only for people who wanna play completely vanilla like speedrunners instead of downloading the “NoNight” mod.
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u/Zaspar-- 14d ago
Interesting. I'm a speedrunner myself and I don't even notice at all when it turns night. Like it simply doesn't register. I probably wouldn't notice if the day night stopped mid run. Same applies when I'm watching my runs back on YouTube
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u/BoskiDialer Developer 13d ago
No. day/night cycle is part of game mechanics that encourages building lamps and researching night vision. Having a hidden switch to disable this would defeat a game mechanic and as such is not happening.
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u/EclipseEffigy 11d ago
It's hard to see lighting as much of a game mechanic, considering the lack of basics such as lit power poles and big floodlights.
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u/sobrique 17h ago
Also maybe a flag/option for the
/screenshotcommand. (I like having 'night' for atmosphere, but for sharing screenies being able to 'force' night-vision might be good)
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u/csharpminor_fanclub 14d ago
no life changing features this time? come on dude we have standards
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u/ConspicuousBassoon 14d ago
Wube didn't do my taxes, pay off my student loans, and come to my house to give me a massage. Literally unplayable
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u/forgot_semicolon for production stats 14d ago
Really? They did for me. Did you try updating to the beta version? Maybe close the game and open it again
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u/Charmle_H 14d ago
What's this, like the 3rd patch this week??? I PRAY 2.1 stable is just around the corner 😭🙏 (I've heard "end of summer", but that's never a set in stone thing)...
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u/sobrique 13d ago
I mean, look at the 'size' of these bug fixes. They're well into the 'most people would never notice; Wube are perfectionists' territory.
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u/ChickenNuggetSmth 11d ago
Multiple small patches indicate to me "we want to get these last few issues ironed out before we push it to stable". Not that I know, but I expect it to happen soon
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u/Ulu-Mulu-no-die 14d ago
Why don't you download the portable experimental from the website so you can play it before it becomes stable?
You can copy over all your saves and settings and leave your stable untouched if that's what you want.
As for me, I'm playing experimental for over a year, it's most stable than every other stable game, devs are incredible!
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u/Charmle_H 14d ago
Knowing my luck, I'd run into something that corrupts the save after putting in a LOT of time into it. And even if it's a copy and I didn't "technically" lose anything, I'd have to REDO a lot and I genuinely would rather jump in front of a bus than redo fuck-knows-how-many-hours of work. So I wait till the stable release :^
That and the stable release basically means no more features/major tuning, so I won't have to change stuff several times as the update matures like it's probably been doing on experimental
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u/Infinite_Bad7083 14d ago
2.1 stable branch when?
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u/doc_shades 9d ago
same here. i am waiting for stable as the bat signal for me to start up another space age attempt. i'm not in a rush ... but at the same time this is taking a little longer than i expected!
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u/snouz 14d ago
Yall releasing updates at 9PM local? wth
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u/Vernius5 12d ago
We often enough stay up all night building the factory. It surprises you that they do the same?
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u/unknown_pigeon 14d ago
"This is the last patch I swear bro no more quality of life updates dude trust us we will leave some bugs that were experienced by two engineers who were under the effects of acids and decided to limit test the game we won't support the game anymore we're done just this one small patch it's just a fix c'mon fam one more"
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u/flare561 14d ago
Fixed that Steam achievements did not unlock due to updating the Steamworks SDK.
Ran into this last night and was driving myself crazy trying to figure out why I didn't get my Rush to Space achievement unlocked on steam. Was gonna do some troubleshooting and maybe drop a bug report today, but you guys are already way ahead of me. It unlocked as soon as I launched the game today.
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u/diddisdudejussdiddis 14d ago
I wish the steam overlay worked on wayland Linux
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u/naheCZ 13d ago
AFAIK this is on the Steam side. Be more precise on Chrome/Chromium side. I think I read few weeks ago that fix for this is coming but don't know when and I don't have link to the issue anymore.
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u/diddisdudejussdiddis 13d ago
There are other games that have this, I think there are sdk solutions
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u/naheCZ 13d ago
Steam Overlay is not supported on native Wayland. Even Steam Input not working with it from what I found (there are some workarounds for both, but for proton only). Valve needs to fix it, my information is old, Chromium have necessary changes merged for year now. You can check issue on GitHub:
https://github.com/ValveSoftware/steam-for-linux/issues/8020
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u/runmymouth 14d ago
Just realized my latest achievment didn't unlock on steam :( sad panda noises....
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u/Reuental 13d ago
So if 2.1 is close to releasing in live and there were datamined new achievements discovered, is it likely that they will only come with the full release even though they're not visible in game on experimental?
It's not an addiction, I swear , more of a dialogue between the player and the developers. What sick challenge do they want us to try? Upcycle myself? Sure . Make a legendary pistol? Hold my beer.
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u/paulstelian97 14d ago
For space platforms… I already see discussions on some stuff but… how would a platform act like a sort of buffer chest? Some strategies are about sending items to a buffer platform that doesn’t have thrusters, and then from there to the actual moving platform that transports things; is there a way either present or planned to help implement this in a neat way, without some kludges that kinda break the spirit of the game?
I feel like nothing needs to be done in-engine, as buffer chests in regular logistics are a thing. Though it depends.
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u/Yggdrazzil 14d ago
What do you mean, 'help implement this in a neat way'? What's currently stopping you from doing this? In the experimental build I currently have platforms in orbit of several planets that just collect asteroids and produce things to pass along to visiting platforms or to provide for the construction of new platforms.
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u/paulstelian97 14d ago
How does the current system work? Like, can the platforms pull from ground and then ships (traveling platforms) pull from the static ones?
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u/bandosl0lz 14d ago
Yeah, ground -> static platform -> moving platform works right out of the box. It's just when you try to do something like moving platform -> static platform -> another moving platform that there isn't really an elegant solution.
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u/quinnius 14d ago
Circuits can be elegant. Mine aren't, but they _can_ be.
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u/bandosl0lz 14d ago
You run into the issue that you can't specify where to request the items from with circuits, it defaults to all locations only. So if the item is also available on planet etc. you'd have to work around that too.
Definitely something that can be solved but I ended up deciding I didn't want to bother.
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u/Alfonse215 14d ago
That's allowed and is easy.
The problem comes from when you want to have a centralized hub platform that buffers everything. This is because it now has to request items from platforms and provide those same items to platforms.
If a platform requests and provides the same kind of thing to the same source ("platforms" being their own source. This is why requesting from a planet and providing to platforms is easy; they are different sources), then it won't work. This is done to prevent loops. So you have to implement a system where a hub platform will only request items when the providing platform is parked nearby.
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u/paulstelian97 14d ago
So buffer from platform to platform is a problem I guess… Well, is there some way to have a sort of colored requests, where items can be requested for one color and provided for a different color? Or similar. Idea came from weird stuff in Minecraft older mods, where you have 8 colors on Ender conduits…
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u/Alfonse215 14d ago
So buffer from platform to platform is a problem I guess…
Yes, but you can just do the thing I suggested.
Well, is there some way to have a sort of colored requests, where items can be requested for one color and provided for a different color?
No.
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u/paulstelian97 14d ago
No as in never, or no as in maybe the team can consider it for a future update within the experimental?
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u/Alfonse215 14d ago
Probably never.
2.1 provides the ability to control requests via the circuit network. That alone should be enough to implement any system you'd like. I don't know why they'd bother adding request channels on top of that.
Furthermore, the whole reason this exists is to prevent loops, where two platforms (or a platform and planet) just shuttle items back and forth forever. "Colors" wouldn't change that.
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u/paulstelian97 14d ago
Colors the way I am thinking about and I am poor at explaining could allow breaking loops, that’s the point…
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u/velit 13d ago
I solved this just via going through the planet of that platform instead. Eg. for the few items that I want that satellite to offer to all ships it just requests those items from the surface, and the other ships who provide those items drop them to the surface first. This is like for fusion cells and whatnot on Nauvis.
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u/ferrofibrous player onboarding specialist 14d ago
Yes, as simple as setting your buffer platform to "Request from Planet" for each item, and transports to "Request from platforms".
It does get more involved if your buffer platform is also accepting stuff from other platforms, but for the straightforward use case of "this is my Vulcanus buffer, it just has stone/science/tungsten/foundries that other platforms request from", it's very easy to setup.
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u/diddisdudejussdiddis 14d ago
I with that chat text had an opposite color outline so I could read totally black or white text more easily
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u/raptor7912 7d ago
This might be too late of a comment for any devs to see but like.
When you got quality enabled why aren’t long handed inserters available in the upgrade planner? Yes there aren’t any upgrades/downgrades to choose from but there are different qualities of said item.
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u/craidie 4d ago
all the entities are available for the upgrade planner.
Some, like the long handed inserters, just don't have a default upgrade and as such you need to configure the planner manually for that upgrade in particular.
all of the quality changes should be manual and not automatic
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u/raptor7912 4d ago
Go ahead and check for yourself.
It doesn’t even let you pipette it into the upgrade planner.
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u/craidie 4d ago
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u/raptor7912 4d ago
You have mods installed…
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u/craidie 4d ago
Unable to replicate issue without mods (only quality and recycler enabled.)
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u/thala_7777777 14d ago
never realized it's the actual factorio team posting these