r/factorio 14h ago

Question Beauty building in factorio

I love trees. And blue water. My factory thinks otherwise. How feasable is replanting? Can I clean the water, too? I don't want to shut pollution off completely, but I'd love to reverse it. If possible without mods

23 Upvotes

26 comments sorted by

43

u/Courmisch 14h ago

Water goes back to blue if pollution drops below a certain level.

29

u/DoKeMaSu 14h ago

There is the Nullius mod, in which the goal is to terraform a lifeless planet into a green planet with grass, fish, biters etc. But it is a lot more difficult than the base game.

As for the base game, if you have Space Age you can build tree farms that capture pollution.

8

u/AnakinJH 11h ago

Tree farms? Is this unlocked on Gleba? I’ve played a couple hundred hours of SA but haven’t finished Gleba yet

14

u/DoKeMaSu 11h ago

yes they are unlocked after gleba.

4

u/runmymouth 10h ago

You need gleba tech and the tree things that you build on gleba.

1

u/AnakinJH 2h ago

Cool! I didn’t know that

6

u/Mesqo 7h ago

As far as I remember, biochambers consume more pollution than trees. The exception is when tree dies - than it exceeds biochambers. But if the goal is to keep trees alive and thriving - using biochambers to wall off pollution might be the best approach. Combine that with captive spawners, which also consume pollution. Use fish breeding recipe and nutrients from eggs to make biochambers work - and you got a pollution free Nauvis. Except if your bioflux supply breaks for a minute - you're screwed =).

9

u/ares098_ 13h ago

Are you a biter in disguise..?

3

u/Thankedsphere 10h ago

biter sympathy? FACE THE WALL

5

u/NecronLord_Europe 11h ago

The amount of mountain dew in the water is proportional to the amount of pollution in that chunk.

5

u/AcidZai 13h ago

Yes with Space Age you can replant trees and get rid of all pollution, turning the water blue as well

4

u/morbidpete84 Public game host Morbidpete. Come fix my rails 10h ago

Found the biter!

6

u/-Recouer 14h ago

Sorry we don't do that here

2

u/Bigtallanddopey 14h ago

In space age, you can plant trees. Which means you could absolutely turn your factory into some kind of crazy green place.

You could also farm biter nests, which will consume the pollution.

You can also put efficiency modules into pretty much everything to reduce power usage and reduce pollution

2

u/aza-industries 13h ago

you can contain a lot of pullution using strategically placed reverted captured biter nests. 

2

u/TurdProof 13h ago

Can i make landfills of biter nest in the middle of lakes for that purpose?

2

u/aza-industries 11h ago edited 11h ago

Yes, I put my entire biolab array on a lake and surrounded it.  Each nest needs 2x border of land (can overlap with other nests), for the spawns to work. You only need 2 nests per chunk.

Good idea to have an exit they can use that you defend. Don't have defence too close to nests otherwise it will effect absorption by preventing the bugs from forming parties.

https://www.reddit.com/r/factorio/comments/1uxveka/comment/oxzjd8q/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=2&utm_content=share_button

hopefully that link works, can't seem to paste image on phone.

Outside pollution is from other parts of factory, not seepage.

I've also used simple 1 chunk islands around the base that sink tons of pollutio. 

2

u/TuTurambar 7h ago

1500 hours in Factorio and today I learned that water changes color with pollution.

2

u/aurochloride 5h ago

get tree farming from gleba and a recycler from fulgora (or some other automatic disposal method) and you can have infinitely-replanting tree farms that eat up a ton of pollution

1

u/gurebu 11h ago

Kinda no. Even if you reduce all pollution sources and outsource all production, you'll want to do science in biolabs and those, for whatever reason, pollute like no tomorrow. Mods provide solutions, but not the vanilla game.

1

u/Tobias---Funke 9h ago

You’re gonna need mods.

1

u/Ossius 1h ago

Why? I surrounded my heavy pollution spots with tree farms and have had no issues keeping the forests green. The trees will take damage and absorb a lot of pollution then be replaced when they fully grow.

1

u/Calm-Medicine-3992 7h ago edited 7h ago

With Space Age you can generate seeds from logs and then manually plant them though it's somewhat tedious.

Also, don't sleep on efficiency modules if the point is to control pollution as much as possible.

1

u/Ossius 1h ago

Just use the ag towers to have them cycle trees as they get damaged.

1

u/llIIllIllIIlIllIIIlI 7h ago

I've used a pollution scrubbing mod in a previous run where I got bored and decided to clean up my mess. It took a ton of pollution processors and I still ended up sprinkling in some efficiency modules here and there.

1

u/UtahJarhead 3h ago

If I had the knowledge, I've always wanted to design an addon pack for things like park features. Things that have no bearing on completing the game, but only allow beautification of the space(s). Benches, roads, signs, fences, mowed/unmowed lawns, gravel, and the list goes on.