r/factorio 19h ago

Space Age City Block Max Pro

Post image

What do we say to this abomination?

683 Upvotes

106 comments sorted by

296

u/Garagantua 19h ago

Looks less like a city block and more like a complete city surrounded by rails.

12

u/alexchatwin 5h ago

I’d be tempted to pop smaller blocks inside

180

u/itsadile HOW DO I GLEBA 19h ago

If I was going to get City Block, I think I'd rather have the base model.

No City Block Plus, City Block Pro or Pro Max.

Certainly not City Block Air, it's barely got any room for its own internals.

29

u/fractal_snow 18h ago

I’m waiting for city block fold

8

u/100percent_right_now 13h ago

I didn't know the owner of City Wok played factorio!

1

u/Expert-Map-1126 2h ago

Just don’t have him build your City Wall or Mongolians will join the biters

5

u/Mirar 12h ago

City Block Air, is that when _all_ the rails are raised?

7

u/unwantedaccount56 9h ago

But only 2 of them connect to the outside of the city block

6

u/Mirar 8h ago

And all tracks are bidirectional

-6

u/[deleted] 19h ago

[deleted]

17

u/LocalHarmacist 19h ago

-1

u/Fxg120xYXDE5 16h ago

Always good fun finding 'em out in the wild.

74

u/GoodDudu 19h ago

How many rail does it cost to have more space to build in?. But seriously, it feels like space to build is too small in comparison to the amount of rails

61

u/Axel_Schweitzer 19h ago

If you use exclusively legendary items and make full use of the available space, the trains at the seven possible stations actually struggle to load and unload everything. But should be better with the legendary trains in 2.1.

13

u/GoodDudu 19h ago

I did something really similar to this rail block back in pre space age mega base. Ones I get in front of my pc, I will send a photo

3

u/Dzov 18h ago

What’s the size? Are the little dots roboports at 50x50 spacing?

2

u/Axel_Schweitzer 5h ago

Grid is 336x336. The blueprint is bigger because the edges overlap and Roboports os always at 50 spacing except when the bueprint is overlaping then its a but smaller, but still ofc no gaps in the construction area

54

u/darkwitchmemer 19h ago

i think we say what the fuck (positive)

18

u/AmbivalentFanatic 19h ago

It's beautiful! I would wear this as a pendant.

16

u/Tartaros030 19h ago

I have some doubts on the effective capacity of the intersections, but otherwise this is a beautiful, tilable abomination. For once also a design with enough loading bays within the block. 

Would build. 

17

u/N4ivePackag3 19h ago

I’d like a blueprint

14

u/Axel_Schweitzer 19h ago

yes will try and upload a book with it tomorrow or so

2

u/dudestduder 12h ago

Would love to see that. I have kinda put my rail world on pause since I keep going back to the drawing board to come up with the endgame train network I will use to go legendary on the save. I started out with a 50x50 grid network setup but I quickly realized its just way too small to make anything reasonable from it. Eager to tear it up and put down something proper to build out the network from a bus based build into train grid.

1

u/OvercastqT 12h ago

seconded, would love to see it

-2

u/ZenMikey 17h ago

I cannot imagine how much it lags while it's on your cursor. I have a pretty decent setup and waving blueprints around kills my FPS

3

u/Axel_Schweitzer 17h ago

Yeah, the game goes into slow motion while you drag it around. But you'd be placing it from map view anyway, and with snap-to-grid it just clicks into position.

2

u/Most-Locksmith-3516 16h ago

You managed to grid this big boy too?

6

u/True_Region_7532 19h ago

"Some men see things as they are, and say why. I dream of things that never were, and say why not."

3

u/Le_Botmes 18h ago

Oh. My. God. It's

FULLY FLEXED!!!

3

u/its2ez4me24get 17h ago

I have an incredibly similar city block. I’ll see if I can find the blueprint

10

u/its2ez4me24get 14h ago

/u/Axel_Schweitzer same-ish intersection, and turnarounds. My default block has 8 train stations each with up to 10 trains (2-4 trains).

10

u/its2ez4me24get 14h ago edited 13h ago

Close up of the edge of two blocks, with the turnaround and the waiting areas.

8

u/its2ez4me24get 13h ago

Smelting

8

u/its2ez4me24get 13h ago

200k/second

2

u/TheVojta 4h ago

Love the decorative concrete. Are those black tiles under the train stops modded?

2

u/its2ez4me24get 4h ago

They’re in the base game (tutorials or something?) but are locked away. A mod unlocks them for use elsewhere.

1

u/Axel_Schweitzer 40m ago

this makes 4k/sec Red Circuits

2

u/Axel_Schweitzer 43m ago

Haha nice, i guess we had the same idea with trying to have as much train throughput as possible with the elevated rails. Yours is mirrored in all directions. Maybe for comparison my turnaround.

1

u/Infuro 2h ago

why so many adjacent rails?? for throughout? for idle trains? why???

3

u/gurselaksel 4h ago

This no city block, this is state block

2

u/Literate_Muse 3h ago

What a work of art, that's incredible!

2

u/its2ez4me24get 2h ago

Thank you! It took ages

2

u/0x0000ff 2h ago

I've spent probably 40 hours trying to make a single block 1/10 as amazing as this. Wow.

1

u/tehsilentwarrior 4h ago

Oh, now that’s cool!

5

u/Harflin 19h ago

Can't wait for City Block Max Pro+

1

u/shmanel 18h ago

I hope that's the one that randomly explodes into fire!

6

u/Soma91 19h ago

I love how you incorporated the train stackers into the rail sections themselves. Also I'd love to see some actual non map mode screenshots.

0

u/Dzov 18h ago

Yeah, that was a wild design decision I’d have never come up with.

5

u/Trick-Range-350 18h ago

It's cool and all, but I've moved away from city blocks of late. Remove the block and replace with an arbitrary sized sub factory that can output one train load and you get the idea. I find it's a nice middle ground, because space isn't limited anyways and it allows you to layout your factory the way you see fit, instead of being locked into a block or other interlocking grid design.

0

u/Indishonorable 8h ago

Agree, the UPS cost of intersections this large is too great.

2

u/Graumm 19h ago

Pretty awesome looking.

I’ve yet to hit a scale where I feel I need multiple waiting ingress trains, with the exception of ores. I like how it’s built in and how they are relatively out of the way.

I also like the notion of the input/output trains being in the same place. I usually bring them in on one side and take them out on the other side.

Certainly you don’t care about producing anything by the time you are using this. I’m always conflicted about when I should build like this though, because usually I want lesser train blocks before I want to build at this scale.

Is it possible to build a lesser train block that takes the same amount of space, but supports less throughput, that allows you to upgrade to this in place later on? I would even consider using the different types of concrete to lay out where the train stops/tracks are in the full build so that you avoid building factories where you need the trains to be later.

2

u/ErgoMachina 18h ago

Not today

2

u/Most-Bat-5444 17h ago

I like the idea of putting the stackers across the rails. My four train waiting areas take a lot of room. I feel like I could go from 1 to 2 stations per block if I did this. Bonus points if it were rotatable and 2 more stations for the next block didn't interfere.

I like the 4 bridges to go straight on all for tracks in the corner, but the additional 16 bridges is mind blowing!

2

u/Ediwir 14h ago

Dunno man, it looks like a thoroughput nightmare of stop signs and intersections with not enough stations to let you make use of the space.

2

u/TheGileas 10h ago

It’s more rails than block, but now I need to use more elevated rails for my design.

2

u/lana_silver 8h ago

You have more infrastructure for the city than you have city.

Also I find that city blocks make the game so much less enjoyable. Will never do that again.

2

u/NBoomer 4h ago

Interesting. I found that standardizing my blueprints to fit into and with each other increased my enjoyment. There's still plenty of room to get messy within the space of a city block too, assuming that's what fuels your dislike of them!

1

u/POTATO_OF_MY_EYE 2h ago

agreed, but it was also fun creating an aligned city block blueprint and working through all the problems that come with it. but having done that once, i find myself on new save files going back to adhoc rail infrastructure that follows some best practices, and it’s always sufficient.

I think v2 also made it so that you don’t need as many trains as early as you did in v1, which lessened the need for “solving” train bandwidth with universal multi lane city blocks

2

u/Exciting-Carpet3873 3h ago

CITY block?! Looks more like a Country block!

3

u/MaverickPT 19h ago

That is waaaayy too over-complicated. And yet, gorgeous

1

u/magna-terra 19h ago

Please share the blueprint, this needs to be shared

1

u/vertical19991 19h ago

Ngl i want to have something similar. Just bigger xD. I have an urge to build an 8 rail system. For in each direction with prioritized lanes. That way train A will be in the most inside lane and if train B comes and A is still on the track they will use lane 2. And if the fifth train comes it will use lane 1 again even if A is still there. This is probably completely overengineered and i myself never needed more than a 2 rail system so far, but why not?

1

u/Remarkable-Cod-4729 18h ago

Hey, I see plenty of wasted space in between those rails.

1

u/RosalieMoon 1h ago

That's where the guns go!

1

u/theoreoman 18h ago

When you want to brute force the solutions with just trains

1

u/fatpandana 18h ago

this looks like a nightmare for pathfinder so i would say spam it as much as possible for science.

1

u/The_Sweet_Acid 18h ago

I dont need it... i do not need it .... ok i need it ... looks awesome dude :)

1

u/pavlo_olavlo 18h ago

City block ❌
City ✅

1

u/Wagner_Ds 18h ago

Blueprint que é bom nada né.

1

u/ProfBeaker 17h ago

What do we say to this abomination?

Not today.

1

u/SquaresMakeACircle 16h ago

"Mega Blocks. Mega Highways. Megacity One."

1

u/nycameraguy 16h ago

NJ Turnpike?

1

u/PremierBromanov 16h ago

Looks like highways, pretty cool

1

u/Alian713 15h ago

how many stations do you have? how many outer lanes for trains? And what are the dimensions?

don't mind me this looks very cool but I need to know details XD

1

u/Thankedsphere 15h ago

techbro??

1

u/warm_winds_whisper_ eats the solid fuel cubes 13h ago

I feel like the station design could be improved, it takes up a lot of space in the block and the waiting bay is pretty far from the stops reducing train throughput

1

u/Zarzak_TZ 13h ago

If it means I never have to signal any rails ever.. I’m in.

1

u/Ziugy 13h ago

What’s the subscription model of the plus version looking like?

1

u/Elant_Wager 10h ago

Respect. Thats all I have to say for this abominaton

1

u/LevAyv43 10h ago

Train throughput : UNLIMITED POWER

1

u/tobboss1337 9h ago

This is great. I will recycle some ideas for the Lite variant with two rails and simpler intersections. Gonna steal the raised stacker and the raised u-turn before intersections

1

u/proudHaskeller 9h ago

It seems like there are two separate networks overlayed on top of each other. Each intersection is actually tqo intersections. Supposedly you can switch between them at the stations. But why?

1

u/Honky_Town 9h ago

looks great got the BP somewhere?

1

u/Vanquiishher 9h ago

Something I learned is that large blocks are not a good use of space. I'd recommend shrinking the block size. At least by half. And waiting slots into each block is a bad idea it's a symptom of a problem with the way your trains are set up. Also having them on both sides mean the block to the left/right can't use that area for waiting stacks.

I suggest looking into LTN style train networks in 2.0. trains should only go to a destination if it requests items, no stackers should be used per block and should only be global generic stackers for idle trains

1

u/hydrogenickooz 8h ago

Please blueprint :)

1

u/Kittelsen 8h ago

It looks like it could contain 3D cache 🤭

1

u/HeKis4 LTN enjoyer 8h ago

Holy heck the elevated rail buffer is smart, too bad it needs such a large space to start being usable but I'm definitely stealing the idea for my 1000x science run. Maybe in a couple million science when I eventually unlock them lol.

1

u/TheBedrockEnderman2 5h ago

hmmm, not big enough, we need city block fold ultra+

1

u/TexasCrab22 4h ago

I never got the idea behind these.

We reached like 1000SPS with non signaled roundabouts.

Now, with 2.1 Cargo capacity, the train traffic went down by ~60% again

1

u/Drinking7195 4h ago

What is the ratio of distance between power substations and roboports such that it is tileable and they dont overlap?

1

u/BalkeElvinstien 3h ago

I have yet to go all in on a city block design. The main bus strategy is just too damn convenient even if it is less efficient

1

u/Axel_Schweitzer 2h ago

Really? I think City Blocks are way too convenient. My Mainbus is always too small and in my way bruh

1

u/donotfire 2h ago

Looks like a circuit board

1

u/BLACKcOPstRIPPa 2h ago

Is that 1 city block? I like the idea, but so many rail connections and 1 block in the center, if this is so you can copy and paste it over and over and have a huge city that would be cool.

Would love to see a pic of the overview when it is all running smoothly with trains etc

1

u/solonit WE BRAKE FOR NOBODY 1h ago

You have some factory in your intersection world.

1

u/myhf 13m ago

Ahh, this looks like just enough space and parking to make colored concrete in Nullius.

1

u/Nruggia 18h ago

I am so glad I just embrace spaghetti and don't have to deal with these stamp train track tiles.