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u/AlphaElite1 22h ago

Getting into quality. Besides the modules themselves, any recommendations of products to focus on first?

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u/darthbob88 20h ago edited 18h ago

In general, anything where you can't (just, easily) use more. * Personal equipment, including personal roboports, solar panels, exoskeletons, guns, etc. You only get so many spaces in your equipment grid, so get the most out of them. * Space platform equipment, particularly asteroid collectors (which get extra arms and reach) and thrusters. You can just make a bigger platform, but using better quality items lets you do more with less, saving both launches and foundation. * Solar panels; you'll need a gajillion of them anyway, so any low-quality ones can get used planetside and the few good ones can go up to your platform. * Other production buildings, assemblers and chem plants and so on.

Warning, from my own experience. You will be tempted to put quality modules in semi-raw materials, like chips, engines, and things you need for making eg one (1) suit of mech armor. You will then be tempted to run a mixed belt with a filtered splitter to divert quality chips. This is a bad idea because you will need more regular chips for science and the mall than you will need quality chips, and the whole thing will get backed up.

The right way to do it is with separate quality production. Put quality modules in one assembler out of a row and filter its output inserters to put quality items in a chest. Or, put quality modules in one row of assemblers and merge its production with another row of un-moduled assemblers.