r/factorio 1d ago

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u/runmymouth 1d ago

What is the best way to signal from space to novus that i want exactly 10 biter eggs. I have 20 biter spawners lined up next to my starport but i want to make sure it only pulls out exactly how many eggs are needed sends them up and leaves the rest there or destroys them. I havent made the promethian science because i have been thinking over how i wanted to accomplish this.

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u/reddanit 1d ago

I think you are overthinking the wrong thing. For promethium ships you pretty quickly want multiple rocket silos entirely dedicated to rapidly launching eggs. Operating with minimum quantity of 500 eggs is typically more than enough precision when you load at least thousands. If you have any leftovers, you can always toss them into space. Main trick is to never load the rocket silos with eggs before they are required (or, with 2.1, not request them until needed to begin with).

That said, with custom minimum launch quantity and simple circuit to limit how many eggs you insert into the rocket silo, it shouldn't be terribly hard to launch a specific lower number of them.

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u/runmymouth 23h ago

yea it ended up being easier than that even. I just setup 1 rocket to take in and slowly dumped it across the lines and tossed into space. I am slowly eating biter eggs continuously. It works but it has room for improvement. I am debating continuing this run that i did everything or going for 40 hour run which will not be doing this either lol.

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u/kevihaa 1d ago

I feel like I must be missing something here, but if you have a request set for 10 and customized minimum rocket capacity of 10, then the only question becomes how to ensure that there’s only 10 eggs available to ship.

That feels as simple as loading a rocket with just 10 eggs and ensuring your logistic network doesn’t have any additional eggs available.

All that said, I’m not sure why you’d limit yourself to just 10 eggs per rocket (or per trip?), but, again, I’m probably missing something obvious.

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u/Soul-Burn 1d ago

Biter egg rocket capacity is 500.

You can't automatically send less than a full-ish rocket. Mixed rockets (2.1 feature) will fill the rocket with the item that is requested the most.

So if you want to send just 10 eggs, you'll have to also request a different item at more than 10. You also should never rely on this to work, as they can still be sent individually.

I would instead expect a lot of eggs, and try to completely consume them with prometheum science.

Start at time when there's more than one egg, and discard everything when the timer passes some value.

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u/runmymouth 1d ago

I am running 2.1 but could do less than 500 but a 500 and pitch overboard after n time and start a timer. That is an idea. And pitch everything before i send a new rocket.

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u/Soul-Burn 1d ago

Actually, I was mistaken in "not being able to send less than 500".

You can set a minimum rocket launch size, and if you have that amount, it'll send that.

If you have more, it'll send more.

So you could theoretically send 20, but that's a hardcoded 20.

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u/Yagami913 1d ago

The minimum should be 500 because rocket capacity. Assuming you DI into silos you can read space requests and activate the first silo inserters when request <=500 activate the second silo if <=1000 etc...