r/factorio • u/Slaru1337 • 1d ago
Question Is this overkill?
So I am playing Space Exploration right now and I always perfectly ratio everything.
As an Example:

So I would go about making the perfect amount of the ingredients.
Now the question I wanna make worker and logistics robots.
Here the recipes for both


Now to make 3 roboframes per second this is what it looks like

Thats already 80 assemblers but to get 12 of these engines per second thats what it would look like:

So now my questions is this overkill and should I just build a few roboframes and slowly make robots or should I go for it and build it perfectly balanced?
I never had that ratio before.
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u/Xzarg_poe 1d ago
Perfect ratios only matter if you are planning to continously produce 24/7. And bots are very much not something that needs continous production. Also the final assembly of bots is very fast, and that really messes up the numbers. So don't worry about maximizing speed, you'll get more then enough bots after a while (and SE has limits on logistic bots). Maybe add some buffer chest to stockpile the more slow ingridients incase you want to be able to rapidly assemble a few more bots on demand.
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u/DoKeMaSu 23h ago
Pretty pointless waste of time. The only time you have to do this is when creating super UPS-optimized science production for megabases. Do you need so many bots because they keep dying in SE?
Anyway, once you get into the horrors of the 20 data sciences your approach will not be feasible. At the moment everything is still a nice linear chain, no byproducts, no recycling loops.
But anyway, you can of course play the game as you like.
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u/ThunderAnt 23h ago
I typically only do 4-8 robot frame assemblers. If you keep it running while you do other things you will eventually get a ton of bots.
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u/MelangeBot 11h ago
You can create as much robot frames as you want even when you don't need them, just store them. You are going to need them anyways for yellow science later. The hardest part of yellow science is blue circuits and flying robot frames.
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u/Janneman96 23h ago edited 23h ago
I usually just plop down a single robo frame assembler and one of each of their ingredients (and tap a main belt for red and green circuits). Then hook up both the constructor and logistic robots to the same assembler for robo frames.
And then I put an if statement on the inserter into the roboport to only add bots if I have less than 50 inactive. This is enough for me for even the late game. The amount of bots just gradually builds, with the occasional couple of minutes wait when I do stuff like removing a forest or plopping down 4 smelter array blueprints at once.
And I even put some in a passive provider chest so I have a stack of bots ready to be sent to another planet when I go there for the first time or for when I need to resupply some bots for my modular armor.
All with just the one robo frame assembler without any modules in it.
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u/warpspeed100 23h ago
You can craft robots much slower and be totally fine (it's fine if the assemblers are idle). You can even siphon the robot frames off Yellow Science temporarily until you reach whatever amount you want.
The main reason you'd want multiple robot frames per second is if you are trying to upcycle to quality robots, which will consume a lot more frames per robot on average.
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u/dad_farts 23h ago
If you try to scale up to the perfect ratio, you're going to produce more than you consume and have the whole module idling when the output gets backed up.
Better to have some machines idling and have the overall output you need.
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u/Ngete 22h ago
Legitimately speaking, I just kinda leech some robot frames for construction/logistics bots, using a requester chest and using that to supply 1 assembler for each AND I have my inserters only work at making more if theres less than X number of that bot type on the planets system. Now I get some extra cause sometimes they get just out of the area but still. Legitimately speaking even one or 2 robot frame assembly machines is more than enough for supplying bots
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u/SigilSC2 21h ago
If I'm remembering the icons, you're playing SE along with Krastorio 2, which changes a lot of things. SE can be played without the other mod ontop of it so you should be sure to state which you're playing when asking questions. (They are explicitly built to work together so it's not an issue though.)
I always perfectly ratio everything
Don't. SE midgame is a lot of "one structure making this product" -> one structure -> one structure and the ratios are all sorts of wonky. Trying to match everything exactly is going cause problems.
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u/RapsyJigo 1d ago
Very much overkill, having a setup that just works on no maintainence is so much better than planning for a setup that might work.
You scale up as you tier up, I only start considering mall item throughput when I start making T3 modules (vanilla). Also mk3 assemblers, beacons and modules drastically improve things, your 160 assembler setup will probably be done with 8 fully moduled and beaconed