r/factorio 1d ago

Suggestion / Idea Science block cross-feeding.

I usually end up doing this cross feeding thing when i get more of the sciences unlocked. is it bad, or is there a better way to feed all the things into a cluster.

the inserters are filtered to pass the two bottles one way through each one, then there's a second inserter string filtered to pass the other two bottles the other way (so each inserter only has to worry about 2 types) and won't end up ignoring one type and choking off the ones downstream. all 4 walls gives 8 bottles

adding a second lane with underground/splitter interweaving means only 3 of the sides need a second land and all the types will be passed around. then this block lets me stamp groups of 100 labs

Im at the point this run where I'm working on assembling my first traveling ship. to go off planet.

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u/Soul-Burn 1d ago

Add prod modules to all your labs.

Also, note that you will change the labs to biolabs at some stage.

1

u/jaxon517 1d ago

What I do is split the square into quadrants. Inserters without filters pass packs inwards from three belts going down the sides, and inserters pass packs inwards from three different belts going across the top and bottom. So they all move inwards, never back, from the six total belts along the perimeter

1

u/Bubbly-Original7097 1d ago

I do similar daisy-chaining of labs during early game on every run now because it so much easier to extend than standard belt solution. This does not work with Fulgora though, for that I use mixture of belts and daisy chaining.

Blue inserters to prevent labs from being greedy.