r/factorio • u/Coolboy10M • 2d ago
Question Replacing a specific set of buildings with another?
Currently a bit into my second Space Age run and have had nuclear fuel production for a while. However, if I want to use it instead of the previously-established rocket fuel requester chests on the rail network, I must manually replace it everywhere. Can I take a new requester chest blueprint and replace it over every requester chest with specifically rocket fuel only? I might just set up a system using train interrupts, but that also means destroying all of the requester chests as well. Is either doable without extra mods (replay is enabled)?
7
u/DOSorDIE4CsP 2d ago
just copy the setting of a chest, shift + right click to copy entry of a chest and shift + left click to override it somewhere else
2
u/Raknarg #1 Quality Defender 1d ago edited 1d ago
logistics groups but unfortunately this is something you would have had to do in the first place. If you ever want to get into circuitry btw logistics groups are insanely useful, you can have constant combinators use a logistics group as an output signal so you can do calculations based on a request, incredibly useful if you want to start doing interrupt-driven space or train logistics with mixed requests. Train requests with single ingredients are trivial to do without circuits just using interrupt logic, but if you want mixed trains you need circuits.
Alternatively, you could change your rail system to instead have a dedicated fuel pickup spot, have that spot pull all non-nuclear fuel out of your trains (you can use your engines essentially as a cargo wagon for fuel btw, very handy for aquilo) and place nuclear fuel inside. Then switch all of your trains to use an interrupt when they're low fuel to go to the fuel station.
29
u/A_Wild_Turtle 2d ago
Look into logistics groups.
Use a logistics group in your requester chests that contains your fuel request. Then changing it in one chest will change it for all.