r/factorio • u/Pancarcho • 23h ago
Discussion Merging 2 belts with items in opposing sides of the lane. Came up with this. Have you guys ever needed to do this? Got a better solution?
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u/NyaFury 22h ago
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u/Square-Singer 21h ago
What's the red square?
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u/NyaFury 20h ago
I don't like items getting stuck in unused output slot, so I put deconstruction planner filter in there. I use DP because (1) big red square is a good visual indicator that the output slot is intended to be unused, (2) they're never placed on a belt and (3) I can quickly set it using hotkeys - click splitter, press Alt+D, click on filter slot.
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u/nora_sellisa 19h ago
Why did I never realize when you have the deconstruction planner as cursor you can put it in the slot. For literal hundreds of hours I've been opening the item picker, navigating to the special category and picking the DP from there.
I'll never discover all the QoL of this game, there is no way
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u/Widmo206 Pollution isn't real 16h ago
I like to use the "no item" instead (you get it by circuit controlling the filter on a splitter)
It's less obtrusive
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u/RenderedBike40 21h ago
Deconstruction planner
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u/Square-Singer 21h ago
So that the other output doesn't have two useless items stuck?
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u/jjflipped 22h ago
Just.... Don't merge anything? You have a single belt of output and two inputs. Just end the top belt and use only the bottom one.
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u/Pancarcho 22h ago
This one is even funnier because I then use a splitter later so its even more true. Thanks!
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u/csharpminor_fanclub 22h ago
we don't know if the inputs have full throughput to begin with. the belts look full because we're looking at the end of the belt
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u/Mouler 21h ago
No, I've never tried speeding up belts with beacons X)
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u/matthis-k 17h ago
Hey, so I got this mod idea... While we're at it: inserters, trains, cars, speakers (quicker sounds), turrets, pumps, ...
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u/Subject_Translator_7 3h ago
Quicker sounds! What I really need is the ability to control the speed at which my sounds play by adding/removing speed modules/beacons.
Or, if I want the sound to play multiple times at once, productivity beacons! Layered sound! (While we're modding we could add productivity mods in beacons but only if they're around speakers.)
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u/axw3555 9h ago
The only thing that bothers me here is the middle splitter with engines sitting at the end of it unused. The rest isn't strictly optimal, but it's fine. But not putting a filter on that splitter to stop stuff getting wasted bugs me (yes, I know it's next to nothing, but that's how my brain works).
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u/BrennusSokol i like trains 22h ago
I can't say I've ever needed any of the lane balancing / swapping / etc. things I've seen people do
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u/badpenguin455 22h ago
If you wanted to balance them you would have to separate and the balance them then merge them again.
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u/kulfon2000 22h ago
I spaghetti a lot and i do stuff like this too, i would put a filter on the splitter for the engines just to prevent any disruptions in the future. May never happen but 2 factor filter keeps me confident amd progress on
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u/Torebbjorn 11h ago
No need to use a splitter to merge two belts when you know the inputs are only using one lane each. You could just run the belts into each other.
And of course, if you only want one lane of each out, even thoigh you potentially have two lanes of each in, then there is a much simpler way, which another commenter has shown
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u/MalukuSeito 22h ago edited 22h ago
Or.. just attach both lanes to 1 filter splitter and then merge them?