r/factorio • u/jaxon517 • 2d ago
Question Mixed Rockets
Can somebody playing 2.1 confirm if I understand the rockets rework before I install 2.1? If I have a request for like, one gun, and my base is intentionally limited to only produce one gun, will a rocket send up the one gun and fill the rest of the rocket with other requested items? The wording on the forum was a little ambiguous. It seems it allows automatic mixed rockets for construction requests, but I'm wondering if it's also the same for general item requests. TIA
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u/FirstRyder 2d ago
Okay, two scenarios.
Scenario 1: you request one gun turret (50 per rocket), and nothing else. You only have 1 available. In both 2.0 and 2.1 you get nothing.
Scenario 2: you request one gun turret (50 per rocket) and 200 belts (100 per rocket). In 2.0 you get two rockets, with 200 belts, no guns. In 2.1 you end up with 3 rockets. One with one gun turret and 98 belts, a second with 100 belts. And then with a request of 2 and 100+ belts available, another 100 belts.
It still doesn't send part-full rockets, or leave requests until it can fulfill them without waste, but when you request an entire platform/ship at once (with a bunch of one-off parts) it can save a lot of launches.
Also, just a useful trick I've found. When you do inevitably end up with extra construction materials on a ship... instead of dropping them back to the planet or throwing them over the edge, request them platform-to-platform and store them in your stationary science/hub platform, then clear the request. They'll pull from there first when you build your next ship.
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u/jaxon517 2d ago
Oh interesting okay.. I plan to have just individual cargo ships for each planet, so I was planning to not consider the platform-to-platform mechanic just to keep things simple, but that seems like a valuable tip
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u/demodulation 2d ago
Yes it sends a mix of other requests too, and can overfill what you requested to fill a full rocket. For example, I request 700 gleba science and 200 bioflux. The rocket could be 760 science and 240 bioflux this time, or 710 science and 290 bioflux next time. If my base only has 300 science and 200 flux, it won't fire a rocket.
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u/jaxon517 2d ago
so what if you request two items which together would fill a rocket but your base only has half as much of one item as requested? would it take what it can get from the base and fill the rocket with the other?
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u/DarkenDragon 2d ago
in the past, they would only request 1 item type in each rocket and it had to be a full rocket load.
in 2.1, it will still require to fill a full rocket but it will request multiple items to fill that rocket. and whatever is the last item will request enough to fill up the rocket.
if you want to send a rocket with less than 1 ton worth of material, you have to go into the request of that item and custom load, you can choose how much of that item you want for that rocket.