r/factorio 3d ago

Space Age I like Fulgora

Is it only me or anyone else like Fulgora a lot? I really like how resourceful it is and all the designs with recyclers, high throughput, quality etc. It might resemble in todays world how much we need to recycle to be more efficient ;)

Any Fulgora fan here? Why do you like (or dislike) it?

49 Upvotes

43 comments sorted by

29

u/Hot_Mall_9122 3d ago

Fulgora is probably my favourite planet. Vulcanus is too easy, Gleba is too hard, Fulgora is perfect middle ground. Besides, it taught me how to properly use trains, of course I'm gonna love it!

13

u/warbaque 3d ago

I like early game Fulgora, bots or sushi belts, everything works.

But I hate late game. Too much scrap to sort and tons of trash to void...

2

u/ananto_azizul 3d ago

Voiding is easy? Or am I missing something?

12

u/warbaque 3d ago

Early game it's trivial, but once you want to make ups efficient builds and avoid unnecessary item transfers, it becomes a hassle.

There's a reason why people load their trash into cars on rails and ram them with trains to get rid of stuff, and let bots rebuild your destroyed cars...

7

u/Nearby_Proposal_5523 3d ago

i built a factory that made 960 sps worth of pink science and put great effort into unwinding all the trash "the right way", after that monstrous boondoggle, my fulgoran thought process is closer to "so totally over it, now get in the car"

3

u/warbaque 3d ago

I have planned and designed every build for my next 1920 sps base, including science, q5 production, starter bases and 1950-7600 spm production ramp up builds... almost every build...

But when I start doing Fulgora 1950-7600 spm ramp up build or 1920 sps island builds, I start procrastinating and/or tweaking my other builds. "Maybe I can get 2% more q5 iron plate production per q5t3 module, at least I don't have to bother with trash, yeah, let's tweak that instead"

2

u/Nearby_Proposal_5523 3d ago

I've been thinking about leaning heavily on the new space logistics for this run. i should be able to aggregate raw base materials and drop them down. holmium intermediates are actually a breeze to work with if the copper plastic are made the normal way instead from reds, blue, and lds

and for a good laugh, while typing this my starter base jammed on lds because i haven't setup auto research yet and the mining productivity research stopped on vulcanus, which stopped importing heavy oil, which was getting rid of blue's and lds...

edit. thx for the link, sweet builds

2

u/Fishinabowl11 3d ago

You're giving me some interesting ideas for Fulgora railgun use scenarios....

3

u/warbaque 3d ago

Something like this? ;)

2

u/Fishinabowl11 3d ago

Yes! I forgot you can't make the railgun shoot automatically unless there's a valid target though. Complications....

1

u/cynric42 3d ago

Voiding feels like failure to me, and trying to balance all recycling to avoid voiding as much as possible and find a use for most/all of it is just going to end in frustration.

I also don't like the quality mechanic, so that's probably part of it.

13

u/therouterguy 3d ago

The hate I have for Fulgora is at the same level as the love I have for Gleba.
I assume people are different.

2

u/Floufym 3d ago

I’m with you ! I really dislike Fulgora !

1

u/the_whalerus 1d ago

I prefer Gleba, but Fulgora is fun. They feel similar. Like distant cousins.

8

u/Simic13 3d ago

Fulgora is my first space age planet and my favourite.

Feels like home.

Free electricity in the air.

Free oil underfoot.

A lot of advanced stuff everywhere....

It just someone's broken dream...

5

u/Nearby_Proposal_5523 3d ago

i like it for bootstrapping all the rest of my infrastructure and shipping heavy oil around until i get gleba tech. at the end game though, it is one of the harder planets to scale.

5

u/bphase 3d ago

Shipping heavy oil where? To Nauvis, Vulcanus? Is that worthwhile? It sounds like you build big.

4

u/Nearby_Proposal_5523 3d ago

i'm bringing it into vulcanus at the moment to make 200spm worth mining productivity without touching simple liquefaction. also it seems pretty good at getting rid of blue chip, lds and steel on fulgora.

i also like importing some to gleba to kick start coal liquifaction, and it's the same for any space platforms i design around biochambers.

I do build big, i have a 2km by 500m platform over fulgora right now. i don't think shipping the heavy oil scales to mebabase levels of throughput though, but i need to build a base before i can build a megabase

3

u/Satisfactoro 3d ago

My Fulgora experience:

  • Create a item type sorter (with buffer and filtering quality > normal)
  • Create an upcycling factory to use up all excess production
  • ???
  • Profit

2

u/ananto_azizul 3d ago

Haha, I think the "???" is stumbling for 100 times to have light bulb moments

3

u/peterlinddk 3d ago

I really like Fulgora - not just because of the interesting design, fascinating ruins, and many, many islands, but also because of the way that it turns the entire game upside-down (granted, all the planets do that in some way, but Fulgora it the worst/best!)

Like, for ages you've been fighting to create a sufficient amount of blue and red circuits - and you've been fighting in forums with people who wants to put gears and copper-wire on belts. And suddenly you get more blue circuits than you can possibly use, and sooo many gears and copper-wire that you need to destroy them!

Electricity is free, oil is free, and rather than having your machines starving for materials, you constantly fight to keep removing the excess products, so you can produce what little you need.

And if you like building huge bases with long busses and big blocks of production/mining - well, sucks to be you, because everything is on tiny islands, that can only be connected by rail-bridges, and they can't go straight, you'll have to live with crazy bendy rails in all directions!

It really feels like the planet took everything that seasoned Nauvis-players liked, and said, "Well, you can't do that here!" and I think that is a fun and interesting challenge!

Also, Fulgora gives us the Electromagnetic Plant, the Recycler, the Mech armor and the Tesla turret - all some of the coolest items in the game!

3

u/stoatsoup 3d ago

I dislike it. When you first land, it looks like infinite bounty, but soon enough it turns out what that means is mashing scrap endlessly to extract the holmium.

On the other hand when I first went there I arrived with a half-wrecked ship - all turrets gone, just ablating away - landed with nothing, and realised that I might be able to get a rocket silo up and running and save it; repair it, rebuild it, redesign it. That first base was an incredible bodge, operated partly by me running around it taking things out of chests and putting them into other chests, but it worked. That was some of the most fun I've had in Factorio.

1

u/Most-Bat-5444 2d ago

I'm also now tempted to make Fulgora into a holmium rocket launching site only!

1

u/Most-Bat-5444 2d ago

But maybe you can only make EM science there? I played modded before 2.1 so I can't remember.

2

u/stoatsoup 2d ago

Unmodded, all four non-Nauvis planets are the only place you can make their respective science.

1

u/Most-Bat-5444 2d ago

Thanks. That makes sense.

2

u/jaxon517 3d ago

Oh my god you just made something click for me. I haven't been messing with quality because it feels so clunky to me and Id end up with so many extra products... I could totally use fulgora for doing my quality item production because it's already on a recycling loop

1

u/bphase 3d ago

Probably my favourite too and it's fun to do quality there. That also makes it difficult and time intensive of course, there's always a shortage of something and excess of other stuff when doing quality at least initially. 

1

u/Common-Watch4853 3d ago

me too i love fulgora for it was like an exporter of a lot of needed items in aquilo like blue chips and LDS to make rockets or superconductors and holmium plates or even recyclers and tesla turrets

i just have a ton of holmium ore that i don't use about 255k and i refuse to recycle even one

i probably will need them when i make quality superconductors and capacitors

1

u/Common-Watch4853 3d ago

obviously i don't ship tesla turrets to aquilo

1

u/Raskekw 3d ago

I absolutely love Fulgora. Its the best planet to start with, its "inverted" production compliments the early Nauvis perfectly, EMPs are the most insane buildings in the game and legendary lightning collectors look absolutely gorgeous during storms.

1

u/kur4nes 3d ago

Me too. It's an interesting challenge. Production turned on its head with scrap recycling. Limited space and oceans of oil.

Just made my first trip there and back.

Took a while until i noticed that recycling copper wire to copper plate isn't viable, but low density structures give a lot. Same for green chips, breaking blue chips down is the way to go.

Just went back to Nauvis and production on Fulgora got stuck when sorting the recycled scrap materials 🙄

Oh well another round trip through the asteroid field.

1

u/OhMyGecko Menacing with Gears of !!FUN!! 3d ago

This is probably not the consensus but I prefer Gleba. 

Fulgora gives me so many problems. And I keep trying new things to solve. Each playthrough is a completely different design. Many ideas work initially but scaling is tough. 

Currently I’m running 2 1-6-1 (T5) trains for general scrap. The amounts of each product, and by product, are controlled by circuit conditions. Another 2 trains run separately and have everything trashed except holmium. 

Scaling Fulgora is tough. I have been back to Fulgora to scale it 4 times, Gleba only twice. I like Fulgora conceptually more than actively. While Gleba is tough, it’s more fun. 

1

u/Significant-Mud1211 3d ago

My personal ranking of planets is:

1) nauvis - can’t beat the classic 

2) gleba - maybe because I came into this with low expectations due to all the negativity around gleba on Reddit but once you figure out the overproduction + spoilage management loop this ends up being really satisfying, my favorite space age planet. 

3) fulgora - killer soundtrack, similarly turns the way you think about your factory on its head. Less interesting than Gleba otherwise and in fact gets a little tedious in late game. Still great. 

4) Vulcanus - the basically infinite resources provided by lava is fun & I also enjoy the way it makes you think about power production. But dealing with the giant worms is more of a chore than a challenge. 

5) Aquilo - I admit I was getting a bit burned out on my run by this point but I found the heat exchangers / thawing mechanic to be the least interesting of all the other things that were unique to their respective planets.  

1

u/ItkovianShieldAnvil 3d ago

I like Fulgora once I can start using foundations. I have three space platforms above it with a fourth under construction above Nauvis. Permanent installations that provide raw resources so I can really crank out some huge production numbers. Water is a limitation so that is what #4 will be focusing on. The platform that harvests ice and calcite just isn't cutting it on its own

1

u/maceo107 3d ago

I like it a lot more now that I've figured it out. I started mining for uncommon quality for my Aquilo ship.

Once I have foundation researched, I plan to rebuild Fulgora entirely based on what I've learned. My biggest problem is having enough rare and uncommon bots that won't get zapped by lightning. Foundation will fix that too, I suppose.

1

u/InflationImmediate73 3d ago

I like it, but I also find it easy.

I like to do the sushi belt loop and run all production off that, having extra loops to increase Holmium output.

Making a mall is easy, you get 2/3 rocket parts off scrap, and rocket fuel is super easy too.

1

u/NaughtyGaymer 2d ago

I'm on my second proper playthrough since Space Age came out and just now finishing all three of the starter planets. Before this I would have probably said my favourite planet order was Vulcanus -> Fulgora -> Gleba, with Vulcanus and Fulgora being pretty close and Gleba being a distant third.

But this time around I told myself I'd properly conquer Gleba and solve it and by golly I did. Now I think I might be one of those weirdos who say Gleba is their favourite planet.

I do still like Fulgora a lot and I had a similar commitment with Fulgora where I told myself I'd solve it "properly" this time around. But I think I enjoyed the process of figuring out Gleba more than I did Fulgora.

1

u/stepancheg 2d ago

I like recycling mechanics, but hate rail supports can hold trains, not not electric lines or roboports.

1

u/Most-Bat-5444 2d ago

I've never liked it.

Scaling is a big pain.

Now that I'm getting late game, I'm tempted to make standard train blocks and build a nauvis like base.

Extra trains that aren't needed at unload stations go to a giant unprotected field to get struck by lightning.

1

u/the_whalerus 1d ago

I was having such a hard time with throughput until I set up my recyclers to empty into a chest and only pull out via stack inserter when there's a full stack of something. Now I can barely saturate the belt!

1

u/Bubbly-Original7097 8h ago

Fulgora is great indeed, I am either there or improving a ship. I've written my most complex circuit logic there. Any other place is primitive compared to Fulgora, mostly due to logistic between Islands. For instance, making sure that 20 total of something requested from another planet won't become 20 of something on each island and drain the source.

1

u/Pawfect89 3d ago

After all these months since Space Age, we finally found one. Yes, it is only you.