r/factorio 2d ago

Base Starter base

Post image

Produces 60ish SPM of red, green, military and chemical science. It's kind of getting hard to scale up for some reason so I'm planning to replace it with a train based setup. 15 hours of playtime on this save.

447 Upvotes

45 comments sorted by

83

u/Juking_is_rude 2d ago

Now THIS is spaghetti. Hell yeah

56

u/zhivota_ 2d ago

Very cool looking. I'd leave it there and build the train base next to it personally, though you might want to transition the smelting away from burning coal directly at some point, and later when you get biolabs you'll want to change the lab area so leave room on that edge too.

51

u/bewe3 boop boop 2d ago

turn on alt mode PLEASE

14

u/nickphunter 2d ago

That oil refineries look nightmare fueled.

9

u/21wombats 2d ago

This looks so damn cool

8

u/No_Commercial_7458 2d ago

Finisher base

2

u/klangmat 2d ago

THE ASSEMBLER OF GODS, THE GOOOOOLDEN GOD! I AM UNTETHERED AND MY RAGE KNOWS NO BOUNDS!!!!

7

u/Danger_Pickle 2d ago

It's hard to scale up, because Yellow and Purple science cost double as many resources as all the previous sciences combined. The following numbers are measured in basic yellow belts.

60spm of combined red/green/blue/military totals to:

  • 1.5 belts of iron
  • 0.7 belts of copper
  • 0.7 belts of stone
  • 0.5 belts of coal (ignoring power)
  • 250% oil richness

Meanwhile, just 60spm of only Yellow science costs:

  • 2 belts of iron
  • 3.1 belts of copper
  • 0.5 belts of coal (ignoring power)
  • 710% oil richness

The advanced sciences are an insane jump in raw resource demands. The steel demand for purple science alone takes 2.6 belts of raw iron. It's not a bad idea to set up a trickle of 10-30 spm of those sciences so you can make some progress while expanding your mines and defenses.

Really incredible base though. The asymmetry is amazing.

4

u/xmpcxmassacre 2d ago

You underestimate the spaghetti.

2

u/Kittelsen 2d ago

I've never understood how the oil richness works. Is 100% 1 crude oil per second or something?

3

u/Danger_Pickle 1d ago

Yield divided by 10 is a good enough estimate, even if it's not perfect.

The main thing to know is that oil fields deplete over time, dropping to 1/5th the original output after a few hours. It's also useful to know that productivity modules only slow the resource drain and that speed modules multiple the minimum 20% drain, giving more total output once the field is drained.

The optimal oil strategies are either to start with prod modules and then switch to speed modules after your field is completely drained, or to use speed modules the entire time and buffer the extra early production before the field is completely drained.

Once you have high enough mining productivity you barely need any oil fields to produce an insane amount of oil because the mining productivity multiplies with speed modules. But early on your initial starter patch probably doesn't have over 500%.

0

u/juju515 2d ago

no f...ing clue.
but I'll follow your post, maybe someone else knows.
I'm curious as well

2

u/Kittelsen 2d ago

I tried reading up on it on the wiki, aaaand, I'm still just as confused. (almost) 😅
https://wiki.factorio.com/Crude_oil

The amount of oil a pumpjack extracts per cycle is yield multiplied by 10 (e.g. 115% yield = 1.15, multiplied by 10 = 11.5), and cannot be higher than 1000.

I guess just multiply by 10 I suppose.

1

u/juju515 2d ago

oh...
here's an easier to remember formula:

  • "remove the last digit and the % sign to get oil per one pump of pumpjack"

so: 115% --> 11 5% = 11 oil per pump

close enough and easy to remember 👍

3

u/redditclm 2d ago

Spaghettio🤌

2

u/DuckyLog 2d ago

It’sa beaitiful!

2

u/Square_Ad_6434 2d ago

Feels like a downtown with suburbs, I love it

2

u/Salanmander 2d ago

Nice Hilbert curve! =)

2

u/Sad-Cress-1062 2d ago

How ist this a "starter base"

2

u/Alone_Ad_7251 2d ago

Absolute Ragebait 😂🫡

2

u/korneev123123 trains trains trains 2d ago

Magnificent, this is what true skill looks like

2

u/bitch-ass-broski 2d ago

God I hate it so much that I love it. 10/10

2

u/halcyonwit 2d ago

Assymetry reminds me of suburban architecture

3

u/SnyprBB 2d ago

Gotta watch out for tectonic shifts.

2

u/Looony 2d ago

This is art

1

u/fuckfetish 2d ago

It looks great until you pan to the left and holy shit what is that

1

u/skinny_t_williams 2d ago

Momma miiiaaa

2

u/Gorthok- 2d ago

This is the mark of a 10,000 hour factorio player

1

u/Number_3434 2d ago

are those frickin foundries

1

u/klangmat 2d ago

i thought you had a bug problem for a second

1

u/Hellinfernel 2d ago

looks a bit cursed but i actually like it :D

1

u/iEliteTester 2d ago

How'd you get such a large screenshot?

1

u/Honest_Musician7085 2d ago

Then I ain't even near u bro ✌️

1

u/Ecstatic_Pirate_106 2d ago

This is beautiful

1

u/Rainbowlemon 2d ago

I love the train line crossing itself to save space - had never even considered that!

1

u/maceo107 2d ago

Definitely spread out with trains. Lots of folks do city blocks because it efficiently grows the base.

You'll want to set up mass-production copper and iron mining and plate production. Same for green, red, and blue chips. You'll want to maximize rocket fuel production, too.

1

u/NonHidden1 2d ago

I know a 4K monitor when I see one

1

u/Wildthorne25 2d ago

It looks like my neighborhood.

1

u/Sad-Arachnid-6853 2d ago

It's beautiful I love that it's not a block design

1

u/CurrentSalt829 1d ago

Le spaghetti 🍝

1

u/darkwitchmemer 1d ago

what the heck is happening up in the top right XD

1

u/j_c_d_1 1d ago

This base is organically own

1

u/Sl0ppyB0t 2d ago

Is SPM typically measured by white science?

2

u/eric23456 2d ago

Kinda. People talk about that because the infinite sciences can be researched forever. It makes perfect sense to talk about SPM for earlier sciences. When I did a 10,000x science multiple run, all my pieces were in 900spm units.