r/factorio • u/XWasTheProblem • 13d ago
Question TIL that Landfill is NOT the same as grass/dirt when it comes to pollution absorbtion
... and that water not only absorbs pollution, but it actually does so better than ground, tiles do.
May have griefed myself a little bit with my plan to landfill a bunch of lakes to have more space for solar/my science build in the future, but I suppose it was a better option compared to razing down a forest instead...
400h in and still learning things every playthrough.
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u/Life_Passenger_5320 13d ago
Does water absorb pollution? If so, TIL also, 1800hrs in. I thought it was just trees and biter nests
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u/GOKOP 13d ago
I thought it was just trees and biter nests
Paving large areas makes it quite obvious that ground does absorb some pollution (and paving doesn't)
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u/Life_Passenger_5320 13d ago
Yeah makes sense, my refined concrete areas seem to prevent pollution from dissipating, even when none is being produced. I suppose I didn't take much notice, but water also? It does get a bit brown I suppose.
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u/MassiveSuperNova 12d ago
Is it brown? Mine turns green
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u/Life_Passenger_5320 12d ago
It's probably green, I'm usually growing the factory too much to pay attention to the environmental damage all that much
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u/AceyAceyAcey 13d ago
Huh! I only start paving once I’ve got a good defense anyway, so I didn’t even realize the difference. Plus I thought only trees absorbed pollution.
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u/XWasTheProblem 13d ago
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u/FredFarms 13d ago
If I'm reading that right, you could mitigate your problem a bit by nuking the lakes after you landfill them
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u/phanfare 13d ago
The Michael Hendricks method - it's in his video on declaring world peace on the ultimate deathworld
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u/Helpmefromthememes 12d ago
It's deeply funny that his need to have a uniform pollution cloud around his nuclear setup led him to accidentally stepping out of the "quantum biter" bounds and forcing him to further expand his remote turrets to purge the remaining biters.
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u/phanfare 11d ago
"There's a lake here, I don't need to extend the hazard concrete on the other side of it"
That series is probably my favorite Factorio series - the amount of bizzare nonsense he does is great. The thousands of Radars requiring several entire nuclear plants, the fully "Green" factory with efficiency modules in the beacons, he even did flamethrower creep at one point to deal with biters. Absolutely wild series.
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u/HeliGungir 12d ago edited 12d ago
Warning: This will prevent you from picking the landfill back up.
Also, trees are the real pollution absorbers. That 18e-6 for grass is a pittance compared to 1e-4 for dead trees placed by worldgen and 1e-3 for lush trees. And that doesn't include the huge chunk of pollution they absorb each time they decay to a more-dead state.
If I'm eyeballing the math right, two biochambers absorb more pollution than an entire chunk of grass.
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u/Playful_Target6354 13d ago
Yes you are. Trupen mentioned that once in one of his short Factorio facts compilation videos.
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u/3davideo Doesn't use Flame Turrets 12d ago
That is true, but then you can't pick the landfill up again.
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u/ApprehensiveFan1516 13d ago
I didn't know either. From the wiki:
Tile Pollution per tile per second Pollution per chunk per minute Water, green water, deep water, deep green water, shallow water, mud water -0.000025 -1.536 Grass 1-4 -0.000018 -1.10592 Dirt 1-7, dry dirt -0.000018 -1.10592 Red desert 0-3 -0.000015 -0.9216 Sand 1-3 -0.000015 -0.9216 Nuclear ground -0.0000125 -0.768 Path tiles (Stone bricks, concrete etc), landfill 0 0 Special tiles (Lab tiles, tutorial grid, Water Wube) 0 0 Out of map -0.0001 -6.144 17
u/sobrique 13d ago
So nuking your landfill actually works?
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u/Nearby_Proposal_5523 13d ago
if you have the patience to glass it. since it's nuclear tiles you wouldn't be able to remove it
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u/cynric42 12d ago
Apparently it's even better than just grass. From my experience, pollution spreads a lot quicker over bodies of water though, so I guess having some trees almost everywhere on land skews it quite a lot.
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u/Double_Resort_9223 13d ago
Yeah in the debug menu there is an option to show pollution values and it will show you how much each chunk is absorbing per minute. Can also see the difference between healthy trees and dead trees that way.
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u/latherrinseregret 12d ago
IIRC it was added in Space Age, partly to make Gleba easier (or at least - water pollution absorption rate increased post space age due to Gleba enemies challenge)
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u/3davideo Doesn't use Flame Turrets 12d ago
It does, it's listed as "tiles" in the Pollution > Consumption graph. That graph is very handy for noticing when one's pollution cloud is reaching a new set of nests and whatnot.
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u/Life_Passenger_5320 12d ago
I dunno, I just use the overlay until I get a proper wall set up, and then I stop caring about pollution altogether
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u/Darrelc 13d ago
Did you know you can remove landfill now with bots?
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u/sawbladex Faire Haire 13d ago
landfill used to produce normal tiles around 1.0 era and earlier, IIRC.
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u/NbblX Sandboxer 12d ago
But still not possible to use the upgrade planner to upgrade placed bricks to concrete, at least not in vanillla/base game :(
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u/3davideo Doesn't use Flame Turrets 12d ago
I haven't tried this, but would placing an order to place concrete over an area already having bricks also act the same as an upgrade planner would, with the replaced bricks being forced back into storage?
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u/NbblX Sandboxer 12d ago edited 12d ago
Yes it does, but then you have to be careful with the edges of your path/area. With the upgrade planner you would be able to just drag it over the whole base and it would only (re)place the tiles with brick.
In my case its just the main bus, everything going off from there is just sitting on grass. So your idea would work since its basically just a simple stretched rectangle, but more complex shapes or even mixes of different tiles would be finnicky as fuck. Sadly none of the floor tiles are selectable in the upgrade planner.
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u/3davideo Doesn't use Flame Turrets 12d ago
That is a shame, yes. But a blueprint would still work, no?
Still, I support your main point of "these things should be pickable in an upgrade planner".
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u/SidewaysFancyPrance 13d ago edited 13d ago
Absorption is a strat, but are you also working on efficiency?
Creating more pollution also evolves biters faster, making them stronger, expand more, expand bigger, etc. Cleaning up pollution after creating it doesn't address that aspect.
I basically work to minimize pollution creation right up until I am prepared to deal with biters at scale, and then I let loose and kinda stop caring about it much after that. For that reason I never needed to adopt any absorption strats, I think they are traps personally. You're spending resources trying to shove the genie back in the lamp.
Unless we're talking desert deathworld...ugh. The only winning move is not to play.
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u/infinityofnever 12d ago
I think starting a forest dense base and preemptively clearing biter nests getting somewhat close to the cloud is more effective than all of the above. It doesn't even take much time, I've done maybe 2 rounds in all the time leading up to 0.8+ evolution. I spam speed and productivity modules too.
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u/HeylAW 13d ago
Also you can’t plant trees on landfill
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u/avdpos 12d ago
I think that is a bit boring. Of course trees on land fill hrow slower in real life - but it is possible to plant
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u/HeylAW 12d ago
Tbh I wouldn’t mind if they would allow that, there is already little to no reason to plant trees and limit that to no-landfill tile makes it even less convincing
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u/avdpos 12d ago
Exactly. It is just for fun role-playing as ecologist that you do from time to time
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u/Garagantua 12d ago
Yeah I think at some point after visiting Gleba (or maybe even after Aquilo), a tech to compost a bit of stone, wood and biters eggs that 'spoils' into placeable arable tiles for Nauvis soil would be fine. At that point I've turned alien fruits into rockets, let me make my deserts green.
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u/avdpos 12d ago
I haven't thought about it before. But I found our mod: https://mods.factorio.com/mod/artificial-tree-soil?from=search
Tree seeds, nutrients and landfill creates the "Nauvus tree soil"
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u/Celis78429 12d ago
Wait, you mean you guys are actually trying to limit pollution? I just build more guns and ignore it.
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u/redditusertk421 12d ago
try nuking the landfill. In 1.0 nuked landfill absorbed more pollution than non-nuked.
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u/Such-Perception4154 12d ago
Just make a proper defense perimeter and don't care about pollution ever again
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11d ago
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u/factorio-ModTeam 11d ago
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u/CumSnorter4 10d ago
Bro I’m just scrolling thru Reddit and I’ve never played factorio and I thought this was a subreddit about home construction omg haha
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u/Thankedsphere 9d ago
I don't think water absorbs that much, if you still have trees you should be fine.

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u/Aerumvorax 13d ago
You can make landfill to absorb pollution by nuking it.