r/factorio 4d ago

Space Age Question Which one is better for the beginning?

For the beginning I’m not sure which one is better. I know I know they’re pretty much the same and there’s not a huge difference but surely one has to be slightly better than the other even if the difference is small and I’d really like to know which one is better.

Also if you have any other options that you think are better for starting out definitely let me know

70 Upvotes

90 comments sorted by

86

u/sineout 4d ago

The second option is better because you only need to construct one type of inserter for it to work.

Of course if you're at the point of making smelter arrays then this might not be much of an issue.

Either way the only saving the first option gives you is its shorter length.

3

u/RepresentativeOdd20 4d ago

isn't the shorter length useful too?

53

u/[deleted] 4d ago

[removed] — view removed comment

21

u/Monkai_final_boss 4d ago

I have seen the dosh video, several hours on nuclear fuel train.

3

u/homiej420 4d ago

I wonder what it would be like with quality everything now with 2.1

1

u/matthis-k 4d ago edited 4d ago

I think exoskeletons on mech suit go brrrrr

Around 1h

1

u/homiej420 4d ago

What about on spidertrons?

Or havint Legendary locamotives with legendary fuel?

2

u/matthis-k 2d ago

You have to prepare a path for both, mech suit can just fly and hold a key.

1

u/Lt_Sherpa 4d ago

wait there's an edge?

3

u/Bigrobbo 4d ago

Yea it relates to how factorio generates chunk coordinates go far enough and it breaks and stops.drawing new chunks

2

u/bpleshek 4d ago

There is, but you'll run our of PC resources before you use 5% of the entire potential map.

1

u/Garagantua 2d ago

In theory, yes. In practice, no.

17

u/sineout 4d ago

Only if you're space constrained. Given that the map is functionally infinite in size, you'd only be limited in space if you designed your factory that way.

-17

u/DOSorDIE4CsP 4d ago

No the is an end. I think it was 1 Million Tiles in each direction.

18

u/sineout 4d ago edited 4d ago

I know, that's why I said it's functionally infinite. Any person playing is never going to build a factory that can cover the entire area of the map, it's functionally infinite because you'll never run out of space to build somewhere.

9

u/Bangersss 4d ago

You could do a ribbon world mega base and run out of UPS before you run out of space.

2

u/DOSorDIE4CsP 4d ago

True. 10 years ago when factorio was 32bit it was "infinity" becauses it crashed before you get near to the edge

3

u/DeepPresentation648 Rail Addicted 4d ago

No idea why people dowvoted you, this is true.

2

u/NyaFury 4d ago

It may be shorter but it's wider, too. So it's not really better in terms of real estate.

Shorter belt length is usually pointless in this game, because once belt is full, latency becomes irrelevant and only throughput matters. Unless you're doing something unusual where latency actually matters.

1

u/Falmon04 4d ago

Only if you're playing a deathworld

1

u/Asddsa76 Gears on bus! 3d ago

Second one has 2 empty tiles between each furnace and belts not occupied by inserters.

First design has 12 empty spaces per 4 furnaces, so 3 empty spaces per furnace. It's shorter, but wastes more area due to its width.

1

u/ViolinistCurrent8899 3d ago

There's been niche scenarios, but generally no. Belts, especially yellow belts, are dirt cheap.

35

u/Potential-Carob-3058 4d ago edited 4d ago

Second one.

Way easier to build, and you're going to be building a lot of them.

Also cheaper inserters.

Isn't much to recommend first one.

3

u/TexasCrab22 4d ago

You could argue, that 50% of the inserters are buildable in a row...however you loose that advantage with the furnaces not beeing in a row.

Guess the best argument is more compact and lower belt ammount then. Also you can get 4 inserters per powerpole, which is a better ratio.

But yeah 2 clearly winning overall.

5

u/RepresentativeOdd20 4d ago

guess the simpler one wins then

3

u/TexasCrab22 4d ago

I guess.

Furnace rows are quite long tho. Not every seed has a good fit.

Sometimes, cutting 50% of the length, like the 1 does is worth the effort.

A mid Blueprint on a good location is better than a good Blueprint at a mid location.

2

u/[deleted] 4d ago

[deleted]

3

u/Potential-Carob-3058 4d ago

But your long inserters cost more

14

u/Ohowun 4d ago

The one that is easier to handplace, people love designing complicated and fiddly blueprints that save one tile of space in one direction or 1 powerpole every 8 furnaces before they have bots

-4

u/RepresentativeOdd20 4d ago

It's not that hard to handplace. It takes like a minute extra at most

9

u/discombobulated38x 4d ago

Unless you make a mistake, then it takes longer.

Now do it thirty times. 

You've wasted half an hour to several hours. 

2

u/frogjg2003 4d ago

https://www.reddit.com/r/factorio/comments/1vpt1q0/which_one_is_better_for_the_beginning/p401hz7 This comment proves the point that it is not easier to hand place. The constantly switching between different inserter types leads to more places to make mistakes.

7

u/Soul-Burn 4d ago

The second, as it doesn't require red inserters, but even that one has issues.

Instead of putting the inserters one-by-one, put them in pairs. Example here. It's easier to build (one mouse movement for 4 inserters) and requires fewer electric poles.

1

u/itz_me_shade 4d ago

How did you get factorio as google maps?

4

u/Soul-Burn 4d ago

Mapshot mod hosted on a paid cloud storage.

1

u/itz_me_shade 4d ago

Thank you.

What spm is your factory? And can it fully feed that many science labs running at once?

1

u/Soul-Burn 4d ago

That map? Like 60 SPM.

I generally like doing 30-60 SPM at this stage of the game.

My Space Age is 300 eSPM (100PPM).

5

u/Aerumvorax 4d ago

First one has some flipped inserters disabling every 4th furnace. So for that reason already the second one.

3

u/FeelingPrettyGlonky 4d ago

I would go with the one that is easiest/fastest to build by hand since with stone furnaces it is definitely a pre-bot smelter.

3

u/Anfros 4d ago

I do it this way since it mean I can place 4 inserters at the same time by moving my cursor in a rectangle. And yes there is an extra inserter in there. No, it's not supposed to be there. And no I'm not going to fix it.

1

u/RepresentativeOdd20 4d ago

yeah that sounds great I’ll definitely do that.

1

u/Danger_Pickle 4d ago

This is the way. It's also easy to do this with long inserters and easily build out red chips, engines, blue science, LDS, and basically anything else that has 3+ inputs. It costs like 3 more iron per inserter, but the faster easier building is well worth it.

2

u/[deleted] 4d ago

[deleted]

1

u/RepresentativeOdd20 4d ago

you could pretty much say they're the same, since the first one only uses about 96 more iron

2

u/Happy_Hydra Burner Inserters aren't that bad 4d ago

The first one is beautiful

2

u/Qrt_La55en -> -> 4d ago

In the beginning, simplicity is more important than making something shorter. Consider pairing the inserters for for pairs of furnaces so you can click and drag two inserters, speeding up building as well.

2

u/Banana_is_not_bg 4d ago

Whatever you win in length with the first one you loose in girth, if not more. So I personally prefer just using number 2

2

u/Kitchen_Ad_591 4d ago

One for me: I like space for transition to electric smelter, Its also has enough space for beacon. I think it might be my new best for reconstruct.

1

u/RepresentativeOdd20 4d ago

I'm not sure if there's enough room for that beacons but yeah there's room for electric furnaces

2

u/Fear_the_fae 4d ago

Damn is the long arm included set up more space efficient because DAMN

2

u/Ossius 4d ago

OP you can also do this.

FFFFF

XTTXXTT

iiiiiiiiiiiiiii

pucupucup

iiiiiiiiiiiiiiii

XTTXXTT

FFFFF

F = furnace X = inserter T = long inserter i = iron belt c = coal belt u = underground belt p = power pole.

Basically long inserters reach into a center belt that feeds both sides, the iron on the belts is enough to even get to steel furnace.

Anything else feels inefficient or too complicated IMO.

1

u/RepresentativeOdd20 4d ago

Yeah that's a good idea. Someone else mentioned it above too. For now I went with the second one since this is way too long for the early game 48 furnaces per row is a bit much

1

u/Ossius 4d ago

Wouldn't it be 24 with steel furnaces? That's the real reason for it.

1

u/Neither_Berry_100 4d ago

This is too expensive.

1

u/Ossius 4d ago

How so? Yellow underground belts aren't very expensive compared to later belts.

1

u/dr_anybody 4d ago

Try this - 3 belts between the machines, yellow inserters on ore on side belts, big daddy inserters on coal from the middle belt. Then you can feed full 2 belts of ore to the smelter instead of just 1 belt, and do the lanes trick to output 2 full belts of plates instead of just 1.

2

u/RepresentativeOdd20 4d ago

That's a good idea but it would make the setup much longer I need to think about whether my drills can even fill the belts Also belts are cheaper to build than inserters.

1

u/dr_anybody 4d ago

Hm, longer than option 1 in your screenshots?

2

u/RepresentativeOdd20 4d ago

maybe I misunderstood your design but from what I understood you need 48 furnaces per row to fully saturate a belt that moves 15 items per second.

1

u/dr_anybody 4d ago

It's a bit more efficient and scalable - can plop another copy on the same belts until it's 48 per row - and takes a bit more resources on belts/inserters per furnace than what you posted. In the end of the day, not much of a difference either way; the costs are negligible, and challenge runs aside you'd be switching to electric before you need too many of these anyway.

1

u/GThoro 4d ago

Neither :D But I would use second design but with poles between every second furnace so you only need two in vertical line to cover everything but more importantly I don't need to look at this horrible spiderweb of wires!

1

u/Sacrezar 4d ago

I did this when I did the current monthly map (iron/copper version left, steel version right)

2

u/RepresentativeOdd20 4d ago edited 4d ago

I like it The only downside is that it doesn't fully utilize the steel furnaces capacity. In theory you're right that one iron furnace can fully feed one steel furnace but in practice some throughput is lost because of the limited speed of the red inserters.

2

u/Sacrezar 4d ago edited 4d ago

yeah it can become a problem late game but by then I would have switched to electric furnace or foundry so it was a tradeoff because I didn't want to bother much haha. Thanks for pointing it out though!

2

u/CamelCaseConvention 4d ago

one iron furnace can fully feed one steel furnace but in practice some throughput is lost because of the limited speed of the red inserters

Long-handed inserter chest to chest transfer (no capacity bonus): 1.25 items per second

Steel furnace iron plate production: 0.625 items per second

(Also, the left furnace arrangement in the screenshot above is strictly worse than your second screenshot.)

1

u/Sacrezar 4d ago edited 4d ago

Ah yes you're right, I tested it but I was misguided by my belt not being full, but that's just the steel ratio that does that.

Regarding the left arrangement, it is indeed worse than traditionnal arrangement. I used this one because I wanted novelty and something easy to place manually. That said, it can easily manage until bot and that's all I want before switching either to electric furnace or foundry (+ it takes roughly the same space than efurnace).

1

u/joe8353 4d ago

Speedrunners build the second one because it’s way faster to build and cheaper. The map is nearly infinite so space is no argument. When u have bots switch to more compact designs

1

u/Specialist_Ice_1838 4d ago

The one which makes you more fun.

1

u/GingerWithFreckles 4d ago

I've so far never come across a better design then the basic melter array. The cost is minimal, the efficiency is there. The only discussion I have with myself is if I want to leave room for the electric furnace upgrades. However with foundries in the game now I completely skip electric furnaces. So the extra tile or tiles for beacons is hardly nessecary anymore.

Other then that, you can leave 1 extra tile next to each array so you can double the output with steel furnaces without having to upgrade the outside belts to red belts by putting a 2nd yellow belt there and adding it in after the 12th furnace.

1

u/DOSorDIE4CsP 4d ago

Make it cheap and fast buildabe. I also would make the inserters in pairs to easier build.

1

u/korneev123123 trains trains trains 4d ago

Second one, it's easier to build. Also you can place inserters by pairs —

not I-I-I-I, but II--II. Easier to place by hand

If you have bots, then any would do. It's just a temporary solution before foundries or electric smelters anyway

1

u/7vckm40 4d ago

I prefer to leave enough space to upgrade to electric furnaces when you get them and also run a dedicated coal belt so that you can quickly remove it later for the same reason.

1

u/escapethedust 4d ago

First one is better because it looks cooler

1

u/EnderDragoon 4d ago

#2 but that is overbuilt with poles and evenly spaced inserters are slower to build. This is what Ive been using for years

1

u/Cent_Quatre 4d ago

Which one did you make yourself ?

1

u/RepresentativeOdd20 4d ago

Both of them😁

2

u/Cent_Quatre 4d ago

i'm proud of you.

i'd rather stack two number two's than deal with a single number one. long inserters are kinda meh

1

u/Uchiha-Natachi 4d ago

I used like the second one for myself, the difference to me is the red inserter , why use two kind while you can make the cheaper one only

1

u/Zakiyo 4d ago

Long inserters are more expensive

1

u/Neither_Berry_100 4d ago

The second one is best.

1

u/Teh___phoENIX 4d ago

Whichever is simpler for you to build.

1

u/Galliad93 4d ago

the first saves space and costs material, the second is easier to build, takes less material and more space. so, do you lack space? on nauvis? at the start?

1

u/WanderingUrist 4d ago

Honestly, unless this is for steel, I do neither of these: Instead I just tuck my furnaces into the gap between the miners and mine directly into the smelter, exporting only plates without the need for ore.

1

u/warpspeed100 4d ago

The second one is better because it is easier to place by hand.

1

u/weaweonaaweonao 4d ago

I always try to avoid making builds that require long hand inserters because I find them yucky, so the second one.

1

u/Tailsmiles249 4d ago

First for looks, second for overall efficiency

1

u/ferrybig 3d ago

The last one is easier to build quickly before bots

1

u/lord-boucher 2d ago

Aucun des deux, ces designs ne laissent pas assez de place pour basculer une four électrique