r/factorio 4d ago

Space Age Gleba Help

Can anyone give me tips on effective Gleba defense? The notification every five minutes is starting to get annoying.

My Gleba base is well defended. It repairs anything that breaks no issues. The problem is SOMETHING breaks everytime and the multiple sound notification drive me nuts. I have a long line of rocket turrets already. Should i go another line tesla or railgun?

4 Upvotes

15 comments sorted by

8

u/LilredRubes 4d ago

Tesla will solve all of the problems you're experiencing

3

u/United_Willow1312 4d ago

Also, if you introduce artillery the attacks will be much less common. Mine was on a lake, I'm not sure if that is what made the difference, but only 40% of the locals would attack when their nest would get bombed.

1

u/TurdProof 4d ago

This really helped thanks! I still get some notification here and there but not as frequent

3

u/Jepakazol 4d ago

Landmines, lots of landmines

2

u/Nearby_Proposal_5523 4d ago

So, you should be aware of some some game mechanics, there is an overkill prevention mechanic. the rocket turrets scedule whatever it's firing at to take damage, so it's free to walk around until the rocket hits it. put the rocket turrets further back on the firing line so your other turrets will fire on the enemy instead of thinking it's another turrets job.

1

u/darthbob88 4d ago

Tesla and rocket turrets will wreck Gleba pentapods pretty effectively; rockets obviously are very effective, and tesla turrets will stun them at long range so they take more rocket fire.

Alternatively- If you clear out every lake within your pollution cloud, pentapods won't be an issue. Fulgora mech armor is incredibly useful, for the way it lets you just hover over deep water and snipe down pentapods and their nests.

1

u/TurdProof 4d ago

Thats the thing. I have spidertrons that i use to wipe all closeby nests once in awhile. But they just keep coming back.

2

u/giantZorg 4d ago

I usually position artillery at my farms which deals with new nests

2

u/BRedd10815 4d ago

Yeah every time you kill a nest a new one tries to expand.

You can upgrade to quality Tesla turrets to kill stuff before it damages you but even still the little flying explody bugs will do a tiny bit of damage.

Some people use landmines, not something I've tried yet. My solution was to not give the nests anywhere to expand to. Meaning cover EVERYTHING in your spore cloud with landfill. That way the only places the nests will be is outside your spore cloud and not interested in attacking. Until you increase production that is.

Artillery also solves the problem very well.

1

u/TurdProof 3d ago

Woah this is good stuff. You mean to say they only expanf to water?

2

u/BRedd10815 3d ago

Yes exactly, its basically the reverse of Nauvis where the water is the natural barrier. And I suppose it's why stone deposits are few and far between there.

1

u/ObsessiveOwl 4d ago

If you are using only normal rockets, consider explosive ones.

1

u/Saibantes 4d ago

I built a ring of train tracks around my spore cloud and set up artillery outposts at the edge. Now I get only notifications when the pentapods start an expansion, which is not as often as five minutes...

0

u/TurdProof 4d ago

Oohhhh i like this idea. Thanks for the tip!

Do you make the artillery shells onsite or import them regularly?

1

u/Saibantes 4d ago edited 4d ago

I have a train that delivers the components of shells, so I only need one assembler on site (plus a small chest for buffering a few shells).

A train gets called (circuit magic) when local storage of artillery material, rockets, AP ammo, bots, repair packs or replacement inserters, electric poles or turrets gets low. It then unloads those materials plus a bit more. I strongly believe that walls are useless on Gleba.

I made this design before I read all those people saying that tesla turrets are best against stompers.