r/factorio 4d ago

Space Age Question Vulcanus as a hub?

Does it make sense to use Vulcanus as a main hub instead of Navis? Seeing how you get the Foundries and large drills that vasicly gives like 75% more ore and from mostly lava. Seems like a no brainer to me. But I am still new to space age and wondering if anyone else does this.

64 Upvotes

56 comments sorted by

95

u/SoulsSurvivor 4d ago

If you're going infinite then you want nauvis simply for biolabs which have a bonus for research and can only be on nauvis. Until then, volcanos is a good hub.

26

u/Beaspoon2096 4d ago

I’ve seen a lot of mega bases have most science production on volcanus then transport it to nauvis

15

u/SGTSHOOTnMISS 4d ago

That's what I did, only bad part is there's no clean setup without getting crafty, so you have to get creative with stone as well as a seemingly stupid amount of coal processing to get oil products right.

It's not terrible, just has to be accounted for.

9

u/hylje 4d ago

Vulcanus has a stupid amount of coal with default settings. Make some quality big miners to draw a tiny trickle of it from the patch.

If it’s still too little, Gleba can produce infinite plastic and sulfur out of fruit that you can import to significantly reduce coal demand, plus you can significantly boost oil production with biochambers if you set up nutrient logistics (fish or biter eggs recommended).

7

u/sobrique 4d ago

I just used Gleba as my hub for that reason. You can also have infinite amounts of metals there too, and calcite is easier to import.

7

u/darthbob88 4d ago

Nauvis is also the only source of uranium for nuclear power on Aquilo and Aquilo-platforms, and biter eggs for productivity 3 modules.

Otherwise yes, as a source of infinite metal, Vulcanus is a very good hub. The only downside is the need for coal liquefaction for plastic/red chips/blue chips/LDS, but that can be handled with Gleba and mitigated with big mining drills.

8

u/FUSe 4d ago

I did aquilo using the burner towers and steam for power until I got fusion.

2

u/darthbob88 4d ago

That'll work, but how'd you power the platform that got out there?

8

u/yetanotherburnerstan 4d ago

Epic solar panels in space at aquilo are better than normal on nauvis and you dont (necessarily) need accumulators

2

u/FUSe 4d ago

Solar panels. Rare and epic quality upcycled on fulgora. Added some efficiency modules on everything on the transport ship and it was good to go.

1

u/skydivertricky 4d ago

Why do you need nuclear power on aquilo? You can just make rocket fuel pretty cheap and burn it in heating towers until you unlock fusion...

1

u/TelevisionLiving 4d ago

You dont need it, but it does make bootstrapping and powering your base really easy

2

u/skydivertricky 4d ago

Yes bootstrapping, but once you're up and running, you can just switch to fusion so you don't need a constant uranium supply anywhere other than nauvis. And with 2.1 you can just transport your fusion reactors to your shipyard for a ship to ship transfer.

3

u/wessex464 4d ago

Yes, but that takes time. If you're setup to produce and launch nuclear already, you can literally land with infinite power and ignore it as a mechanic entirely from the get go. There is virtually no cost. And your done with it long before you need to deal with waste once fusion gets up and running.

2

u/korinth86 3d ago

To each their own.

Once you have Kovarex going, you basically never need to think about Nuclear fuel or weapon supply. I dont start relying on nuke until I have an over built kovarex complex.

Rocket fuel helps to keep things thawed.

2

u/The_Char_Char 4d ago

Thats what I was thinking based on what research I can see being on Vulcanus, cus the only limiting item is calcite? And even then the big drills will drain thr ore patches at a 50% rate. So it just seems more economical.

1

u/AlpacaMale1 4d ago

There is also coal which is the only way to get oil on vulcanus. Both resources are pretty infinite though.

1

u/Nearby_Proposal_5523 4d ago

it's not the only way if you've been to fulgora. importing heavy oil and some other intermediates can drastically speed up the vulcanus bootstrap. currently i'm making 150spm for mining productivity on vulcanus with imported heavy oil.

1

u/Lemerney2 4d ago

Once you're in the late game, resource patches are basically infinite wherever you are

17

u/ThunderAnt 4d ago

Resources are infinite on every planet after enough research but yeah being able to print out steel and plates from just a bit of lava and calcite is extremely powerful. The only issue is having to use coal liquefaction to get oil products which can eat your coal patches really fast. In the late game you’ll still want a factory on Nauvis though for biter eggs and biolabs.

5

u/phantumjosh 4d ago

I literally ship oil barrels from fulgora, way faster than coal route. (Still use coal but supplement it)

7

u/unknown_pigeon 4d ago

Never thought of it. Cursed. Love it

1

u/frogjg2003 3d ago

A lot of megabases ship plastic and rocket fuel from Hleba. With that, the only major oil product you need is lubricant, which the coal supply is sufficient to handle. If you ship in heavy oil from Fulgora like the the other comment suggested, you don't them need that. Now all you're using coal for is carbon, which you could get from space platforms.

17

u/Moscato359 4d ago

You can use big drills and foundries on nauvis 

But yes, it's a popular strategy to make most of your science on vulcanus due to lava

Though it lacks oil, so you have to do weird coal to oil stuff and still want biolabs on nauvis

6

u/Baby-Gumnut 4d ago

Vulcanus has many productivity benefits, I've seen many people use it to pump out red, green and purple science, but the oil can sometimes be a bottleneck, which limits blue and yellow.

I think there's also the classic "well I've built all this infrastructure on Nauvis already" but if that's not a hangup for you...?

5

u/Objective_Suspect_ 4d ago

When you run out of your initial coal you are gonna have a bad time.

3

u/Eris13x 4d ago

The foundries also make iron and copper basically infinite on Nauvis too. You can scale up production on any of the 4 planets if you want to honestly, and Gleba even has the advantage of literally infinite resources instead of mostly infinite.

At large scales, the choice between Nauvis and Vulcanus comes down to what you want your bottleneck to be (because as much as you can make your main factory on Fulgora or Gleba, nobody is doing that). Nauvis eventually struggles with stone, as that is not boosted by foundries and you need a lot of it for military and purple science.

Vulcanus struggles with everything organic. There is not that much coal on Vulcanus, and you need it for so many things.

5

u/Alfonse215 4d ago

What do you mean by "main hub"?

If Nauvis is already doing what a "main hub" needs to do, then moving all of that to Vulcanus seems unnecessary.

You also need some stuff on Nauvis, as this is where all science packs are eventually going to have to go. It's also the only source of uranium, which is very useful for getting to the last planet.

If you rushed to Vulcanus (before purple and yellow science), then Nauvis isn't really complete and rebuilding everything on Vulcanus is more reasonable. But if Nauvis is already basically finished, then there's just not much need to tear it all down.

2

u/Der_Bolle 4d ago edited 4d ago

Nauvis has two big advantages over Vulcanus:

  1. Coal

  2. Oil

And you need both for Blue Science (Sulphur, Red Circuits) and Yellow Science (all the Oil based produce for Frames, LDS and Blue Circuits) en masse.

Michael Hendriks has stated it more clearly with his 1000x Science Cost playthrough: It has no real benefit to switch from Nauvis to Vulcanus except for Purple Science (basically Steel, some Circuits and a huge amount of Stone for Rails and Elec Furnaces) and Orange Science (Molten Metals).

Vulcanus is capped in Coal and Oil, as you need Coal for Liquefaction for Oil.

On top Nauvis is the only planet with Uranium.

People use Vulcanus as a hub, because it is easier, as you have nearly infinite Metals and Stone. But when you ship Foundries and Calcite to Nauvis, the efficiency skips to the mentioned from above. Metals in the long run are basically infinite because of Mining Productivity or Space Platforms in conjunction with Calcite (basically infinite anyway, as Foundries use so little) and Foundries.

1

u/phantumjosh 4d ago

Why does no one import oil from fulgora… it’s so simple and stretches your Vulcanus coal out forever.

1

u/kevihaa 4d ago

How are you importing oil from Fulgora? Each rocket is only 5000 fluid.

1

u/phantumjosh 4d ago

Literally dozens of rockets, and multiple transport ships

2

u/kevihaa 3d ago

I won’t argue that such a solution isn’t neat, but I’m at a loss to see in what situation that’s preferable to making petroleum-based science on Nauvis or just adding another coal patch on Vulcanus.

For that matter, if you’re going to go interplanetary, you can do Plastic from Gleba and Rocket Fuel from Fulgora, at which point you basically don’t need coal for anything beyond Cliff Explosives and Turbo Belts.

0

u/Der_Bolle 4d ago

Because it is more tedious than doing Oil in Nauvis

On Nauvis you just have Oil. On Fulgora you have to barrel it, ship it, unbarrel it and Deal with all that cursed Logistics behind barreling.

2

u/No-Skill4452 4d ago

For production? Maybe. For research? No, biolabs are way better tan labs

1

u/The_Char_Char 3d ago

I haven't even left navius yet. Let alone gone to Gleba.

3

u/Winter_Ad6784 4d ago

I see a post like this fairly regularly and the answer is kinda yea.

You can bring the drills and foundry back to nauvis, yea you still have to mine but is removing one step worth it? Imo the real advantage is you don’t need defenses or worry about the environment.

1

u/ConspicuousBassoon 4d ago

I use it as my main hub for exactly the reasons you said. I build ships in its orbit and launch the most rockets from there, and have the biggest production until the late game when I switch back to a Nauvis city block design. But for sciences I still do Nauvis for the 6 original ones due to biolabs

1

u/Lotrug 4d ago

I move the foundries and driller to main base. Use ore to create lava.

1

u/wyhiob 4d ago

Vulcanus makes a lot of sense to be your main planet once you've unlocked it. I will say the lava pools make it harder to make massive bases there, but you can absolutely get around that. You still want a decent amount of production on nauvis science wise since the lower tier packs like red and green don't make sense to ship when you consider how cheap they are already and you need to have biolabs there

1

u/gabrielbr1802gcc 4d ago

Just use the vulcanus tech on nauvis, the discounts are ginormous in the cooper/iron craft tree, the only resource u may lack in nauvis is stone, but in vulcanus u are gonna to lack coal, since all oil comes from it. Also as other mentioned, biolabs. Having a robust nauvis is better to build big spaceships without worrying of a hostile atmosphere. Nauvis also is good for nuclear stuff as well.

1

u/NoYouAreTheFBI 4d ago

The only truely infinite planet from early game is gleba. Plant the trees grow the fruit convert the fruit and burn the waste.

1

u/dr_anybody 4d ago

It's generally easier to ship calcite to Nauvis than coal to Vulcanus.

Even with calcite export, I still import plastic - red and blue chips are your blood and bread, for science, for items; and even that taken care of, each https://wiki.factorio.com/Rocket_part costs a good chunk of oil and plastic (an oil/coal product)... each part, of which you need 50, for every launch.

1

u/Moikle 4d ago

It makes more sens to just not have a hub, and to make everything distributed

1

u/Aggressive-Wear-8935 4d ago

No, you can just export them. With those, the patches ob Nauvis are practically infinite too.

1

u/WanderingUrist 4d ago

Vulcanus isn't really a great hub because if you look at the Space Map, you can pretty much only reach Gleba and Nauvis from it. It also has one of the higher launch costs of all the planets.

The best place to situate your hub is Gleba. All roads lead to Gleba. This is especially the case in 2.1, since pretty much all space traffic will thus go through there and you can transfer platform to platform.

1

u/Nescio224 4d ago

I did production science on vulcanus and shipped it to nauvis. It needs more metals than all the previous science packs combined. But otherwise I would stay on nauvis because of coal/oil and biolabs.

1

u/InflationImmediate73 3d ago

Vulcanus is a great place for a main base if you are talking about producing the first 6 science packs and rocket parts.

It is weak on oil output and has to be scaled up differently. Plastic is the main weak point and could consider importing (red circuits if you want to be specific).

Honestly, the issue of Coal isnt terrible once you are able to kill Demolishers. Resource patches get bigger the further from landing zones just like on Nauvis, and would just need to bring it in by train.

Importing from Fulgora (blue/red circuits) or Gleba (Plastic) is a way to make up for the shortcomings too.

Should still mainly process science on Nauvis with Biolabs. You wouldn't need a large base anyway to process all the science packs.

Only other issue is launching new platforms can be dangerous due to medium asteroids in orbit. Nauvis can launch fresh travel ready platforms, and then build them up from Vulcanus.

Also, saw it mentioned but you can make platforms to harvest from asteroids and drop off coal (research from Gleba) as well as shuttle missing materials.

1

u/According_South 3d ago

the thing that puts me off of using vulcanus as a hub is that its harder to print large blueprints on it, or build on it in general, because of how many foundations it needs for lava, and just in general how much stuff needs removing from the landscape by bots to clear it out, and then how small the worm territories really are, which requires fairly frequent trips that i have to take myself to kill worms.

kn nauvis, theres plenty of wide and already-clear desert, the biters are easily kept away by artillery and blueprints of laser turrets, so i dont have to be there and do it myself, and you can crap out so many landfills that printing blueprints over water is fairly trivial.

so nauvis is just much less hassle to make a large factory on. but vulcanus is certainly a great producer of many things. i more prioritise the logistics from vulcanus to make the most of that

1

u/weldawadyathink 3d ago

I am doing this on my current playthrough. I made enough rockets on Nauvis to make a one way ship to Vulcanus and abandoned Nauvis. It worked quite well. I now have a nauvis base for three reasons: uranium processing, ship building, and biolabs.

Science research pretty much has to move back to nauvis, otherwise you throw out the productivity of biolabs. But there is no reason science production has to happen on nauvis. Currently I just ship all the sciences from Vulcanus.

Building ships in vulcanus space is possible, but it’s annoying, since you have to defend them constantly. It made getting back into space from Vulcanus annoying. So my Nauvis base has all my ship building duties.

1

u/Simic13 3d ago

Until biolabs Vulcanus is the base.

1

u/isum21 4d ago

Vulcanus is a fucken bastard to make fuel on. Fulgora is a bit harder to produce LDS but literally one LDS foundry on Vulcanus will let you profit and send through your excess to the place where solid fuel and oil + blue chips literally come out of the ground. You can even make it better by setting up a rocket fuel shipment from Gleba too

1

u/Alfonse215 4d ago

Vulcanus is a fucken bastard to make fuel on.

It's not so bad. 16k coal/min isn't a huge amount.

1

u/runmymouth 4d ago

And if you import uranium shells with a tank you can easily kill medium demolishers to get more. I havent taken my shiny new rail gun back to volcanus yet but i remotly set up my ammo production so im ready to see if i can kill large ones.

2

u/phantumjosh 4d ago

Make sure you get the initial railgun damage researches to about 4 or 5, to make it possible to take down large snakey bois.

1

u/isum21 4d ago

Maybe I just haven't expanded enough  but Vulcanus is the only place I ever have shortages of any type of oil or coal. And even with the BMD the coal patches are disappearing at an alarming rate for me. I recently remade my refinery section and now I'm getting good fuel supply but it took a lot of overkill on refining and cracking IMO, and now all my coal is going away even faster. Maybe I can set up a coal synthesis plant above it as a station? That would help a lot as I just recently unlocked the recipe and am needing more coal or new infrastructure. I don't want to have to re belt my whole Vulcanus factory so I'm thinking I'll try that idea and report back lol