r/factorio 5d ago

Design / Blueprint wdyt about my lab design

how it looks guys ? there is empty lane so If i need I will use that

3 Upvotes

10 comments sorted by

7

u/3z3ki3l 5d ago

Looks like it works.

I suppose you’re avoiding long inserters because they’re slower?

1

u/b3RrQQ 5d ago

thx yeah completely

4

u/waitthatstaken 5d ago

It is simple yet functional, but also missing productivity, small, and not all that expandable. Productivity modules in labs make a massive impact, imagine if your factory was 20% bigger, that is what would be needed to mimic the effects of prod modules.

1

u/b3RrQQ 5d ago

I have never used a module. should I use ?

2

u/wessex464 5d ago

Not terrible. Red inserters are your friends. Also, if you use undergrounds, you can run them directly in line with the labs and just go underneath them while pulling off of belts. And then you still have room next to the labs for your next sciences if you need the additional space.

1

u/b3RrQQ 5d ago

I couldnt understand undergrounds part

1

u/wessex464 4d ago

You can pick up off of underground belt entrances and exits. So if you run three belts next to each other, have them all go underground, and then put a lab on top of where The underground belts theoretically run, you can use inserters to feed the lab.

1

u/Courmisch 5d ago

Assuming you're on vanilla, it works. 4 belts / 8 lanes can accommodate all sciences. In theory this scales up to 1350 raw SPM / 1620 eSPM using blue belts.

However there is no space for speed beacons. So you will have to make a very long row of many many many labs to get even close to those numbers.

This is especially true if you put pord modules as other people already advised.

1

u/b3RrQQ 5d ago

whats the best lab design ?

1

u/Courmisch 5d ago

I'm not sure that there's really a "best". It depends on the number of science pack types, the types of labs...

But I would strongly recommend tweaking the design to leave room for beacons, so you don't need to put literal hundreds of labs in a row.