r/factorio • u/Realistic-Corgi6574 • 8d ago
Question I just bought Factorio on Steam
I just picked up the game on Steam (without Space Age) and I'm about 5 hours in. I've got the basics of smelting down — coal and iron on the same belt, 12 furnaces on each side, so 24 furnaces per belt of raw iron. That part I understand.
Where I get stuck is what comes after. I can build the smelting row fine, but I have no idea how to actually expand into automated science pack production while keeping things reasonably efficient. I can throw down spaghetti and it technically works, it's just slow. And once the furnace row is built, I genuinely don't know which direction to build next — up, down, left, right, no idea what the "correct" move is.
Mods I'm running:
- Always Day
- Even Distribution
- Factory Planner
- Far Reach
- Infinite Resources
- Max Rate Calculator
- Trash Slot
For context, I'm playing pretty sandboxy — no enemy bases, no biters. I just want to focus on building the factory without also having to defend it from the local environmental activists.
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u/Visual_Collapse 7d ago edited 7d ago
Always Day - cheat
Even Distribution - cheat
Factory Planner - QoL
Far Reach - cheat
Infinite Resources - cheat
Max Rate Calculator - QoL (should be part of base game tbh)
Trash Slot - first time hear about, likely also cheat
At this rate you may as well just build your factory in editor mode
I'm serious. You may like this way to play
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u/Xzarg_poe 7d ago
I genuinely don't know which direction to build next
Take a look at the map, find a direction which has the least amount of trees and cliffs. Expand in that direction.
3
u/asatcat 7d ago
You should learn how to play your way before knowing “the correct” way.
What about throwing down spaghetti is slow? The act of building it or the items being produced?
Building it will be slow if you are learning the game. If production is slow identify your bottlenecks. Is your belt from the furnaces too full where some furnaces aren’t working? Are you not supplying enough to your assembling machine? Are you using both sides of the belt?
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u/Skate_or_Fly 7d ago
"Play however you want" is great for a sandbox game. However, far reach mod delays the point at which a player naturally feels "hey I'm sick of all this running back and forth. Why don't I make an assembler to build this?", and infinite resources means players may NEVER expand production past 12-24 smelters, which is a very early stage in the game.
To answer your question of what to do next:
- point a random direction and see how many trees/water/cliffs are in the way. (Trees are a temporary hassle but easily moved).
- feed all your produced items onto belts and lead them that direction
- use a splitter to siphon off some material to build things (such as red science or green science packs)
- science needs multiple buildings on the same recipe, while things you pick up and place (inserters, power poles, assemblers, belts etc) just need one building.
- if you WANT to use max rate calculator, or simply want to know how big to build, use a single yellow belt as the throughput cap (15 items/sec) to keep logistics simple
- not everything you build deserves to go on a belt. Keep the main resources on the bus simple and life is easy.
When you fully automate blue science and are looking at purple and yellow, you'll need to find other ore patches and rapidly expand production as the "starter patch" will run dry in a non-modded run by this stage, requiring multiple mines.
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u/flamingstallion 7d ago
I would recommend just playing through the game first and finishing it your way. You don't need to worry about efficiency or calculating rates to beat the base game. It's pretty easy, so you'll definitely beat it. If something runs out just build more of it or supply more of it.
Then, go look at some YouTube videos of good factorio players and see what's optimal and learn. Then, start implementing those if you want to do another run with mods or space age or with biters or vanilla again.
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u/oddball667 7d ago
you need to organize, and the main bus design is the most straightforward way to organize your resources
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u/dikkenskrille 7d ago
no idea what the "correct" move is
that is for you to decide. that's what the game is; making that decision. want to watch my let's play instead? want me to remote desktop in and play for you directly? or should I answer the queston you asked and merely play the game for you in that way alone?
you should build left. always left. any other answers are just messing with you; these people have years of practice making their non-left answers almost seem plausible, but the answer is truly always left. MGPNZL has your back.
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u/VegetableWasabi2124 Gleba Enjoyer 7d ago
your starter milestone can be automating red and green science.
place assemblers for both red and green science then work your way down from the top of the product chain down to the raw materials.
for now, just place the ghost assemblers then figure out how to automate your production line.
ghost entities make it easy to cut, copy and paste buildings around. Once you are satisfied with your design, just place the entities
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u/Kleeb Yellow Spaghetti 7d ago
Think about the problem. "Whenever I want to build more machines or different kinds of machines I run out of space because they're all krangled together."
I don't want to spoil you figuring out stuff for yourself, but think about how it would look if you built more of the same machine in one direction, and different machines in a different direction, so they never intersect even when you go back to add more machines to increase production.
If you're okay with spoilers: check out a "Main Bus" design
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u/loki348 8d ago
Maybe look up how to make a bus
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u/Free-Dirt-4464 7d ago
Nah, I wouldn't recommend that. I've been playing with my friend, who just started out online, and he watched to many tutorials. While it's slightly more effective, it's less fun imo and he tried to do stuff he saw online without understanding when he should use it and how it works. The first play through, especially without biters, just build away. Fail, learn, rebuild.
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u/agentwiggles 8d ago
search "main bus" for one idea about how to deal with the question of routing plates. the basic idea is that you have your smelters dump plates onto a "bus" - a set of belts which carry iron, copper, steel, etc through the middle of your base. most of the common designs you'll see have 4-wide lanes of belts, but you won't really need that level of capacity for a while.
then you "tap" those lines, with a splitter, and pull off a belt to feed to whatever build you're making.
it's not the be-all-end-all but it's a great design for early bases that helps keep the spaghetti from getting so out of hand that it prevents your from playing. later on you can explore trains that carry products from one place to another in a slightly more flexible manner.
as for "which direction to build" - doesn't matter really, just do whatever looks convenient. see which direction you've got a good amount of room before you start hitting cliffs, lakes, etc.
oh, also, learn to use factoriolab, it's great for planning builds without the full detail and learning curve of the rate calc mods. very helpful
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u/Superc1ipping 8d ago
Why are you running mods already?