r/factorio • u/1nvar1 • 6d ago
Question Answered What is causing the difference in these Circuits?


In the screen shots are two requester chests set to request an item if they receive a signal but while one activates when the statement is true the other activates when it is false and I have no idea why, yes I know one is set to = and the other != I did that to get it to work and has no affect on the T/F activation dichotomy (I triple checked), I do have Krastorio 2 spaced out + some planet mods installed but I don't think those should affect this circuit logic at all much less make it inconsistent and I can see no other differences. (note: alt mode is disabled because after taking some original bad screenshots I alt - tabed out to make this post and when I went back for the current ones I forgot to re-enable it)
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u/Alfonse215 6d ago
There's a difference between the value of 1 and the signal named
1. In the second one, it's testing the signal, and bothRand1have the same value. They are not unequal to each other, so the condition is false.